In this work we present a novel method for reconstructing 3D surfaces using a multi-beam imaging sonar. We integrate the intensities measured by the sonar from different viewpoints for fixed cell positions in a 3D grid. For each cell we integrate a feature vector that holds the mean intensity for a discretized range of viewpoints. Based on the feature vectors and independent sparse range measurements that act as ground truth information, we train convolutional neural networks that allow us to predict the signed distance and direction to the nearest surface for each cell. The predicted signed distances can be projected into a truncated signed distance field (TSDF) along the predicted directions. Utilizing the marching cubes algorithm, a polygon mesh can be rendered from the TSDF. Our method allows a dense 3D reconstruction from a limited set of viewpoints and was evaluated on three real-world datasets.
While the keypoint-based maps created by sparse monocular simultaneous localisation and mapping (SLAM) systems are useful for camera tracking, dense 3D reconstructions may be desired for many robotic tasks. Solutions involving depth cameras are limited in range and to indoor spaces, and dense reconstruction systems based on minimising the photometric error between frames are typically poorly constrained and suffer from scale ambiguity. To address these issues, we propose a 3D reconstruction system that leverages the output of a convolutional neural network (CNN) to produce fully dense depth maps for keyframes that include metric scale. Our system, DeepFusion, is capable of producing real-time dense reconstructions on a GPU. It fuses the output of a semi-dense multiview stereo algorithm with the depth and gradient predictions of a CNN in a probabilistic fashion, using learned uncertainties produced by the network. While the network only needs to be run once per keyframe, we are able to optimise for the depth map with each new frame so as to constantly make use of new geometric constraints. Based on its performance on synthetic and real-world datasets, we demonstrate that DeepFusion is capable of performing at least as well as other comparable systems.
Approaches for single-view reconstruction typically rely on viewpoint annotations, silhouettes, the absence of background, multiple views of the same instance, a template shape, or symmetry. We avoid all such supervision and assumptions by explicitly leveraging the consistency between images of different object instances. As a result, our method can learn from large collections of unlabelled images depicting the same object category. Our main contributions are two ways for leveraging cross-instance consistency: (i) progressive conditioning, a training strategy to gradually specialize the model from category to instances in a curriculum learning fashion; and (ii) neighbor reconstruction, a loss enforcing consistency between instances having similar shape or texture. Also critical to the success of our method are: our structured autoencoding architecture decomposing an image into explicit shape, texture, pose, and background; an adapted formulation of differential rendering; and a new optimization scheme alternating between 3D and pose learning. We compare our approach, UNICORN, both on the diverse synthetic ShapeNet dataset - the classical benchmark for methods requiring multiple views as supervision - and on standard real-image benchmarks (Pascal3D+ Car, CUB) for which most methods require known templates and silhouette annotations. We also showcase applicability to more challenging real-world collections (CompCars, LSUN), where silhouettes are not available and images are not cropped around the object.
Retinal Optical Coherence Tomography Angiography (OCTA) with high-resolution is important for the quantification and analysis of retinal vasculature. However, the resolution of OCTA images is inversely proportional to the field of view at the same sampling frequency, which is not conducive to clinicians for analyzing larger vascular areas. In this paper, we propose a novel Sparse-based domain Adaptation Super-Resolution network (SASR) for the reconstruction of realistic 6x6 mm2/low-resolution (LR) OCTA images to high-resolution (HR) representations. To be more specific, we first perform a simple degradation of the 3x3 mm2/high-resolution (HR) image to obtain the synthetic LR image. An efficient registration method is then employed to register the synthetic LR with its corresponding 3x3 mm2 image region within the 6x6 mm2 image to obtain the cropped realistic LR image. We then propose a multi-level super-resolution model for the fully-supervised reconstruction of the synthetic data, guiding the reconstruction of the realistic LR images through a generative-adversarial strategy that allows the synthetic and realistic LR images to be unified in the feature domain. Finally, a novel sparse edge-aware loss is designed to dynamically optimize the vessel edge structure. Extensive experiments on two OCTA sets have shown that our method performs better than state-of-the-art super-resolution reconstruction methods. In addition, we have investigated the performance of the reconstruction results on retina structure segmentations, which further validate the effectiveness of our approach.
For capillary driven flow the interface curvature is essential in the modelling of surface tension via the imposition of the Young--Laplace jump condition. We show that traditional geometric volume of fluid (VOF) methods, that are based on a piecewise linear approximation of the interface, do not lead to an interface curvature which is convergent under mesh refinement in time-dependent problems. Instead, we propose to use a piecewise parabolic approximation of the interface, resulting in a class of piecewise parabolic interface calculation (PPIC) methods. In particular, we introduce the parabolic LVIRA and MOF methods, PLVIRA and PMOF, respectively. We show that a Lagrangian remapping method is sufficiently accurate for the advection of such a parabolic interface. It is numerically demonstrated that the newly proposed PPIC methods result in an increase of reconstruction accuracy by one order, convergence of the interface curvature in time-dependent advection problems and Weber number independent convergence of a droplet translation problem, where the advection method is coupled to a two-phase Navier--Stokes solver. The PLVIRA method is applied to the simulation of a 2D rising bubble, which shows good agreement to a reference solution.
Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the human but also the object and their interaction. The problem is extremely challenging due to heavy occlusions between humans and objects, diverse interaction types and depth ambiguity. In this paper, we introduce CHORE, a novel method that learns to jointly reconstruct the human and the object from a single RGB image. CHORE takes inspiration from recent advances in implicit surface learning and classical model-based fitting. We compute a neural reconstruction of human and object represented implicitly with two unsigned distance fields, a correspondence field to a parametric body and an object pose field. This allows us to robustly fit a parametric body model and a 3D object template, while reasoning about interactions. Furthermore, prior pixel-aligned implicit learning methods use synthetic data and make assumptions that are not met in the real data. We propose a elegant depth-aware scaling that allows more efficient shape learning on real data. Experiments show that our joint reconstruction learned with the proposed strategy significantly outperforms the SOTA. Our code and models are available at //virtualhumans.mpi-inf.mpg.de/chore
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where robots are required to explore a scene and plan a view path for the reconstruction, has not been studied. In this paper, we explore for the first time the possibility of using implicit neural representations for autonomous 3D scene reconstruction by addressing two key challenges: 1) seeking a criterion to measure the quality of the candidate viewpoints for the view planning based on the new representations, and 2) learning the criterion from data that can generalize to different scenes instead of hand-crafting one. For the first challenge, a proxy of Peak Signal-to-Noise Ratio (PSNR) is proposed to quantify a viewpoint quality. The proxy is acquired by treating the color of a spatial point in a scene as a random variable under a Gaussian distribution rather than a deterministic one; the variance of the distribution quantifies the uncertainty of the reconstruction and composes the proxy. For the second challenge, the proxy is optimized jointly with the parameters of an implicit neural network for the scene. With the proposed view quality criterion, we can then apply the new representations to autonomous 3D reconstruction. Our method demonstrates significant improvements on various metrics for the rendered image quality and the geometry quality of the reconstructed 3D models when compared with variants using TSDF or reconstruction without view planning.
Deep learning-based image reconstruction approaches have demonstrated impressive empirical performance in many imaging modalities. These approaches usually require a large amount of high-quality paired training data, which is often not available in medical imaging. To circumvent this issue we develop a novel unsupervised knowledge-transfer paradigm for learned reconstruction within a Bayesian framework. The proposed approach learns a reconstruction network in two phases. The first phase trains a reconstruction network with a set of ordered pairs comprising of ground truth images of ellipses and the corresponding simulated measurement data. The second phase fine-tunes the pretrained network to more realistic measurement data without supervision. By construction, the framework is capable of delivering predictive uncertainty information over the reconstructed image. We present extensive experimental results on low-dose and sparse-view computed tomography showing that the approach is competitive with several state-of-the-art supervised and unsupervised reconstruction techniques. Moreover, for test data distributed differently from the training data, the proposed framework can significantly improve reconstruction quality not only visually, but also quantitatively in terms of PSNR and SSIM, when compared with learned methods trained on the synthetic dataset only.
This paper introduces an Online Localisation and Colored Mesh Reconstruction (OLCMR) ROS perception architecture for ground exploration robots aiming to perform robust Simultaneous Localisation And Mapping (SLAM) in challenging unknown environments and provide an associated colored 3D mesh representation in real time. It is intended to be used by a remote human operator to easily visualise the mapped environment during or after the mission or as a development base for further researches in the field of exploration robotics. The architecture is mainly composed of carefully-selected open-source ROS implementations of a LiDAR-based SLAM algorithm alongside a colored surface reconstruction procedure using a point cloud and RGB camera images projected into the 3D space. The overall performances are evaluated on the Newer College handheld LiDAR-Vision reference dataset and on two experimental trajectories gathered on board of representative wheeled robots in respectively urban and countryside outdoor environments. Index Terms: Field Robots, Mapping, SLAM, Colored Surface Reconstruction
This paper considers the problem of unsupervised 3D object reconstruction from in-the-wild single-view images. Due to ambiguity and intrinsic ill-posedness, this problem is inherently difficult to solve and therefore requires strong regularization to achieve disentanglement of different latent factors. Unlike existing works that introduce explicit regularizations into objective functions, we look into a different space for implicit regularization -- the structure of latent space. Specifically, we restrict the structure of latent space to capture a topological causal ordering of latent factors (i.e., representing causal dependency as a directed acyclic graph). We first show that different causal orderings matter for 3D reconstruction, and then explore several approaches to find a task-dependent causal factor ordering. Our experiments demonstrate that the latent space structure indeed serves as an implicit regularization and introduces an inductive bias beneficial for reconstruction.