Language models, given their black-box nature, often exhibit sensitivity to input perturbations, leading to trust issues due to hallucinations. To bolster trust, it's essential to understand these models' failure modes and devise strategies to enhance their performance. In this study, we propose a framework to study the effect of input perturbations on language models of different scales, from pre-trained models to large language models (LLMs). We use fine-tuning to train a robust model to perturbations, and we investigate whether exposure to one perturbation improves or degrades the model's performance on other perturbations. To address multi-perturbation robustness, we suggest three distinct training strategies. We also extend the framework to LLMs via a chain of thought(COT) prompting with exemplars. We instantiate our framework for the Tabular-NLI task and show that the proposed strategies train the model robust to different perturbations without losing accuracy on a given dataset.
The virtualization and softwarization of 5G and NextG are critical enablers of the shift to flexibility, but they also present a potential attack surface for threats. However, current security research in communication systems focuses on specific aspects of security challenges and lacks a holistic perspective. To address this challenge, a novel systematic fuzzing approach is proposed to reveal, detect, and predict vulnerabilities with and without prior knowledge assumptions from attackers. It also serves as a digital twin platform for system testing and defense simulation pipeline. Three fuzzing strategies are proposed: Listen-and-Learn (LAL), Synchronize-and-Learn (SyAL), and Source-and-Learn (SoAL). The LAL strategy is a black-box fuzzing strategy used to discover vulnerabilities without prior protocol knowledge, while the SyAL strategy, also a black-box fuzzing method, targets vulnerabilities more accurately with attacker-accessible user information and a novel probability-based fuzzing approach. The white-box fuzzing strategy, SoAL, is then employed to identify and explain vulnerabilities through fuzzing of significant bits. Using the srsRAN 5G platform, the LAL strategy identifies 129 RRC connection vulnerabilities with an average detection duration of 0.072s. Leveraging the probability-based fuzzing algorithm, the SyAL strategy outperforms existing models in precision and recall, using significantly fewer fuzzing cases. SoAL detects three man-in-the-middle vulnerabilities stemming from 5G protocol vulnerabilities. The proposed solution is scalable to other open-source and commercial 5G platforms and protocols beyond RRC. Extensive experimental results demonstrate that the proposed solution is an effective and efficient approach to validate 5G security; meanwhile, it serves as real-time vulnerability detection and proactive defense.
A critical concern within the realm of visible light communications (VLC) pertains to enhancing system data rate, particularly in scenarios where the direct line-of-sight (LoS) connection is obstructed by obstacles. The deployment of meta-surface-based simultaneous transmission and reflection reconfigurable intelligent surface (STAR-RIS) has emerged to combat challenging LoS blockage scenarios and to provide 360 coverage in radio-frequency wireless systems. Recently, the concept of optical simultaneous transmission and reflection reconfigurable intelligent surface (OSTAR-RIS) has been promoted for VLC systems. This work is dedicated to studying the performance of OSTAR-RIS in detail and unveiling the VLC system performance gain under such technology. Specifically, we propose a novel multi-user indoor VLC system that is assisted by OSTAR-RIS. To improve the sum rate performance of the proposed system, both power-domain non-orthogonal multiple access (NOMA) and rate splitting multiple access (RSMA) are investigated in this work. To realize this, a sum rate maximization problem that jointly optimizes the roll and yaw angles of the reflector elements as well as the refractive index of the refractor elements in OSTAR-RIS is formulated, solved, and evaluated. The maximization problem takes into account practical considerations, such as the presence of non-users (i.e., blockers) and the orientation of the recipient's device. The sine-cosine meta-heuristic algorithm is employed to get the optimal solution of the formulated non-convex optimization problem. Moreover, the study delves into the sum energy efficiency optimization of the proposed system. Simulation results indicate that the proposed OSTAR-RIS RSMA-aided VLC system outperforms the OSTAR-RIS NOMA-based VLC system in terms of both the sum rate and the sum energy efficiency.
The reflection capacity of Large Language Model (LLM) has garnered extensive attention. A post-hoc prompting strategy, e.g., reflexion and self-refine, refines LLM's response based on self-evaluated or external feedback. However, recent research indicates without external feedback, LLM's intrinsic reflection is unstable. Our investigation unveils that the key bottleneck is the quality of the self-evaluated feedback. We find LLMs often exhibit overconfidence or high randomness when self-evaluate, offering stubborn or inconsistent feedback, which causes poor reflection. To remedy this, we advocate Self-Contrast: It adaptively explores diverse solving perspectives tailored to the request, contrasts the differences, and summarizes these discrepancies into a checklist which could be used to re-examine and eliminate discrepancies. Our method endows LLM with diverse perspectives to alleviate stubborn biases. Moreover, their discrepancies indicate potential errors or inherent uncertainties that LLM often overlooks. Reflecting upon these can catalyze more accurate and stable reflection. Experiments conducted on a series of reasoning and translation tasks with different LLMs serve to underscore the effectiveness and generality of our strategy.
Modern deep learning models, growing larger and more complex, have demonstrated exceptional generalization and accuracy due to training on huge datasets. This trend is expected to continue. However, the increasing size of these models poses challenges in training, as traditional centralized methods are limited by memory constraints at such scales. This paper proposes an asynchronous decentralized training paradigm for large modern deep learning models that harnesses the compute power of regular heterogeneous PCs with limited resources connected across the internet to achieve favourable performance metrics. Ravnest facilitates decentralized training by efficiently organizing compute nodes into clusters with similar data transfer rates and compute capabilities, without necessitating that each node hosts the entire model. These clusters engage in $\textit{Zero-Bubble Asynchronous Model Parallel}$ training, and a $\textit{Parallel Multi-Ring All-Reduce}$ method is employed to effectively execute global parameter averaging across all clusters. We have framed our asynchronous SGD loss function as a block structured optimization problem with delayed updates and derived an optimal convergence rate of $O\left(\frac{1}{\sqrt{K}}\right)$. We further discuss linear speedup with respect to the number of participating clusters and the bound on the staleness parameter.
Deep models, e.g., CNNs and Vision Transformers, have achieved impressive achievements in many vision tasks in the closed world. However, novel classes emerge from time to time in our ever-changing world, requiring a learning system to acquire new knowledge continually. For example, a robot needs to understand new instructions, and an opinion monitoring system should analyze emerging topics every day. Class-Incremental Learning (CIL) enables the learner to incorporate the knowledge of new classes incrementally and build a universal classifier among all seen classes. Correspondingly, when directly training the model with new class instances, a fatal problem occurs -- the model tends to catastrophically forget the characteristics of former ones, and its performance drastically degrades. There have been numerous efforts to tackle catastrophic forgetting in the machine learning community. In this paper, we survey comprehensively recent advances in deep class-incremental learning and summarize these methods from three aspects, i.e., data-centric, model-centric, and algorithm-centric. We also provide a rigorous and unified evaluation of 16 methods in benchmark image classification tasks to find out the characteristics of different algorithms empirically. Furthermore, we notice that the current comparison protocol ignores the influence of memory budget in model storage, which may result in unfair comparison and biased results. Hence, we advocate fair comparison by aligning the memory budget in evaluation, as well as several memory-agnostic performance measures. The source code to reproduce these evaluations is available at //github.com/zhoudw-zdw/CIL_Survey/
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.
Deep long-tailed learning, one of the most challenging problems in visual recognition, aims to train well-performing deep models from a large number of images that follow a long-tailed class distribution. In the last decade, deep learning has emerged as a powerful recognition model for learning high-quality image representations and has led to remarkable breakthroughs in generic visual recognition. However, long-tailed class imbalance, a common problem in practical visual recognition tasks, often limits the practicality of deep network based recognition models in real-world applications, since they can be easily biased towards dominant classes and perform poorly on tail classes. To address this problem, a large number of studies have been conducted in recent years, making promising progress in the field of deep long-tailed learning. Considering the rapid evolution of this field, this paper aims to provide a comprehensive survey on recent advances in deep long-tailed learning. To be specific, we group existing deep long-tailed learning studies into three main categories (i.e., class re-balancing, information augmentation and module improvement), and review these methods following this taxonomy in detail. Afterward, we empirically analyze several state-of-the-art methods by evaluating to what extent they address the issue of class imbalance via a newly proposed evaluation metric, i.e., relative accuracy. We conclude the survey by highlighting important applications of deep long-tailed learning and identifying several promising directions for future research.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.
Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.