Metalearning and multitask learning are two frameworks for solving a group of related learning tasks more efficiently than we could hope to solve each of the individual tasks on their own. In multitask learning, we are given a fixed set of related learning tasks and need to output one accurate model per task, whereas in metalearning we are given tasks that are drawn i.i.d. from a metadistribution and need to output some common information that can be easily specialized to new tasks from the metadistribution. We consider a binary classification setting where tasks are related by a shared representation, that is, every task $P$ can be solved by a classifier of the form $f_{P} \circ h$ where $h \in H$ is a map from features to a representation space that is shared across tasks, and $f_{P} \in F$ is a task-specific classifier from the representation space to labels. The main question we ask is how much data do we need to metalearn a good representation? Here, the amount of data is measured in terms of the number of tasks $t$ that we need to see and the number of samples $n$ per task. We focus on the regime where $n$ is extremely small. Our main result shows that, in a distribution-free setting where the feature vectors are in $\mathbb{R}^d$, the representation is a linear map from $\mathbb{R}^d \to \mathbb{R}^k$, and the task-specific classifiers are halfspaces in $\mathbb{R}^k$, we can metalearn a representation with error $\varepsilon$ using $n = k+2$ samples per task, and $d \cdot (1/\varepsilon)^{O(k)}$ tasks. Learning with so few samples per task is remarkable because metalearning would be impossible with $k+1$ samples per task, and because we cannot even hope to learn an accurate task-specific classifier with $k+2$ samples per task. Our work also yields a characterization of distribution-free multitask learning and reductions between meta and multitask learning.
Federated learning (FL) was recently proposed to securely train models with data held over multiple locations ("clients") under the coordination of a central server. Two major challenges hindering the performance of FL algorithms are long training times caused by straggling clients and a decrease in training accuracy induced by non-iid local distributions ("client drift"). In this work we propose and analyze AREA, a new stochastic (sub)gradient algorithm that is robust to client drift and utilizes asynchronous communication to speed up convergence in the presence of stragglers. Moreover, AREA is, to the best of our knowledge, the first method that is both guaranteed to converge under arbitrarily long delays, and converges to an error neighborhood whose size depends only on the variance of the stochastic (sub)gradients used and thus is independent of both the heterogeneity between the local datasets and the length of client delays, without the use of delay-adaptive stepsizes. Our numerical results confirm our theoretical analysis and suggest that AREA outperforms state-of-the-art methods when local data are highly non-iid.
Most works studying representation learning focus only on classification and neglect regression. Yet, the learning objectives and, therefore, the representation topologies of the two tasks are fundamentally different: classification targets class separation, leading to disconnected representations, whereas regression requires ordinality with respect to the target, leading to continuous representations. We thus wonder how the effectiveness of a regression representation is influenced by its topology, with evaluation based on the Information Bottleneck (IB) principle. The IB principle is an important framework that provides principles for learning effective representations. We establish two connections between it and the topology of regression representations. The first connection reveals that a lower intrinsic dimension of the feature space implies a reduced complexity of the representation Z. This complexity can be quantified as the conditional entropy of Z on the target Y, and serves as an upper bound on the generalization error. The second connection suggests a feature space that is topologically similar to the target space will better align with the IB principle. Based on these two connections, we introduce PH-Reg, a regularizer specific to regression that matches the intrinsic dimension and topology of the feature space with the target space. Experiments on synthetic and real-world regression tasks demonstrate the benefits of PH-Reg. Code: //github.com/needylove/PH-Reg.
In this paper, we investigate the contextual multinomial logit (MNL) bandit problem in which a learning agent sequentially selects an assortment based on contextual information, and user feedback follows an MNL choice model. There has been a significant discrepancy between lower and upper regret bounds, particularly regarding the feature dimension $d$ and the maximum assortment size $K$. Additionally, the variation in reward structures between these bounds complicates the quest for optimality. Under uniform rewards, where all items have the same expected reward, we establish a regret lower bound of $\Omega(d\sqrt{\smash[b]{T/K}})$ and propose a constant-time algorithm, OFU-MNL+, that achieves a matching upper bound of $\tilde{\mathcal{O}}(d\sqrt{\smash[b]{T/K}})$. Under non-uniform rewards, we prove a lower bound of $\Omega(d\sqrt{T})$ and an upper bound of $\tilde{\mathcal{O}}(d\sqrt{T})$, also achievable by OFU-MNL+. Our empirical studies support these theoretical findings. To the best of our knowledge, this is the first work in the MNL contextual bandit literature to prove minimax optimality -- for either uniform or non-uniform reward setting -- and to propose a computationally efficient algorithm that achieves this optimality up to logarithmic factors.
In this paper, we tackle two challenges in multimodal learning for visual recognition: 1) when missing-modality occurs either during training or testing in real-world situations; and 2) when the computation resources are not available to finetune on heavy transformer models. To this end, we propose to utilize prompt learning and mitigate the above two challenges together. Specifically, our modality-missing-aware prompts can be plugged into multimodal transformers to handle general missing-modality cases, while only requiring less than 1% learnable parameters compared to training the entire model. We further explore the effect of different prompt configurations and analyze the robustness to missing modality. Extensive experiments are conducted to show the effectiveness of our prompt learning framework that improves the performance under various missing-modality cases, while alleviating the requirement of heavy model re-training. Code is available.
Sequential recommendation aims to leverage users' historical behaviors to predict their next interaction. Existing works have not yet addressed two main challenges in sequential recommendation. First, user behaviors in their rich historical sequences are often implicit and noisy preference signals, they cannot sufficiently reflect users' actual preferences. In addition, users' dynamic preferences often change rapidly over time, and hence it is difficult to capture user patterns in their historical sequences. In this work, we propose a graph neural network model called SURGE (short for SeqUential Recommendation with Graph neural nEtworks) to address these two issues. Specifically, SURGE integrates different types of preferences in long-term user behaviors into clusters in the graph by re-constructing loose item sequences into tight item-item interest graphs based on metric learning. This helps explicitly distinguish users' core interests, by forming dense clusters in the interest graph. Then, we perform cluster-aware and query-aware graph convolutional propagation and graph pooling on the constructed graph. It dynamically fuses and extracts users' current activated core interests from noisy user behavior sequences. We conduct extensive experiments on both public and proprietary industrial datasets. Experimental results demonstrate significant performance gains of our proposed method compared to state-of-the-art methods. Further studies on sequence length confirm that our method can model long behavioral sequences effectively and efficiently.
Recently, contrastive learning (CL) has emerged as a successful method for unsupervised graph representation learning. Most graph CL methods first perform stochastic augmentation on the input graph to obtain two graph views and maximize the agreement of representations in the two views. Despite the prosperous development of graph CL methods, the design of graph augmentation schemes -- a crucial component in CL -- remains rarely explored. We argue that the data augmentation schemes should preserve intrinsic structures and attributes of graphs, which will force the model to learn representations that are insensitive to perturbation on unimportant nodes and edges. However, most existing methods adopt uniform data augmentation schemes, like uniformly dropping edges and uniformly shuffling features, leading to suboptimal performance. In this paper, we propose a novel graph contrastive representation learning method with adaptive augmentation that incorporates various priors for topological and semantic aspects of the graph. Specifically, on the topology level, we design augmentation schemes based on node centrality measures to highlight important connective structures. On the node attribute level, we corrupt node features by adding more noise to unimportant node features, to enforce the model to recognize underlying semantic information. We perform extensive experiments of node classification on a variety of real-world datasets. Experimental results demonstrate that our proposed method consistently outperforms existing state-of-the-art baselines and even surpasses some supervised counterparts, which validates the effectiveness of the proposed contrastive framework with adaptive augmentation.
Federated learning is a new distributed machine learning framework, where a bunch of heterogeneous clients collaboratively train a model without sharing training data. In this work, we consider a practical and ubiquitous issue in federated learning: intermittent client availability, where the set of eligible clients may change during the training process. Such an intermittent client availability model would significantly deteriorate the performance of the classical Federated Averaging algorithm (FedAvg for short). We propose a simple distributed non-convex optimization algorithm, called Federated Latest Averaging (FedLaAvg for short), which leverages the latest gradients of all clients, even when the clients are not available, to jointly update the global model in each iteration. Our theoretical analysis shows that FedLaAvg attains the convergence rate of $O(1/(N^{1/4} T^{1/2}))$, achieving a sublinear speedup with respect to the total number of clients. We implement and evaluate FedLaAvg with the CIFAR-10 dataset. The evaluation results demonstrate that FedLaAvg indeed reaches a sublinear speedup and achieves 4.23% higher test accuracy than FedAvg.
In this paper, we propose a deep reinforcement learning framework called GCOMB to learn algorithms that can solve combinatorial problems over large graphs. GCOMB mimics the greedy algorithm in the original problem and incrementally constructs a solution. The proposed framework utilizes Graph Convolutional Network (GCN) to generate node embeddings that predicts the potential nodes in the solution set from the entire node set. These embeddings enable an efficient training process to learn the greedy policy via Q-learning. Through extensive evaluation on several real and synthetic datasets containing up to a million nodes, we establish that GCOMB is up to 41% better than the state of the art, up to seven times faster than the greedy algorithm, robust and scalable to large dynamic networks.
Recently, graph neural networks (GNNs) have revolutionized the field of graph representation learning through effectively learned node embeddings, and achieved state-of-the-art results in tasks such as node classification and link prediction. However, current GNN methods are inherently flat and do not learn hierarchical representations of graphs---a limitation that is especially problematic for the task of graph classification, where the goal is to predict the label associated with an entire graph. Here we propose DiffPool, a differentiable graph pooling module that can generate hierarchical representations of graphs and can be combined with various graph neural network architectures in an end-to-end fashion. DiffPool learns a differentiable soft cluster assignment for nodes at each layer of a deep GNN, mapping nodes to a set of clusters, which then form the coarsened input for the next GNN layer. Our experimental results show that combining existing GNN methods with DiffPool yields an average improvement of 5-10% accuracy on graph classification benchmarks, compared to all existing pooling approaches, achieving a new state-of-the-art on four out of five benchmark data sets.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.