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Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks, and also limited variations in environmental conditions and viewpoints. To address these limitations, we create a large and diverse dataset, Animal Kingdom, that provides multiple annotated tasks to enable a more thorough understanding of natural animal behaviors. The wild animal footages used in our dataset record different times of the day in extensive range of environments containing variations in backgrounds, viewpoints, illumination and weather conditions. More specifically, our dataset contains 50 hours of annotated videos to localize relevant animal behavior segments in long videos for the video grounding task, 30K video sequences for the fine-grained multi-label action recognition task, and 33K frames for the pose estimation task, which correspond to a diverse range of animals with 850 species across 6 major animal classes. Such a challenging and comprehensive dataset shall be able to facilitate the community to develop, adapt, and evaluate various types of advanced methods for animal behavior analysis. Moreover, we propose a Collaborative Action Recognition (CARe) model that learns general and specific features for action recognition with unseen new animals. This method achieves promising performance in our experiments. Our dataset can be found at //sutdcv.github.io/Animal-Kingdom.

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Humans possess an innate ability to identify and differentiate instances that they are not familiar with, by leveraging and adapting the knowledge that they have acquired so far. Importantly, they achieve this without deteriorating the performance on their earlier learning. Inspired by this, we identify and formulate a new, pragmatic problem setting of NCDwF: Novel Class Discovery without Forgetting, which tasks a machine learning model to incrementally discover novel categories of instances from unlabeled data, while maintaining its performance on the previously seen categories. We propose 1) a method to generate pseudo-latent representations which act as a proxy for (no longer available) labeled data, thereby alleviating forgetting, 2) a mutual-information based regularizer which enhances unsupervised discovery of novel classes, and 3) a simple Known Class Identifier which aids generalized inference when the testing data contains instances form both seen and unseen categories. We introduce experimental protocols based on CIFAR-10, CIFAR-100 and ImageNet-1000 to measure the trade-off between knowledge retention and novel class discovery. Our extensive evaluations reveal that existing models catastrophically forget previously seen categories while identifying novel categories, while our method is able to effectively balance between the competing objectives. We hope our work will attract further research into this newly identified pragmatic problem setting.

Designers' use of deceptive and manipulative design practices have become increasingly ubiquitous, impacting users' ability to make choices that respect their agency and autonomy. These practices have been popularly defined through the term "dark patterns" which has gained attention from designers, privacy scholars, and more recently, even legal scholars and regulators. The increased interest in the term and underpinnings of dark patterns across a range of sociotechnical practitioners intrigued us to study the evolution of the concept, to potentially speculate the future trajectory of conversations around dark patterns. In this paper, we examine the history and evolution of the Twitter discourse through #darkpatterns from its inception in June 2010 until April 2021, using a combination of quantitative and qualitative methods to describe how this discourse has changed over time. We frame the evolution of this discourse as an emergent transdisciplinary conversation that connects multiple disciplinary perspectives through the shared concept of dark patterns, whereby these participants engage in a conversation marked by socio-technical angst in order to identify and fight back against deceptive design practices. We discuss the potential future trajectories of this discourse and opportunities for further scholarship at the intersection of design, policy, and activism.

Machine learning (ML) research has generally focused on models, while the most prominent datasets have been employed for everyday ML tasks without regard for the breadth, difficulty, and faithfulness of these datasets to the underlying problem. Neglecting the fundamental importance of datasets has caused major problems involving data cascades in real-world applications and saturation of dataset-driven criteria for model quality, hindering research growth. To solve this problem, we present DataPerf, a benchmark package for evaluating ML datasets and dataset-working algorithms. We intend it to enable the "data ratchet," in which training sets will aid in evaluating test sets on the same problems, and vice versa. Such a feedback-driven strategy will generate a virtuous loop that will accelerate development of data-centric AI. The MLCommons Association will maintain DataPerf.

Cognitive science has shown that humans perceive videos in terms of events separated by the state changes of dominant subjects. State changes trigger new events and are one of the most useful among the large amount of redundant information perceived. However, previous research focuses on the overall understanding of segments without evaluating the fine-grained status changes inside. In this paper, we introduce a new dataset called Kinetic-GEB+. The dataset consists of over 170k boundaries associated with captions describing status changes in the generic events in 12K videos. Upon this new dataset, we propose three tasks supporting the development of a more fine-grained, robust, and human-like understanding of videos through status changes. We evaluate many representative baselines in our dataset, where we also design a new TPD (Temporal-based Pairwise Difference) Modeling method for visual difference and achieve significant performance improvements. Besides, the results show there are still formidable challenges for current methods in the utilization of different granularities, representation of visual difference, and the accurate localization of status changes. Further analysis shows that our dataset can drive developing more powerful methods to understand status changes and thus improve video level comprehension. The dataset is available at //github.com/Yuxuan-W/GEB-Plus

What is the best way to learn a universal face representation? Recent work on Deep Learning in the area of face analysis has focused on supervised learning for specific tasks of interest (e.g. face recognition, facial landmark localization etc.) but has overlooked the overarching question of how to find a facial representation that can be readily adapted to several facial analysis tasks and datasets. To this end, we make the following 4 contributions: (a) we introduce, for the first time, a comprehensive evaluation benchmark for facial representation learning consisting of 5 important face analysis tasks. (b) We systematically investigate two ways of large-scale representation learning applied to faces: supervised and unsupervised pre-training. Importantly, we focus our evaluations on the case of few-shot facial learning. (c) We investigate important properties of the training datasets including their size and quality (labelled, unlabelled or even uncurated). (d) To draw our conclusions, we conducted a very large number of experiments. Our main two findings are: (1) Unsupervised pre-training on completely in-the-wild, uncurated data provides consistent and, in some cases, significant accuracy improvements for all facial tasks considered. (2) Many existing facial video datasets seem to have a large amount of redundancy. We will release code, and pre-trained models to facilitate future research.

Federated learning (FL) and split learning (SL) are two emerging collaborative learning methods that may greatly facilitate ubiquitous intelligence in Internet of Things (IoT). Federated learning enables machine learning (ML) models locally trained using private data to be aggregated into a global model. Split learning allows different portions of an ML model to be collaboratively trained on different workers in a learning framework. Federated learning and split learning, each has unique advantages and respective limitations, may complement each other toward ubiquitous intelligence in IoT. Therefore, combination of federated learning and split learning recently became an active research area attracting extensive interest. In this article, we review the latest developments in federated learning and split learning and present a survey on the state-of-the-art technologies for combining these two learning methods in an edge computing-based IoT environment. We also identify some open problems and discuss possible directions for future research in this area with a hope to further arouse the research community's interest in this emerging field.

The world's digital information ecosystem continues to struggle with the spread of misinformation. Prior work has suggested that users who consistently disseminate a disproportionate amount of low-credibility content -- so-called superspreaders -- are at the center of this problem. We quantitatively confirm this hypothesis and introduce simple metrics to predict the top misinformation superspreaders several months into the future. We then conduct a qualitative review to characterize the most prolific superspreaders and analyze their sharing behaviors. Superspreaders include pundits with large followings, low-credibility media outlets, personal accounts affiliated with those media outlets, and a range of influencers. They are primarily political in nature and use more toxic language than the typical user sharing misinformation. We also find concerning evidence suggesting that Twitter may be overlooking prominent superspreaders. We hope this work will further public understanding of bad actors and promote steps to mitigate their negative impacts on healthy digital discourse.

In popular media, there is often a connection drawn between the advent of awareness in artificial agents and those same agents simultaneously achieving human or superhuman level intelligence. In this work, we explore the validity and potential application of this seemingly intuitive link between consciousness and intelligence. We do so by examining the cognitive abilities associated with three contemporary theories of conscious function: Global Workspace Theory (GWT), Information Generation Theory (IGT), and Attention Schema Theory (AST). We find that all three theories specifically relate conscious function to some aspect of domain-general intelligence in humans. With this insight, we turn to the field of Artificial Intelligence (AI) and find that, while still far from demonstrating general intelligence, many state-of-the-art deep learning methods have begun to incorporate key aspects of each of the three functional theories. Having identified this trend, we use the motivating example of mental time travel in humans to propose ways in which insights from each of the three theories may be combined into a single unified and implementable model. Given that it is made possible by cognitive abilities underlying each of the three functional theories, artificial agents capable of mental time travel would not only possess greater general intelligence than current approaches, but also be more consistent with our current understanding of the functional role of consciousness in humans, thus making it a promising near-term goal for AI research.

Few-shot learning (FSL) has emerged as an effective learning method and shows great potential. Despite the recent creative works in tackling FSL tasks, learning valid information rapidly from just a few or even zero samples still remains a serious challenge. In this context, we extensively investigated 200+ latest papers on FSL published in the past three years, aiming to present a timely and comprehensive overview of the most recent advances in FSL along with impartial comparisons of the strengths and weaknesses of the existing works. For the sake of avoiding conceptual confusion, we first elaborate and compare a set of similar concepts including few-shot learning, transfer learning, and meta-learning. Furthermore, we propose a novel taxonomy to classify the existing work according to the level of abstraction of knowledge in accordance with the challenges of FSL. To enrich this survey, in each subsection we provide in-depth analysis and insightful discussion about recent advances on these topics. Moreover, taking computer vision as an example, we highlight the important application of FSL, covering various research hotspots. Finally, we conclude the survey with unique insights into the technology evolution trends together with potential future research opportunities in the hope of providing guidance to follow-up research.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

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