Generative Flow Networks (or GFlowNets for short) are a family of probabilistic agents that learn to sample complex combinatorial structures through the lens of "inference as control". They have shown great potential in generating high-quality and diverse candidates from a given energy landscape. However, existing GFlowNets can be applied only to deterministic environments, and fail in more general tasks with stochastic dynamics, which can limit their applicability. To overcome this challenge, this paper introduces Stochastic GFlowNets, a new algorithm that extends GFlowNets to stochastic environments. By decomposing state transitions into two steps, Stochastic GFlowNets isolate environmental stochasticity and learn a dynamics model to capture it. Extensive experimental results demonstrate that Stochastic GFlowNets offer significant advantages over standard GFlowNets as well as MCMC- and RL-based approaches, on a variety of standard benchmarks with stochastic dynamics.
There is extensive literature on perceiving road structures by fusing various sensor inputs such as lidar point clouds and camera images using deep neural nets. Leveraging the latest advance of neural architects (such as transformers) and bird-eye-view (BEV) representation, the road cognition accuracy keeps improving. However, how to cognize the ``road'' for automated vehicles where there is no well-defined ``roads'' remains an open problem. For example, how to find paths inside intersections without HD maps is hard since there is neither an explicit definition for ``roads'' nor explicit features such as lane markings. The idea of this paper comes from a proverb: it becomes a way when people walk on it. Although there are no ``roads'' from sensor readings, there are ``roads'' from tracks of other vehicles. In this paper, we propose FlowMap, a path generation framework for automated vehicles based on traffic flows. FlowMap is built by extending our previous work RoadMap, a light-weight semantic map, with an additional traffic flow layer. A path generation algorithm on traffic flow fields (TFFs) is proposed to generate human-like paths. The proposed framework is validated using real-world driving data and is amenable to generating paths for super complicated intersections without using HD maps.
Large-scale neural networks possess considerable expressive power. They are well-suited for complex learning tasks in industrial applications. However, large-scale models pose significant challenges for training under the current Federated Learning (FL) paradigm. Existing approaches for efficient FL training often leverage model parameter dropout. However, manipulating individual model parameters is not only inefficient in meaningfully reducing the communication overhead when training large-scale FL models, but may also be detrimental to the scaling efforts and model performance as shown by recent research. To address these issues, we propose the Federated Opportunistic Block Dropout (FedOBD) approach. The key novelty is that it decomposes large-scale models into semantic blocks so that FL participants can opportunistically upload quantized blocks, which are deemed to be significant towards training the model, to the FL server for aggregation. Extensive experiments evaluating FedOBD against four state-of-the-art approaches based on multiple real-world datasets show that it reduces the overall communication overhead by more than 88% compared to the best performing baseline approach, while achieving the highest test accuracy. To the best of our knowledge, FedOBD is the first approach to perform dropout on FL models at the block level rather than at the individual parameter level.
Quantization is a widely adopted technique for deep neural networks to reduce the memory and computational resources required. However, when quantized, most models would need a suitable calibration process to keep their performance intact, which requires data from the target domain, such as a fraction of the dataset used in model training and model validation (i.e. calibration dataset). In this study, we investigate the use of synthetic data as a substitute for the calibration with real data for the quantization method. We propose a data generation method based on Generative Adversarial Networks that are trained prior to the model quantization step. We compare the performance of models quantized using data generated by StyleGAN2-ADA and our pre-trained DiStyleGAN, with quantization using real data and an alternative data generation method based on fractal images. Overall, the results of our experiments demonstrate the potential of leveraging synthetic data for calibration during the quantization process. In our experiments, the percentage of accuracy degradation of the selected models was less than 0.6%, with our best performance achieved on MobileNetV2 (0.05%). The code is available at: //github.com/ThanosM97/gsoc2022-openvino
Physics-inspired neural networks are proven to be an effective modeling method by giving more physically plausible results with less data dependency. However, their application in robotics is limited due to the non-conservative nature of robot dynamics and the difficulty in friction modeling. Moreover, these physics-inspired neural networks do not account for complex input matrices, such as those found in underactuated soft robots. This paper solves these problems by extending Lagrangian and Hamiltonian neural networks by including dissipation and a simplified input matrix. Additionally, the loss function is processed using the Runge-Kutta algorithm, circumventing the inaccuracies and environmental susceptibility inherent in direct acceleration measurements. First, the effectiveness of the proposed method is validated via simulations of soft and rigid robots. Then, the proposed approach is validated experimentally in a tendon-driven soft robot and a Panda robot. The simulations and experimental results show that the modified neural networks can model different robots while the learned model enables decent anticipatory control.
In recent years, large pre-trained language models (LLMs) have demonstrated the ability to follow instructions and perform novel tasks from a few examples. The possibility to parameterise an LLM through such in-context examples widens their capability at a much lower cost than finetuning. We extend this line of reasoning and present a method which further expands the capabilities of an LLM by embedding it within an algorithm or program. To demonstrate the benefits of this approach, we present an illustrative example of evidence-supported question-answering. We obtain a 6.4\% improvement over the chain of thought baseline through a more algorithmic approach without any finetuning. Furthermore, we highlight recent work from this perspective and discuss the advantages and disadvantages in comparison to the standard approaches.
Generative adversarial networks (GANs) are a hot research topic recently. GANs have been widely studied since 2014, and a large number of algorithms have been proposed. However, there is few comprehensive study explaining the connections among different GANs variants, and how they have evolved. In this paper, we attempt to provide a review on various GANs methods from the perspectives of algorithms, theory, and applications. Firstly, the motivations, mathematical representations, and structure of most GANs algorithms are introduced in details. Furthermore, GANs have been combined with other machine learning algorithms for specific applications, such as semi-supervised learning, transfer learning, and reinforcement learning. This paper compares the commonalities and differences of these GANs methods. Secondly, theoretical issues related to GANs are investigated. Thirdly, typical applications of GANs in image processing and computer vision, natural language processing, music, speech and audio, medical field, and data science are illustrated. Finally, the future open research problems for GANs are pointed out.
Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.
We introduce an effective model to overcome the problem of mode collapse when training Generative Adversarial Networks (GAN). Firstly, we propose a new generator objective that finds it better to tackle mode collapse. And, we apply an independent Autoencoders (AE) to constrain the generator and consider its reconstructed samples as "real" samples to slow down the convergence of discriminator that enables to reduce the gradient vanishing problem and stabilize the model. Secondly, from mappings between latent and data spaces provided by AE, we further regularize AE by the relative distance between the latent and data samples to explicitly prevent the generator falling into mode collapse setting. This idea comes when we find a new way to visualize the mode collapse on MNIST dataset. To the best of our knowledge, our method is the first to propose and apply successfully the relative distance of latent and data samples for stabilizing GAN. Thirdly, our proposed model, namely Generative Adversarial Autoencoder Networks (GAAN), is stable and has suffered from neither gradient vanishing nor mode collapse issues, as empirically demonstrated on synthetic, MNIST, MNIST-1K, CelebA and CIFAR-10 datasets. Experimental results show that our method can approximate well multi-modal distribution and achieve better results than state-of-the-art methods on these benchmark datasets. Our model implementation is published here: //github.com/tntrung/gaan
High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.