Achieving human-level dexterity in robotic grasping remains a challenging endeavor. Robotic hands frequently encounter slippage and deformation during object manipulation, issues rarely encountered by humans due to their sensory receptors, experiential learning, and motor memory. The emulation of the human grasping reflex within robotic hands is referred to as the ``bionic reflex". Past endeavors in the realm of bionic reflex control predominantly relied on model-based and supervised learning approaches, necessitating human intervention during thresholding and labeling tasks. In this study, we introduce an innovative bionic reflex control pipeline, leveraging reinforcement learning (RL); thereby eliminating the need for human intervention during control design. Our proposed bionic reflex controller has been designed and tested on an anthropomorphic hand, manipulating deformable objects in the PyBullet physics simulator, incorporating domain randomization (DR) for enhanced Sim2Real transferability. Our findings underscore the promise of RL as a potent tool for advancing bionic reflex control within anthropomorphic robotic hands. We anticipate that this autonomous, RL-based bionic reflex controller will catalyze the development of dependable and highly efficient robotic and prosthetic hands, revolutionizing human-robot interaction and assistive technologies.
Model generalizability to unseen datasets, concerned with in-the-wild robustness, is less studied for indoor single-image depth prediction. We leverage gradient-based meta-learning for higher generalizability on zero-shot cross-dataset inference. Unlike the most-studied image classification in meta-learning, depth is pixel-level continuous range values, and mappings from each image to depth vary widely across environments. Thus no explicit task boundaries exist. We instead propose fine-grained task that treats each RGB-D pair as a task in our meta-optimization. We first show meta-learning on limited data induces much better prior (max +29.4\%). Using meta-learned weights as initialization for following supervised learning, without involving extra data or information, it consistently outperforms baselines without the method. Compared to most indoor-depth methods that only train/ test on a single dataset, we propose zero-shot cross-dataset protocols, closely evaluate robustness, and show consistently higher generalizability and accuracy by our meta-initialization. The work at the intersection of depth and meta-learning potentially drives both research streams to step closer to practical use.
In continual RL, the environment of a reinforcement learning (RL) agent undergoes change. A successful system should appropriately balance the conflicting requirements of retaining agent performance on already learned tasks, stability, whilst learning new tasks, plasticity. The first-in-first-out buffer is commonly used to enhance learning in such settings but requires significant memory. We explore the application of an augmentation to this buffer which alleviates the memory constraints, and use it with a world model model-based reinforcement learning algorithm, to evaluate its effectiveness in facilitating continual learning. We evaluate the effectiveness of our method in Procgen and Atari RL benchmarks and show that the distribution matching augmentation to the replay-buffer used in the context of latent world models can successfully prevent catastrophic forgetting with significantly reduced computational overhead. Yet, we also find such a solution to not be entirely infallible, and other failure modes such as the opposite -- lacking plasticity and being unable to learn a new task -- to be a potential limitation in continual learning systems.
Heterogeneous Bayesian decentralized data fusion captures the set of problems in which two robots must combine two probability density functions over non-equal, but overlapping sets of random variables. In the context of multi-robot dynamic systems, this enables robots to take a "divide and conquer" approach to reason and share data over complementary tasks instead of over the full joint state space. For example, in a target tracking application, this allows robots to track different subsets of targets and share data on only common targets. This paper presents a framework by which robots can each use a local factor graph to represent relevant partitions of a complex global joint probability distribution, thus allowing them to avoid reasoning over the entirety of a more complex model and saving communication as well as computation costs. From a theoretical point of view, this paper makes contributions by casting the heterogeneous decentralized fusion problem in terms of a factor graph, analyzing the challenges that arise due to dynamic filtering, and then developing a new conservative filtering algorithm that ensures statistical correctness. From a practical point of view, we show how this framework can be used to represent different multi-robot applications and then test it with simulations and hardware experiments to validate and demonstrate its statistical conservativeness, applicability, and robustness to real-world challenges.
Learning control from pixels is difficult for reinforcement learning (RL) agents because representation learning and policy learning are intertwined. Previous approaches remedy this issue with auxiliary representation learning tasks, but they either do not consider the temporal aspect of the problem or only consider single-step transitions, which may cause learning inefficiencies if important environmental changes take many steps to manifest. We propose Hierarchical $k$-Step Latent (HKSL), an auxiliary task that learns multiple representations via a hierarchy of forward models that learn to communicate and an ensemble of $n$-step critics that all operate at varying magnitudes of step skipping. We evaluate HKSL in a suite of 30 robotic control tasks with and without distractors and a task of our creation. We find that HKSL either converges to higher or optimal episodic returns more quickly than several alternative representation learning approaches. Furthermore, we find that HKSL's representations capture task-relevant details accurately across timescales (even in the presence of distractors) and that communication channels between hierarchy levels organize information based on both sides of the communication process, both of which improve sample efficiency.
Sharding is essential for improving blockchain scalability. Existing protocols overlook diverse adversarial attacks, limiting transaction throughput. This paper presents Reticulum, a groundbreaking sharding protocol addressing this issue, boosting blockchain scalability. Reticulum employs a two-phase approach, adapting transaction throughput based on runtime adversarial attacks. It comprises "control" and "process" shards in two layers. Process shards contain at least one trustworthy node, while control shards have a majority of trusted nodes. In the first phase, transactions are written to blocks and voted on by nodes in process shards. Unanimously accepted blocks are confirmed. In the second phase, blocks without unanimous acceptance are voted on by control shards. Blocks are accepted if the majority votes in favor, eliminating first-phase opponents and silent voters. Reticulum uses unanimous voting in the first phase, involving fewer nodes, enabling more parallel process shards. Control shards finalize decisions and resolve disputes. Experiments confirm Reticulum's innovative design, providing high transaction throughput and robustness against various network attacks, outperforming existing sharding protocols for blockchain networks.
Self-assembly enables multi-robot systems to merge diverse capabilities and accomplish tasks beyond the reach of individual robots. Incorporating varied docking mechanisms layouts (DMLs) can enhance robot versatility or reduce costs. However, assembling multiple heterogeneous robots with diverse DMLs is still a research gap. This paper addresses this problem by introducing CuBoat, an omnidirectional unmanned surface vehicle (USV). CuBoat can be equipped with or without docking systems on its four sides to emulate heterogeneous robots. We implement a multi-robot system based on multiple CuBoats. To enhance maneuverability, a linear active disturbance rejection control (LADRC) scheme is proposed. Additionally, we present a generalized parallel self-assembly planning algorithm for efficient assembly among CuBoats with different DMLs. Validation is conducted through simulation within 2 scenarios across 4 distinct maps, demonstrating the performance of the self-assembly planning algorithm. Moreover, trajectory tracking tests confirm the effectiveness of the LADRC controller. Self-assembly experiments on 5 maps with different target structures affirm the algorithm's feasibility and generality. This study advances robotic self-assembly, enabling multi-robot systems to collaboratively tackle complex tasks beyond the capabilities of individual robots.
Causal effect estimation from observational data is a fundamental task in empirical sciences. It becomes particularly challenging when unobserved confounders are involved in a system. This paper focuses on front-door adjustment -- a classic technique which, using observed mediators allows to identify causal effects even in the presence of unobserved confounding. While the statistical properties of the front-door estimation are quite well understood, its algorithmic aspects remained unexplored for a long time. In 2022, Jeong, Tian, and Bareinboim presented the first polynomial-time algorithm for finding sets satisfying the front-door criterion in a given directed acyclic graph (DAG), with an $O(n^3(n+m))$ run time, where $n$ denotes the number of variables and $m$ the number of edges of the causal graph. In our work, we give the first linear-time, i.e., $O(n+m)$, algorithm for this task, which thus reaches the asymptotically optimal time complexity. This result implies an $O(n(n+m))$ delay enumeration algorithm of all front-door adjustment sets, again improving previous work by a factor of $n^3$. Moreover, we provide the first linear-time algorithm for finding a minimal front-door adjustment set. We offer implementations of our algorithms in multiple programming languages to facilitate practical usage and empirically validate their feasibility, even for large graphs.
Long patch validation time is a limiting factor for automated program repair (APR). Though the duality between patch validation and mutation testing is recognized, so far there exists no study of systematically adapting mutation testing techniques to general-purpose patch validation. To address this gap, we investigate existing mutation testing techniques and identify five classes of acceleration techniques that are suitable for general-purpose patch validation. Among them, mutant schemata and mutant deduplication have not been adapted to general-purpose patch validation due to the arbitrary changes that third-party APR approaches may introduce. This presents two problems for adaption: 1) the difficulty of implementing the static equivalence analysis required by the state-of-the-art mutant deduplication approach; 2) the difficulty of capturing the changes of patches to the system state at runtime. To overcome these problems, we propose two novel approaches: 1) execution scheduling, which detects the equivalence between patches online, avoiding the static equivalence analysis and its imprecision; 2) interception-based instrumentation, which intercepts the changes of patches to the system state, avoiding a full interpreter and its overhead. Based on the contributions above, we implement ExpressAPR, a general-purpose patch validator for Java that integrates all recognized classes of techniques suitable for patch validation. Our large-scale evaluation with four APR approaches shows that ExpressAPR accelerates patch validation by 137.1x over plainvalidation or 8.8x over the state-of-the-art approach, making patch validation no longer the time bottleneck of APR. Patch validation time for a single bug can be reduced to within a few minutes on mainstream CPUs.
Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.
Graph neural networks (GNNs) is widely used to learn a powerful representation of graph-structured data. Recent work demonstrates that transferring knowledge from self-supervised tasks to downstream tasks could further improve graph representation. However, there is an inherent gap between self-supervised tasks and downstream tasks in terms of optimization objective and training data. Conventional pre-training methods may be not effective enough on knowledge transfer since they do not make any adaptation for downstream tasks. To solve such problems, we propose a new transfer learning paradigm on GNNs which could effectively leverage self-supervised tasks as auxiliary tasks to help the target task. Our methods would adaptively select and combine different auxiliary tasks with the target task in the fine-tuning stage. We design an adaptive auxiliary loss weighting model to learn the weights of auxiliary tasks by quantifying the consistency between auxiliary tasks and the target task. In addition, we learn the weighting model through meta-learning. Our methods can be applied to various transfer learning approaches, it performs well not only in multi-task learning but also in pre-training and fine-tuning. Comprehensive experiments on multiple downstream tasks demonstrate that the proposed methods can effectively combine auxiliary tasks with the target task and significantly improve the performance compared to state-of-the-art methods.