We propose a novel random walk-based algorithm for unbiased estimation of arbitrary functions of a weighted adjacency matrix, coined universal graph random features (u-GRFs). This includes many of the most popular examples of kernels defined on the nodes of a graph. Our algorithm enjoys subquadratic time complexity with respect to the number of nodes, overcoming the notoriously prohibitive cubic scaling of exact graph kernel evaluation. It can also be trivially distributed across machines, permitting learning on much larger networks. At the heart of the algorithm is a modulation function which upweights or downweights the contribution from different random walks depending on their lengths. We show that by parameterising it with a neural network we can obtain u-GRFs that give higher-quality kernel estimates or perform efficient, scalable kernel learning. We provide robust theoretical analysis and support our findings with experiments including pointwise estimation of fixed graph kernels, solving non-homogeneous graph ordinary differential equations, node clustering and kernel regression on triangular meshes.
A wide range of symbolic analysis and optimization problems can be formalized using polyhedra. Sub-classes of polyhedra, also known as sub-polyhedral domains, are sought for their lower space and time complexity. We introduce the Strided Difference Bound Matrix (SDBM) domain, which represents a sweet spot in the context of optimizing compilers. Its expressiveness and efficient algorithms are particularly well suited to the construction of machine learning compilers. We present decision algorithms, abstract domain operators and computational complexity proofs for SDBM. We also conduct an empirical study with the MLIR compiler framework to validate the domain's practical applicability. We characterize a sub-class of SDBMs that frequently occurs in practice, and demonstrate even faster algorithms on this sub-class.
Being the most classical generative model for serial data, state-space models (SSM) are fundamental in AI and statistical machine learning. In SSM, any form of parameter learning or latent state inference typically involves the computation of complex latent-state posteriors. In this work, we build upon the variational sequential Monte Carlo (VSMC) method, which provides computationally efficient and accurate model parameter estimation and Bayesian latent-state inference by combining particle methods and variational inference. While standard VSMC operates in the offline mode, by re-processing repeatedly a given batch of data, we distribute the approximation of the gradient of the VSMC surrogate ELBO in time using stochastic approximation, allowing for online learning in the presence of streams of data. This results in an algorithm, online VSMC, that is capable of performing efficiently, entirely on-the-fly, both parameter estimation and particle proposal adaptation. In addition, we provide rigorous theoretical results describing the algorithm's convergence properties as the number of data tends to infinity as well as numerical illustrations of its excellent convergence properties and usefulness also in batch-processing settings.
Recent work has shown diffusion models are an effective approach to learning the multimodal distributions arising from demonstration data in behavior cloning. However, a drawback of this approach is the need to learn a denoising function, which is significantly more complex than learning an explicit policy. In this work, we propose Equivariant Diffusion Policy, a novel diffusion policy learning method that leverages domain symmetries to obtain better sample efficiency and generalization in the denoising function. We theoretically analyze the $\mathrm{SO}(2)$ symmetry of full 6-DoF control and characterize when a diffusion model is $\mathrm{SO}(2)$-equivariant. We furthermore evaluate the method empirically on a set of 12 simulation tasks in MimicGen, and show that it obtains a success rate that is, on average, 21.9% higher than the baseline Diffusion Policy. We also evaluate the method on a real-world system to show that effective policies can be learned with relatively few training samples, whereas the baseline Diffusion Policy cannot.
We characterize the algorithmic dimensions (i.e., the lower and upper asymptotic densities of information) of infinite binary sequences in terms of the inability of learning functions having an algorithmic constraint to detect patterns in them. Our pattern detection criterion is a quantitative extension of the criterion that Zaffora Blando used to characterize the algorithmically random (i.e., Martin-L\"of random) sequences. Our proof uses Lutz's and Mayordomo's respective characterizations of algorithmic dimension in terms of gales and Kolmogorov complexity.
We introduce NCP (Neural Conditional Probability), a novel operator-theoretic approach for learning conditional distributions with a particular focus on inference tasks. NCP can be used to build conditional confidence regions and extract important statistics like conditional quantiles, mean, and covariance. It offers streamlined learning through a single unconditional training phase, facilitating efficient inference without the need for retraining even when conditioning changes. By tapping into the powerful approximation capabilities of neural networks, our method efficiently handles a wide variety of complex probability distributions, effectively dealing with nonlinear relationships between input and output variables. Theoretical guarantees ensure both optimization consistency and statistical accuracy of the NCP method. Our experiments show that our approach matches or beats leading methods using a simple Multi-Layer Perceptron (MLP) with two hidden layers and GELU activations. This demonstrates that a minimalistic architecture with a theoretically grounded loss function can achieve competitive results without sacrificing performance, even in the face of more complex architectures.
Message passing graph neural networks (GNNs) would appear to be powerful tools to learn distributed algorithms via gradient descent, but generate catastrophically incorrect predictions when nodes update asynchronously during inference. This failure under asynchrony effectively excludes these architectures from many potential applications, such as learning local communication policies between resource-constrained agents in, e.g., robotic swarms or sensor networks. In this work we explore why this failure occurs in common GNN architectures, and identify "implicitly-defined" GNNs as a class of architectures which is provably robust to partially asynchronous "hogwild" inference, adapting convergence guarantees from work in asynchronous and distributed optimization, e.g., Bertsekas (1982); Niu et al. (2011). We then propose a novel implicitly-defined GNN architecture, which we call an energy GNN. We show that this architecture outperforms other GNNs from this class on a variety of synthetic tasks inspired by multi-agent systems, and achieves competitive performance on real-world datasets.
We develop a learning algorithm for closed signal flow graphs - a graphical model of signal transducers. The algorithm relies on the correspondence between closed signal flow graphs and weighted finite automata on a singleton alphabet. We demonstrate that this procedure results in a genuine reduction of complexity: our algorithm fares better than existing learning algorithms for weighted automata restricted to the case of a singleton alphabet.
Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.