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In this paper, we introduce two Gromov-Wasserstein-type distances on the set of Gaussian mixture models. The first one takes the form of a Gromov-Wasserstein distance between two discrete distributionson the space of Gaussian measures. This distance can be used as an alternative to Gromov-Wasserstein for applications which only require to evaluate how far the distributions are from each other but does not allow to derive directly an optimal transportation plan between clouds of points. To design a way to define such a transportation plan, we introduce another distance between measures living in incomparable spaces that turns out to be closely related to Gromov-Wasserstein. When restricting the set of admissible transportation couplings to be themselves Gaussian mixture models in this latter, this defines another distance between Gaussian mixture models that can be used as another alternative to Gromov-Wasserstein and which allows to derive an optimal assignment between points. Finally, we design a transportation plan associated with the first distance by analogy with the second, and we illustrate their practical uses on medium-to-large scale problems such as shape matching and hyperspectral image color transfer.

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In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

This paper presents the first dataset for Japanese Legal Judgment Prediction (LJP), the Japanese Tort-case Dataset (JTD), which features two tasks: tort prediction and its rationale extraction. The rationale extraction task identifies the court's accepting arguments from alleged arguments by plaintiffs and defendants, which is a novel task in the field. JTD is constructed based on annotated 3,477 Japanese Civil Code judgments by 41 legal experts, resulting in 7,978 instances with 59,697 of their alleged arguments from the involved parties. Our baseline experiments show the feasibility of the proposed two tasks, and our error analysis by legal experts identifies sources of errors and suggests future directions of the LJP research.

In this paper, we propose an efficient and high-performance method for partially relevant video retrieval (PRVR), which aims to retrieve untrimmed long videos that contain at least one relevant moment to the input text query. In terms of both efficiency and performance, the overlooked bottleneck of previous studies is the visual encoding of dense frames. This guides researchers to choose lightweight visual backbones, yielding sub-optimal retrieval performance due to their limited capabilities of learned visual representations. However, it is undesirable to simply replace them with high-performance large-scale vision-and-language models (VLMs) due to their low efficiency. To address these issues, instead of dense frames, we focus on super images, which are created by rearranging the video frames in a $N \times N$ grid layout. This reduces the number of visual encodings to $\frac{1}{N^2}$ and compensates for the low efficiency of large-scale VLMs, allowing us to adopt them as powerful encoders. Surprisingly, we discover that with a simple query-image attention trick, VLMs generalize well to super images effectively and demonstrate promising zero-shot performance against SOTA methods efficiently. In addition, we propose a fine-tuning approach by incorporating a few trainable modules into the VLM backbones. The experimental results demonstrate that our approaches efficiently achieve the best performance on ActivityNet Captions and TVR.

Text-to-video (T2V) models have shown remarkable capabilities in generating diverse videos. However, they struggle to produce user-desired stylized videos due to (i) text's inherent clumsiness in expressing specific styles and (ii) the generally degraded style fidelity. To address these challenges, we introduce StyleCrafter, a generic method that enhances pre-trained T2V models with a style control adapter, enabling video generation in any style by providing a reference image. Considering the scarcity of stylized video datasets, we propose to first train a style control adapter using style-rich image datasets, then transfer the learned stylization ability to video generation through a tailor-made finetuning paradigm. To promote content-style disentanglement, we remove style descriptions from the text prompt and extract style information solely from the reference image using a decoupling learning strategy. Additionally, we design a scale-adaptive fusion module to balance the influences of text-based content features and image-based style features, which helps generalization across various text and style combinations. StyleCrafter efficiently generates high-quality stylized videos that align with the content of the texts and resemble the style of the reference images. Experiments demonstrate that our approach is more flexible and efficient than existing competitors.

In this paper, we investigate how to push the performance limits of serving Deep Neural Network (DNN) models on CPU-based servers. Specifically, we observe that while intra-operator parallelism across multiple threads is an effective way to reduce inference latency, it provides diminishing returns. Our primary insight is that instead of running a single instance of a model with all available threads on a server, running multiple instances each with smaller batch sizes and fewer threads for intra-op parallelism can provide lower inference latency. However, the right configuration is hard to determine manually since it is workload- (DNN model and batch size used by the serving system) and deployment-dependent (number of CPU cores on server). We present Packrat, a new serving system for online inference that given a model and batch size ($B$) algorithmically picks the optimal number of instances ($i$), the number of threads each should be allocated ($t$), and the batch sizes each should operate on ($b$) that minimizes latency. Packrat is built as an extension to TorchServe and supports online reconfigurations to avoid serving downtime. Averaged across a range of batch sizes, Packrat improves inference latency by 1.43$\times$ to 1.83$\times$ on a range of commonly used DNNs.

We introduce One-shot Open Affordance Learning (OOAL), where a model is trained with just one example per base object category, but is expected to identify novel objects and affordances. While vision-language models excel at recognizing novel objects and scenes, they often struggle to understand finer levels of granularity such as affordances. To handle this issue, we conduct a comprehensive analysis of existing foundation models, to explore their inherent understanding of affordances and assess the potential for data-limited affordance learning. We then propose a vision-language framework with simple and effective designs that boost the alignment between visual features and affordance text embeddings. Experiments on two affordance segmentation benchmarks show that the proposed method outperforms state-of-the-art models with less than 1% of the full training data, and exhibits reasonable generalization capability on unseen objects and affordances.

In this paper, we introduce a two-level attention schema, Poolingformer, for long document modeling. Its first level uses a smaller sliding window pattern to aggregate information from neighbors. Its second level employs a larger window to increase receptive fields with pooling attention to reduce both computational cost and memory consumption. We first evaluate Poolingformer on two long sequence QA tasks: the monolingual NQ and the multilingual TyDi QA. Experimental results show that Poolingformer sits atop three official leaderboards measured by F1, outperforming previous state-of-the-art models by 1.9 points (79.8 vs. 77.9) on NQ long answer, 1.9 points (79.5 vs. 77.6) on TyDi QA passage answer, and 1.6 points (67.6 vs. 66.0) on TyDi QA minimal answer. We further evaluate Poolingformer on a long sequence summarization task. Experimental results on the arXiv benchmark continue to demonstrate its superior performance.

BERT, a pre-trained Transformer model, has achieved ground-breaking performance on multiple NLP tasks. In this paper, we describe BERTSUM, a simple variant of BERT, for extractive summarization. Our system is the state of the art on the CNN/Dailymail dataset, outperforming the previous best-performed system by 1.65 on ROUGE-L. The codes to reproduce our results are available at //github.com/nlpyang/BertSum

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Deep Convolutional Neural Networks (CNNs) are a special type of Neural Networks, which have shown state-of-the-art results on various competitive benchmarks. The powerful learning ability of deep CNN is largely achieved with the use of multiple non-linear feature extraction stages that can automatically learn hierarchical representation from the data. Availability of a large amount of data and improvements in the hardware processing units have accelerated the research in CNNs and recently very interesting deep CNN architectures are reported. The recent race in deep CNN architectures for achieving high performance on the challenging benchmarks has shown that the innovative architectural ideas, as well as parameter optimization, can improve the CNN performance on various vision-related tasks. In this regard, different ideas in the CNN design have been explored such as use of different activation and loss functions, parameter optimization, regularization, and restructuring of processing units. However, the major improvement in representational capacity is achieved by the restructuring of the processing units. Especially, the idea of using a block as a structural unit instead of a layer is gaining substantial appreciation. This survey thus focuses on the intrinsic taxonomy present in the recently reported CNN architectures and consequently, classifies the recent innovations in CNN architectures into seven different categories. These seven categories are based on spatial exploitation, depth, multi-path, width, feature map exploitation, channel boosting and attention. Additionally, it covers the elementary understanding of the CNN components and sheds light on the current challenges and applications of CNNs.

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