亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

This paper proposes a novel method for estimating the set of plausible poses of a rigid object from a set of points with volumetric information, such as whether each point is in free space or on the surface of the object. In particular, we study how pose can be estimated from force and tactile data arising from contact. Using data derived from contact is challenging because it is inherently less information-dense than visual data, and thus the pose estimation problem is severely under-constrained when there are few contacts. Rather than attempting to estimate the true pose of the object, which is not tractable without a large number of contacts, we seek to estimate a plausible set of poses which obey the constraints imposed by the sensor data. Existing methods struggle to estimate this set because they are either designed for single pose estimates or require informative priors to be effective. Our approach to this problem, Constrained pose Hypothesis Set Elimination (CHSEL), has three key attributes: 1) It considers volumetric information, which allows us to account for known free space; 2) It uses a novel differentiable volumetric cost function to take advantage of powerful gradient-based optimization tools; and 3) It uses methods from the Quality Diversity (QD) optimization literature to produce a diverse set of high-quality poses. To our knowledge, QD methods have not been used previously for pose registration. We also show how to update our plausible pose estimates online as more data is gathered by the robot. Our experiments suggest that CHSEL shows large performance improvements over several baseline methods for both simulated and real-world data.

相關內容

We present a method for obtaining unbiased signal estimates in the presence of a significant background, eliminating the need for a parametric model for the background itself. Our approach is based on a minimal set of conditions for observation and background estimators, which are typically satisfied in practical scenarios. To showcase the effectiveness of our method, we apply it to simulated data from the planned dielectric axion haloscope MADMAX.

Randomized controlled trials (RCTs) are the gold standard for causal inference, but they are often powered only for average effects, making estimation of heterogeneous treatment effects (HTEs) challenging. Conversely, large-scale observational studies (OS) offer a wealth of data but suffer from confounding bias. Our paper presents a novel framework to leverage OS data for enhancing the efficiency in estimating conditional average treatment effects (CATEs) from RCTs while mitigating common biases. We propose an innovative approach to combine RCTs and OS data, expanding the traditionally used control arms from external sources. The framework relaxes the typical assumption of CATE invariance across populations, acknowledging the often unaccounted systematic differences between RCT and OS participants. We demonstrate this through the special case of a linear outcome model, where the CATE is sparsely different between the two populations. The core of our framework relies on learning potential outcome means from OS data and using them as a nuisance parameter in CATE estimation from RCT data. We further illustrate through experiments that using OS findings reduces the variance of the estimated CATE from RCTs and can decrease the required sample size for detecting HTEs.

Monocular depth estimation is scale-ambiguous, and thus requires scale supervision to produce metric predictions. Even so, the resulting models will be geometry-specific, with learned scales that cannot be directly transferred across domains. Because of that, recent works focus instead on relative depth, eschewing scale in favor of improved up-to-scale zero-shot transfer. In this work we introduce ZeroDepth, a novel monocular depth estimation framework capable of predicting metric scale for arbitrary test images from different domains and camera parameters. This is achieved by (i) the use of input-level geometric embeddings that enable the network to learn a scale prior over objects; and (ii) decoupling the encoder and decoder stages, via a variational latent representation that is conditioned on single frame information. We evaluated ZeroDepth targeting both outdoor (KITTI, DDAD, nuScenes) and indoor (NYUv2) benchmarks, and achieved a new state-of-the-art in both settings using the same pre-trained model, outperforming methods that train on in-domain data and require test-time scaling to produce metric estimates.

Consider a mechanism that cannot observe how many players there are directly, but instead must rely on their self-reports to know how many are participating. Suppose the players can create new identities to report to the auctioneer at some cost $c$. The usual mechanism design paradigm is equivalent to implicitly assuming that $c$ is infinity for all players, while the usual Sybil attacks literature is that it is zero or finite for one player (the attacker) and infinity for everyone else (the 'honest' players). The false-name proof literature largely assumes the cost to be 0. We consider a model with variable costs that unifies these disparate streams. A paradigmatic normal form game can be extended into a Sybil game by having the action space by the product of the feasible set of identities to create action where each player chooses how many players to present as in the game and their actions in the original normal form game. A mechanism is (dominant) false-name proof if it is (dominant) incentive-compatible for all the players to self-report as at most one identity. We study mechanisms proposed in the literature motivated by settings where anonymity and self-identification are the norms, and show conditions under which they are not Sybil-proof. We characterize a class of dominant Sybil-proof mechanisms for reward sharing and show that they achieve the efficiency upper bound. We consider the extension when agents can credibly commit to the strategy of their sybils and show how this can break mechanisms that would otherwise be false-name proof.

We initiate the study of statistical inference and A/B testing for first-price pacing equilibria (FPPE). The FPPE model captures the dynamics resulting from large-scale first-price auction markets where buyers use pacing-based budget management. Such markets arise in the context of internet advertising, where budgets are prevalent. We propose a statistical framework for the FPPE model, in which a limit FPPE with a continuum of items models the long-run steady-state behavior of the auction platform, and an observable FPPE consisting of a finite number of items provides the data to estimate primitives of the limit FPPE, such as revenue, Nash social welfare (a fair metric of efficiency), and other parameters of interest. We develop central limit theorems and asymptotically valid confidence intervals. Furthermore, we establish the asymptotic local minimax optimality of our estimators. We then show that the theory can be used for conducting statistically valid A/B testing on auction platforms. Numerical simulations verify our central limit theorems, and empirical coverage rates for our confidence intervals agree with our theory.

It is well known that the Euler method for approximating the solutions of a random ordinary differential equation $\mathrm{d}X_t/\mathrm{d}t = f(t, X_t, Y_t)$ driven by a stochastic process $\{Y_t\}_t$ with $\theta$-H\"older sample paths is estimated to be of strong order $\theta$ with respect to the time step, provided $f=f(t, x, y)$ is sufficiently regular and with suitable bounds. Here, it is proved that, in many typical cases, further conditions on the noise can be exploited so that the strong convergence is actually of order 1, regardless of the H\"older regularity of the sample paths. This applies for instance to additive or multiplicative It\^o process noises (such as Wiener, Ornstein-Uhlenbeck, and geometric Brownian motion processes); to point-process noises (such as Poisson point processes and Hawkes self-exciting processes, which even have jump-type discontinuities); and to transport-type processes with sample paths of bounded variation. The result is based on a novel approach, estimating the global error as an iterated integral over both large and small mesh scales, and switching the order of integration to move the critical regularity to the large scale. The work is complemented with numerical simulations illustrating the strong order 1 convergence in those cases, and with an example with fractional Brownian motion noise with Hurst parameter $0 < H < 1/2$ for which the order of convergence is $H + 1/2$, hence lower than the attained order 1 in the examples above, but still higher than the order $H$ of convergence expected from previous works.

Conventional solvers are often computationally expensive for constrained optimization, particularly in large-scale and time-critical problems. While this leads to a growing interest in using neural networks (NNs) as fast optimal solution approximators, incorporating the constraints with NNs is challenging. In this regard, we propose deep Lagrange dual with equality embedding (DeepLDE), a framework that learns to find an optimal solution without using labels. To ensure feasible solutions, we embed equality constraints into the NNs and train the NNs using the primal-dual method to impose inequality constraints. Furthermore, we prove the convergence of DeepLDE and show that the primal-dual learning method alone cannot ensure equality constraints without the help of equality embedding. Simulation results on convex, non-convex, and AC optimal power flow (AC-OPF) problems show that the proposed DeepLDE achieves the smallest optimality gap among all the NN-based approaches while always ensuring feasible solutions. Furthermore, the computation time of the proposed method is about 5 to 250 times faster than DC3 and the conventional solvers in solving constrained convex, non-convex optimization, and/or AC-OPF.

We study distributed estimation and learning problems in a networked environment in which agents exchange information to estimate unknown statistical properties of random variables from their privately observed samples. By exchanging information about their private observations, the agents can collectively estimate the unknown quantities, but they also face privacy risks. The goal of our aggregation schemes is to combine the observed data efficiently over time and across the network, while accommodating the privacy needs of the agents and without any coordination beyond their local neighborhoods. Our algorithms enable the participating agents to estimate a complete sufficient statistic from private signals that are acquired offline or online over time, and to preserve the privacy of their signals and network neighborhoods. This is achieved through linear aggregation schemes with adjusted randomization schemes that add noise to the exchanged estimates subject to differential privacy (DP) constraints. In every case, we demonstrate the efficiency of our algorithms by proving convergence to the estimators of a hypothetical, omniscient observer that has central access to all of the signals. We also provide convergence rate analysis and finite-time performance guarantees and show that the noise that minimizes the convergence time to the best estimates is the Laplace noise, with parameters corresponding to each agent's sensitivity to their signal and network characteristics. Finally, to supplement and validate our theoretical results, we run experiments on real-world data from the US Power Grid Network and electric consumption data from German Households to estimate the average power consumption of power stations and households under all privacy regimes.

Robotic manipulation, in particular in-hand object manipulation, often requires an accurate estimate of the object's 6D pose. To improve the accuracy of the estimated pose, state-of-the-art approaches in 6D object pose estimation use observational data from one or more modalities, e.g., RGB images, depth, and tactile readings. However, existing approaches make limited use of the underlying geometric structure of the object captured by these modalities, thereby, increasing their reliance on visual features. This results in poor performance when presented with objects that lack such visual features or when visual features are simply occluded. Furthermore, current approaches do not take advantage of the proprioceptive information embedded in the position of the fingers. To address these limitations, in this paper: (1) we introduce a hierarchical graph neural network architecture for combining multimodal (vision and touch) data that allows for a geometrically informed 6D object pose estimation, (2) we introduce a hierarchical message passing operation that flows the information within and across modalities to learn a graph-based object representation, and (3) we introduce a method that accounts for the proprioceptive information for in-hand object representation. We evaluate our model on a diverse subset of objects from the YCB Object and Model Set, and show that our method substantially outperforms existing state-of-the-art work in accuracy and robustness to occlusion. We also deploy our proposed framework on a real robot and qualitatively demonstrate successful transfer to real settings.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

北京阿比特科技有限公司