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We propose a learning-based system for enabling quadrupedal robots to manipulate large, heavy objects using their whole body. Our system is based on a hierarchical control strategy that uses the deep latent variable embedding which captures manipulation-relevant information from interactions, proprioception, and action history, allowing the robot to implicitly understand object properties. We evaluate our framework in both simulation and real-world scenarios. In the simulation, it achieves a success rate of 93.6 % in accurately re-positioning and re-orienting various objects within a tolerance of 0.03 m and 5 {\deg}. Real-world experiments demonstrate the successful manipulation of objects such as a 19.2 kg water-filled drum and a 15.3 kg plastic box filled with heavy objects while the robot weighs 27 kg. Unlike previous works that focus on manipulating small and light objects using prehensile manipulation, our framework illustrates the possibility of using quadrupeds for manipulating large and heavy objects that are ungraspable with the robot's entire body. Our method does not require explicit object modeling and offers significant computational efficiency compared to optimization-based methods. The video can be found at //youtu.be/fO_PVr27QxU.

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機(ji)(ji)(ji)(ji)器(qi)人(英語:Robot)包括一切模擬人類行為或思想與模擬其他生物的(de)(de)(de)機(ji)(ji)(ji)(ji)械(如機(ji)(ji)(ji)(ji)器(qi)狗,機(ji)(ji)(ji)(ji)器(qi)貓等)。狹義上對(dui)機(ji)(ji)(ji)(ji)器(qi)人的(de)(de)(de)定義還有很多分類法(fa)及爭議(yi),有些(xie)電(dian)腦程序甚至(zhi)也被稱為機(ji)(ji)(ji)(ji)器(qi)人。在當代工(gong)業中(zhong),機(ji)(ji)(ji)(ji)器(qi)人指能自動運行任務的(de)(de)(de)人造(zao)機(ji)(ji)(ji)(ji)器(qi)設備(bei),用(yong)以取代或協助人類工(gong)作(zuo),一般(ban)會是機(ji)(ji)(ji)(ji)電(dian)設備(bei),由計算機(ji)(ji)(ji)(ji)程序或是電(dian)子電(dian)路控制。

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Simultaneous machine translation (SiMT) models are trained to strike a balance between latency and translation quality. However, training these models to achieve high quality while maintaining low latency often leads to a tendency for aggressive anticipation. We argue that such issue stems from the autoregressive architecture upon which most existing SiMT models are built. To address those issues, we propose non-autoregressive streaming Transformer (NAST) which comprises a unidirectional encoder and a non-autoregressive decoder with intra-chunk parallelism. We enable NAST to generate the blank token or repetitive tokens to adjust its READ/WRITE strategy flexibly, and train it to maximize the non-monotonic latent alignment with an alignment-based latency loss. Experiments on various SiMT benchmarks demonstrate that NAST outperforms previous strong autoregressive SiMT baselines.

Predicting turn-taking in multiparty conversations has many practical applications in human-computer/robot interaction. However, the complexity of human communication makes it a challenging task. Recent advances have shown that synchronous multi-perspective egocentric data can significantly improve turn-taking prediction compared to asynchronous, single-perspective transcriptions. Building on this research, we propose a new multimodal transformer-based architecture for predicting turn-taking in embodied, synchronized multi-perspective data. Our experimental results on the recently introduced EgoCom dataset show a substantial performance improvement of up to 14.01% on average compared to existing baselines and alternative transformer-based approaches. The source code, and the pre-trained models of our 3T-Transformer will be available upon acceptance.

Thanks to their ease of implementation, multilayer perceptrons (MLPs) have become ubiquitous in deep learning applications. The graph underlying an MLP is indeed multipartite, i.e. each layer of neurons only connects to neurons belonging to the adjacent layer. In contrast, in vivo brain connectomes at the level of individual synapses suggest that biological neuronal networks are characterized by scale-free degree distributions or exponentially truncated power law strength distributions, hinting at potentially novel avenues for the exploitation of evolution-derived neuronal networks. In this paper, we present ``4Ward'', a method and Python library capable of generating flexible and efficient neural networks (NNs) from arbitrarily complex directed acyclic graphs. 4Ward is inspired by layering algorithms drawn from the graph drawing discipline to implement efficient forward passes, and provides significant time gains in computational experiments with various Erd\H{o}s-R\'enyi graphs. 4Ward not only overcomes the sequential nature of the learning matrix method, by parallelizing the computation of activations, but also addresses the scalability issues encountered in the current state-of-the-art and provides the designer with freedom to customize weight initialization and activation functions. Our algorithm can be of aid for any investigator seeking to exploit complex topologies in a NN design framework at the microscale.

We consider the problem of learning to play a repeated contextual game with unknown reward and unknown constraints functions. Such games arise in applications where each agent's action needs to belong to a feasible set, but the feasible set is a priori unknown. For example, in constrained multi-agent reinforcement learning, the constraints on the agents' policies are a function of the unknown dynamics and hence, are themselves unknown. Under kernel-based regularity assumptions on the unknown functions, we develop a no-regret, no-violation approach which exploits similarities among different reward and constraint outcomes. The no-violation property ensures that the time-averaged sum of constraint violations converges to zero as the game is repeated. We show that our algorithm, referred to as c.z.AdaNormalGP, obtains kernel-dependent regret bounds and that the cumulative constraint violations have sublinear kernel-dependent upper bounds. In addition we introduce the notion of constrained contextual coarse correlated equilibria (c.z.CCE) and show that $\epsilon$-c.z.CCEs can be approached whenever players' follow a no-regret no-violation strategy. Finally, we experimentally demonstrate the effectiveness of c.z.AdaNormalGP on an instance of multi-agent reinforcement learning.

Graph convolutional networks (GCNs) were a great step towards extending deep learning to unstructured data such as graphs. But GCNs still need a constructed graph to work with. To solve this problem, classical graphs such as $k$-nearest neighbor are usually used to initialize the GCN. Although it is computationally efficient to construct $k$-nn graphs, the constructed graph might not be very useful for learning. In a $k$-nn graph, points are restricted to have a fixed number of edges, and all edges in the graph have equal weights. We present a new way to construct the graph and initialize the GCN. It is based on random projection forest (rpForest). rpForest enables us to assign varying weights on edges indicating varying importance, which enhanced the learning. The number of trees is a hyperparameter in rpForest. We performed spectral analysis to help us setting this parameter in the right range. In the experiments, initializing the GCN using rpForest provides better results compared to $k$-nn initialization.

Verifying the robustness of machine learning models against evasion attacks at test time is an important research problem. Unfortunately, prior work established that this problem is NP-hard for decision tree ensembles, hence bound to be intractable for specific inputs. In this paper, we identify a restricted class of decision tree ensembles, called large-spread ensembles, which admit a security verification algorithm running in polynomial time. We then propose a new approach called verifiable learning, which advocates the training of such restricted model classes which are amenable for efficient verification. We show the benefits of this idea by designing a new training algorithm that automatically learns a large-spread decision tree ensemble from labelled data, thus enabling its security verification in polynomial time. Experimental results on public datasets confirm that large-spread ensembles trained using our algorithm can be verified in a matter of seconds, using standard commercial hardware. Moreover, large-spread ensembles are more robust than traditional ensembles against evasion attacks, at the cost of an acceptable loss of accuracy in the non-adversarial setting.

Narrow bit-width data formats are key to reducing the computational and storage costs of modern deep learning applications. This paper evaluates Microscaling (MX) data formats that combine a per-block scaling factor with narrow floating-point and integer types for individual elements. MX formats balance the competing needs of hardware efficiency, model accuracy, and user friction. Empirical results on over two dozen benchmarks demonstrate practicality of MX data formats as a drop-in replacement for baseline FP32 for AI inference and training with low user friction. We also show the first instance of training generative language models at sub-8-bit weights, activations, and gradients with minimal accuracy loss and no modifications to the training recipe.

Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

Graph Neural Networks (GNNs) have been shown to be effective models for different predictive tasks on graph-structured data. Recent work on their expressive power has focused on isomorphism tasks and countable feature spaces. We extend this theoretical framework to include continuous features - which occur regularly in real-world input domains and within the hidden layers of GNNs - and we demonstrate the requirement for multiple aggregation functions in this context. Accordingly, we propose Principal Neighbourhood Aggregation (PNA), a novel architecture combining multiple aggregators with degree-scalers (which generalize the sum aggregator). Finally, we compare the capacity of different models to capture and exploit the graph structure via a novel benchmark containing multiple tasks taken from classical graph theory, alongside existing benchmarks from real-world domains, all of which demonstrate the strength of our model. With this work, we hope to steer some of the GNN research towards new aggregation methods which we believe are essential in the search for powerful and robust models.

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