Training or finetuning large-scale language models (LLMs) such as GPT-3 requires substantial computation resources, motivating recent efforts to explore parameter-efficient adaptation to downstream tasks. One practical area of research is to treat these models as black boxes and interact with them through their inference APIs. In this paper, we investigate how to optimize few-shot text classification without accessing the gradients of the LLMs. To achieve this, we treat the black-box model as a feature extractor and train a classifier with the augmented text data. Data augmentation is performed using prompt-based finetuning on an auxiliary language model with a much smaller parameter size than the black-box model. Through extensive experiments on eight text classification datasets, we show that our approach, dubbed BT-Classifier, significantly outperforms state-of-the-art black-box few-shot learners and performs on par with methods that rely on full-model tuning.
Vision-Language Models (VLMs) have emerged as promising tools for open-ended image understanding tasks, including open vocabulary segmentation. Yet, direct application of such VLMs to segmentation is non-trivial, since VLMs are trained with image-text pairs and naturally lack pixel-level granularity. Recent works have made advancements in bridging this gap, often by leveraging the shared image-text space in which the image and a provided text prompt are represented. In this paper, we challenge the capabilities of VLMs further and tackle open-vocabulary segmentation without the need for any textual input. To this end, we propose a novel Self-Guided Semantic Segmentation (Self-Seg) framework. Self-Seg is capable of automatically detecting relevant class names from clustered BLIP embeddings and using these for accurate semantic segmentation. In addition, we propose an LLM-based Open-Vocabulary Evaluator (LOVE) to effectively assess predicted open-vocabulary class names. We achieve state-of-the-art results on Pascal VOC, ADE20K and CityScapes for open-vocabulary segmentation without given class names, as well as competitive performance with methods where class names are given. All code and data will be released.
Entity resolution (ER) is an important data integration task with a wide spectrum of applications. The state-of-the-art solutions on ER rely on pre-trained language models (PLMs), which require fine-tuning on a lot of labeled matching/non-matching entity pairs. Recently, large languages models (LLMs), such as GPT-4, have shown the ability to perform many tasks without tuning model parameters, which is known as in-context learning (ICL) that facilitates effective learning from a few labeled input context demonstrations. However, existing ICL approaches to ER typically necessitate providing a task description and a set of demonstrations for each entity pair and thus have limitations on the monetary cost of interfacing LLMs. To address the problem, in this paper, we provide a comprehensive study to investigate how to develop a cost-effective batch prompting approach to ER. We introduce a framework BATCHER consisting of demonstration selection and question batching and explore different design choices that support batch prompting for ER. We also devise a covering-based demonstration selection strategy that achieves an effective balance between matching accuracy and monetary cost. We conduct a thorough evaluation to explore the design space and evaluate our proposed strategies. Through extensive experiments, we find that batch prompting is very cost-effective for ER, compared with not only PLM-based methods fine-tuned with extensive labeled data but also LLM-based methods with manually designed prompting. We also provide guidance for selecting appropriate design choices for batch prompting.
This study performs BERT-based analysis, which is a representative contextualized language model, on corporate disclosure data to predict impending bankruptcies. Prior literature on bankruptcy prediction mainly focuses on developing more sophisticated prediction methodologies with financial variables. However, in our study, we focus on improving the quality of input dataset. Specifically, we employ BERT model to perform sentiment analysis on MD&A disclosures. We show that BERT outperforms dictionary-based predictions and Word2Vec-based predictions in terms of adjusted R-square in logistic regression, k-nearest neighbor (kNN-5), and linear kernel support vector machine (SVM). Further, instead of pre-training the BERT model from scratch, we apply self-learning with confidence-based filtering to corporate disclosure data (10-K). We achieve the accuracy rate of 91.56% and demonstrate that the domain adaptation procedure brings a significant improvement in prediction accuracy.
We systematically study how three large language models with code capabilities - CodeT5, Codex, and ChatGPT - generalize to out-of-domain data. We consider two fundamental applications - code summarization, and code generation. We split data into domains following its natural boundaries - by an organization, by a project, and by a module within the software project. We establish that samples from each new domain present all the models with a significant challenge of distribution shift. We study how established methods adapt models to better generalize to new domains. Our experiments show that while multitask learning alone is a reasonable baseline, combining it with few-shot finetuning on examples retrieved from training data can achieve very strong performance. Moreover, this solution can outperform direct finetuning for very low-data scenarios. Finally, we consider variations of this approach to create a more broadly applicable method to adapt to multiple domains at once. We find that for code generation, a model adapted to multiple domains simultaneously performs on par with those adapted to a single domain
Listwise rerankers based on large language models (LLM) are the zero-shot state-of-the-art. However, current works in this direction all depend on the GPT models, making it a single point of failure in scientific reproducibility. Moreover, it raises the concern that the current research findings only hold for GPT models but not LLM in general. In this work, we lift this pre-condition and build for the first time effective listwise rerankers without any form of dependency on GPT. Our passage retrieval experiments show that our best list se reranker surpasses the listwise rerankers based on GPT-3.5 by 13% and achieves 97% effectiveness of the ones built on GPT-4. Our results also show that the existing training datasets, which were expressly constructed for pointwise ranking, are insufficient for building such listwise rerankers. Instead, high-quality listwise ranking data is required and crucial, calling for further work on building human-annotated listwise data resources.
We consider the problem of estimating differences in two Gaussian graphical models (GGMs) which are known to have similar structure. The GGM structure is encoded in its precision (inverse covariance) matrix. In many applications one is interested in estimating the difference in two precision matrices to characterize underlying changes in conditional dependencies of two sets of data. Existing methods for differential graph estimation are based on single-attribute (SA) models where one associates a scalar random variable with each node. In multi-attribute (MA) graphical models, each node represents a random vector. In this paper, we analyze a group lasso penalized D-trace loss function approach for differential graph learning from multi-attribute data. An alternating direction method of multipliers (ADMM) algorithm is presented to optimize the objective function. Theoretical analysis establishing consistency in support recovery and estimation in high-dimensional settings is provided. Numerical results based on synthetic as well as real data are presented.
We propose a new method, Adversarial In-Context Learning (adv-ICL), to optimize prompt for in-context learning (ICL) by employing one LLM as a generator, another as a discriminator, and a third as a prompt modifier. As in traditional adversarial learning, adv-ICL is implemented as a two-player game between the generator and discriminator, where the generator tries to generate realistic enough output to fool the discriminator. In each round, given an input prefixed by task instructions and several exemplars, the generator produces an output. The discriminator is then tasked with classifying the generator input-output pair as model-generated or real data. Based on the discriminator loss, the prompt modifier proposes possible edits to the generator and discriminator prompts, and the edits that most improve the adversarial loss are selected. We show that adv-ICL results in significant improvements over state-of-the-art prompt optimization techniques for both open and closed-source models on 11 generation and classification tasks including summarization, arithmetic reasoning, machine translation, data-to-text generation, and the MMLU and big-bench hard benchmarks. In addition, because our method uses pre-trained models and updates only prompts rather than model parameters, it is computationally efficient, easy to extend to any LLM and task, and effective in low-resource settings.
In the realm of large language models (LLMs), enhancing instruction-following capability often involves curating expansive training data. This is achieved through two primary schemes: i) Scaling-Inputs: Amplifying (input, output) pairs per task instruction, aiming for better instruction adherence. ii) Scaling Input-Free Tasks: Enlarging tasks, each composed of an (instruction, output) pair (without requiring a separate input anymore). However, LLMs under Scaling-Inputs tend to be overly sensitive to inputs, leading to misinterpretation or non-compliance with instructions. Conversely, Scaling Input-Free Tasks demands a substantial number of tasks but is less effective in instruction following when dealing with instances in Scaling-Inputs. This work introduces MUFFIN, a new scheme of instruction-following dataset curation. Specifically, we automatically Scale Tasks per Input by diversifying these tasks with various input facets. Experimental results across four zero-shot benchmarks, spanning both Scaling-Inputs and Scaling Input-Free Tasks schemes, reveal that LLMs, at various scales, trained on MUFFIN generally demonstrate superior instruction-following capabilities compared to those trained on the two aforementioned schemes.
The ability to generate SQL queries from natural language has significant implications for making data accessible to non-specialists. This paper presents a novel approach to fine-tuning open-source large language models (LLMs) for the task of transforming natural language into SQL queries within the retail domain. We introduce models specialized in generating SQL queries, trained on synthetic datasets tailored to the Snowflake SQL and GoogleSQL dialects. Our methodology involves generating a context-specific dataset using GPT-4, then fine-tuning three open-source LLMs(Starcoder Plus, Code-Llama, and Mistral) employing the LoRa technique to optimize for resource constraints. The fine-tuned models demonstrate superior performance in zero-shot settings compared to the baseline GPT-4, with Code-Llama achieving the highest accuracy rates, at 81.58% for Snowflake SQL and 82.66% for GoogleSQL. These results underscore the effectiveness of fine-tuning LLMs on domain-specific tasks and suggest a promising direction for enhancing the accessibility of relational databases through natural language interfaces.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.