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This paper investigates how large language models (LLMs) can enhance recommender systems, with a specific focus on Conversational Recommender Systems that leverage user preferences and personalised candidate selections from existing ranking models. We introduce VideolandGPT, a recommender system for a Video-on-Demand (VOD) platform, Videoland, which uses ChatGPT to select from a predetermined set of contents, considering the additional context indicated by users' interactions with a chat interface. We evaluate ranking metrics, user experience, and fairness of recommendations, comparing a personalised and a non-personalised version of the system, in a between-subject user study. Our results indicate that the personalised version outperforms the non-personalised in terms of accuracy and general user satisfaction, while both versions increase the visibility of items which are not in the top of the recommendation lists. However, both versions present inconsistent behavior in terms of fairness, as the system may generate recommendations which are not available on Videoland.

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推薦系統,是指根據用戶的習慣、偏好或興趣,從不斷到來的大規模信息中識別滿足用戶興趣的信息的過程。推薦推薦任務中的信息往往稱為物品(Item)。根據具體應用背景的不同,這些物品可以是新聞、電影、音樂、廣告、商品等各種對象。推薦系統利用電子商務網站向客戶提供商品信息和建議,幫助用戶決定應該購買什么產品,模擬銷售人員幫助客戶完成購買過程。個性化推薦是根據用戶的興趣特點和購買行為,向用戶推薦用戶感興趣的信息和商品。隨著電子商務規模的不斷擴大,商品個數和種類快速增長,顧客需要花費大量的時間才能找到自己想買的商品。這種瀏覽大量無關的信息和產品過程無疑會使淹沒在信息過載問題中的消費者不斷流失。為了解決這些問題,個性化推薦系統應運而生。個性化推薦系統是建立在海量數據挖掘基礎上的一種高級商務智能平臺,以幫助電子商務網站為其顧客購物提供完全個性化的決策支持和信息服務。

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While large language models (LLMs) equipped with techniques like chain-of-thought prompting have demonstrated impressive capabilities, they still fall short in their ability to reason robustly in complex settings. However, evaluating LLM reasoning is challenging because system capabilities continue to grow while benchmark datasets for tasks like logical deduction have remained static. We introduce MuSR, a dataset for evaluating language models on multistep soft reasoning tasks specified in a natural language narrative. This dataset has two crucial features. First, it is created through a novel neurosymbolic synthetic-to-natural generation algorithm, enabling the construction of complex reasoning instances that challenge GPT-4 (e.g., murder mysteries roughly 1000 words in length) and which can be scaled further as more capable LLMs are released. Second, our dataset instances are free text narratives corresponding to real-world domains of reasoning; this makes it simultaneously much more challenging than other synthetically-crafted benchmarks while remaining realistic and tractable for human annotators to solve with high accuracy. We evaluate a range of LLMs and prompting techniques on this dataset and characterize the gaps that remain for techniques like chain-of-thought to perform robust reasoning.

We present Dolphin, a novel benchmark that addresses the need for a natural language generation (NLG) evaluation framework dedicated to the wide collection of Arabic languages and varieties. The proposed benchmark encompasses a broad range of 13 different NLG tasks, including dialogue generation, question answering, machine translation, summarization, among others. Dolphin comprises a substantial corpus of 40 diverse and representative public datasets across 50 test splits, carefully curated to reflect real-world scenarios and the linguistic richness of Arabic. It sets a new standard for evaluating the performance and generalization capabilities of Arabic and multilingual models, promising to enable researchers to push the boundaries of current methodologies. We provide an extensive analysis of Dolphin, highlighting its diversity and identifying gaps in current Arabic NLG research. We also offer a public leaderboard that is both interactive and modular and evaluate several models on our benchmark, allowing us to set strong baselines against which researchers can compare.

We present BLESS, a comprehensive performance benchmark of the most recent state-of-the-art large language models (LLMs) on the task of text simplification (TS). We examine how well off-the-shelf LLMs can solve this challenging task, assessing a total of 44 models, differing in size, architecture, pre-training methods, and accessibility, on three test sets from different domains (Wikipedia, news, and medical) under a few-shot setting. Our analysis considers a suite of automatic metrics as well as a large-scale quantitative investigation into the types of common edit operations performed by the different models. Furthermore, we perform a manual qualitative analysis on a subset of model outputs to better gauge the quality of the generated simplifications. Our evaluation indicates that the best LLMs, despite not being trained on TS, perform comparably with state-of-the-art TS baselines. Additionally, we find that certain LLMs demonstrate a greater range and diversity of edit operations. Our performance benchmark will be available as a resource for the development of future TS methods and evaluation metrics.

Large language models (LLMs) that are tuned with instructions have demonstrated remarkable capabilities in various tasks and languages. However, their ability to generalize to underrepresented languages is limited due to the scarcity of available data. Additionally, directly adapting new languages to instruction-tuned LLMs can result in catastrophic forgetting, which leads to the loss of multitasking ability. To address this issue, we propose InstructAlign which uses continual crosslingual instruction tuning to enable LLMs to align new unseen languages with previously learned high-resource languages. Our results demonstrate the effectiveness of InstructAlign in enabling the model to understand low-resource languages with limited parallel data while preventing catastrophic forgetting. Our work contributes to the advancement of language adaptation methods, particularly for adapting instruction-tuned LLMs to underrepresented languages. Our code is released on //github.com/HLTCHKUST/InstructAlign

The convergence of embodied agents and large language models (LLMs) has brought significant advancements to embodied instruction following. Particularly, the strong reasoning capabilities of LLMs make it possible for robots to perform long-horizon tasks without expensive annotated demonstrations. However, public benchmarks for testing the long-horizon reasoning capabilities of language-conditioned robots in various scenarios are still missing. To fill this gap, this work focuses on the tabletop manipulation task and releases a simulation benchmark, \textit{LoHoRavens}, which covers various long-horizon reasoning aspects spanning color, size, space, arithmetics and reference. Furthermore, there is a key modality bridging problem for long-horizon manipulation tasks with LLMs: how to incorporate the observation feedback during robot execution for the LLM's closed-loop planning, which is however less studied by prior work. We investigate two methods of bridging the modality gap: caption generation and learnable interface for incorporating explicit and implicit observation feedback to the LLM, respectively. These methods serve as the two baselines for our proposed benchmark. Experiments show that both methods struggle to solve some tasks, indicating long-horizon manipulation tasks are still challenging for current popular models. We expect the proposed public benchmark and baselines can help the community develop better models for long-horizon tabletop manipulation tasks.

Retrieval-augmented language models show promise in addressing issues like outdated information and hallucinations in language models (LMs). However, current research faces two main problems: 1) determining what information to retrieve, and 2) effectively combining retrieved information during generation. We argue that valuable retrieved information should not only be related to the current source text but also consider the future target text, given the nature of LMs that model future tokens. Moreover, we propose that aggregation using latent variables derived from a compact latent space is more efficient than utilizing explicit raw text, which is limited by context length and susceptible to noise. Therefore, we introduce RegaVAE, a retrieval-augmented language model built upon the variational auto-encoder (VAE). It encodes the text corpus into a latent space, capturing current and future information from both source and target text. Additionally, we leverage the VAE to initialize the latent space and adopt the probabilistic form of the retrieval generation paradigm by expanding the Gaussian prior distribution into a Gaussian mixture distribution. Theoretical analysis provides an optimizable upper bound for RegaVAE. Experimental results on various datasets demonstrate significant improvements in text generation quality and hallucination removal.

With the rapid development of NLP, large-scale language models (LLMs) excel in various tasks across multiple domains now. However, existing benchmarks may not adequately measure these models' capabilities, especially when faced with new knowledge. In this paper, we address the lack of benchmarks to evaluate LLMs' ability to handle new knowledge, an important and challenging aspect in the rapidly evolving world. We propose an approach called KnowGen that generates new knowledge by altering existing entity attributes and relationships, resulting in artificial entities that are distinct from real-world entities. With KnowGen, we introduce a benchmark named ALCUNA to assess LLMs' abilities in knowledge understanding, differentiation, and association. We benchmark several LLMs, reveals that their performance in face of new knowledge is not satisfactory, particularly in reasoning between new and internal knowledge. We also explore the impact of entity similarity on the model's understanding of entity knowledge and the influence of contextual entities. We appeal to the need for caution when using LLMs in new scenarios or with new knowledge, and hope that our benchmarks can help drive the development of LLMs in face of new knowledge.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

This paper surveys the machine learning literature and presents machine learning as optimization models. Such models can benefit from the advancement of numerical optimization techniques which have already played a distinctive role in several machine learning settings. Particularly, mathematical optimization models are presented for commonly used machine learning approaches for regression, classification, clustering, and deep neural networks as well new emerging applications in machine teaching and empirical model learning. The strengths and the shortcomings of these models are discussed and potential research directions are highlighted.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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