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Recent advances in diffusion models have enabled 3D generation from a single image. However, current methods often produce suboptimal results for novel views, with blurred textures and deviations from the reference image, limiting their practical applications. In this paper, we introduce HiFi-123, a method designed for high-fidelity and multi-view consistent 3D generation. Our contributions are twofold: First, we propose a Reference-Guided Novel View Enhancement (RGNV) technique that significantly improves the fidelity of diffusion-based zero-shot novel view synthesis methods. Second, capitalizing on the RGNV, we present a novel Reference-Guided State Distillation (RGSD) loss. When incorporated into the optimization-based image-to-3D pipeline, our method significantly improves 3D generation quality, achieving state-of-the-art performance. Comprehensive evaluations demonstrate the effectiveness of our approach over existing methods, both qualitatively and quantitatively. Video results are available on the project page.

相關內容

 3D是英文“Three Dimensions”的簡稱,中文是指三維、三個維度、三個坐標,即有長、有寬、有高,換句話說,就是立體的,是相對于只有長和寬的平面(2D)而言。

Photometric constraint is indispensable for self-supervised monocular depth estimation. It involves warping a source image onto a target view using estimated depth&pose, and then minimizing the difference between the warped and target images. However, the endoscopic built-in light causes significant brightness fluctuations, and thus makes the photometric constraint unreliable. Previous efforts only mitigate this relying on extra models to calibrate image brightness. In this paper, we propose MonoPCC to address the brightness inconsistency radically by reshaping the photometric constraint into a cycle form. Instead of only warping the source image, MonoPCC constructs a closed loop consisting of two opposite forward-backward warping paths: from target to source and then back to target. Thus, the target image finally receives an image cycle-warped from itself, which naturally makes the constraint invariant to brightness changes. Moreover, MonoPCC transplants the source image's phase-frequency into the intermediate warped image to avoid structure lost, and also stabilizes the training via an exponential moving average (EMA) strategy to avoid frequent changes in the forward warping. The comprehensive and extensive experimental results on four endoscopic datasets demonstrate that our proposed MonoPCC shows a great robustness to the brightness inconsistency, and exceeds other state-of-the-arts by reducing the absolute relative error by at least 7.27%, 9.38%, 9.90% and 3.17%, respectively.

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored. We propose Dream-in-4D, which features a novel two-stage approach for text-to-4D synthesis, leveraging (1) 3D and 2D diffusion guidance to effectively learn a high-quality static 3D asset in the first stage; (2) a deformable neural radiance field that explicitly disentangles the learned static asset from its deformation, preserving quality during motion learning; and (3) a multi-resolution feature grid for the deformation field with a displacement total variation loss to effectively learn motion with video diffusion guidance in the second stage. Through a user preference study, we demonstrate that our approach significantly advances image and motion quality, 3D consistency and text fidelity for text-to-4D generation compared to baseline approaches. Thanks to its motion-disentangled representation, Dream-in-4D can also be easily adapted for controllable generation where appearance is defined by one or multiple images, without the need to modify the motion learning stage. Thus, our method offers, for the first time, a unified approach for text-to-4D, image-to-4D and personalized 4D generation tasks.

Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, these models struggle with generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach. Project page is available at //omriavrahami.com/the-chosen-one

Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization process suffers slow convergence and the resultant 3D models often exhibit two limitations: (a) quality concerns such as missing attributes and distorted shape and texture; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between the 3D optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns the 3D optimization process with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves 3D content creation with faster convergence, better quality and diversity.

Recent transformer-based architectures have shown impressive results in the field of image segmentation. Thanks to their flexibility, they obtain outstanding performance in multiple segmentation tasks, such as semantic and panoptic, under a single unified framework. To achieve such impressive performance, these architectures employ intensive operations and require substantial computational resources, which are often not available, especially on edge devices. To fill this gap, we propose Prototype-based Efficient MaskFormer (PEM), an efficient transformer-based architecture that can operate in multiple segmentation tasks. PEM proposes a novel prototype-based cross-attention which leverages the redundancy of visual features to restrict the computation and improve the efficiency without harming the performance. In addition, PEM introduces an efficient multi-scale feature pyramid network, capable of extracting features that have high semantic content in an efficient way, thanks to the combination of deformable convolutions and context-based self-modulation. We benchmark the proposed PEM architecture on two tasks, semantic and panoptic segmentation, evaluated on two different datasets, Cityscapes and ADE20K. PEM demonstrates outstanding performance on every task and dataset, outperforming task-specific architectures while being comparable and even better than computationally-expensive baselines.

In advancing parallel programming, particularly with OpenMP, the shift towards NLP-based methods marks a significant innovation beyond traditional S2S tools like Autopar and Cetus. These NLP approaches train on extensive datasets of examples to efficiently generate optimized parallel code, streamlining the development process. This method's strength lies in its ability to swiftly produce parallelized code that runs efficiently. However, this reliance on NLP models, without direct code analysis, can introduce inaccuracies, as these models might not fully grasp the nuanced semantics of the code they parallelize. We build OMP-Engineer, which balances the efficiency and scalability of NLP models with the accuracy and reliability of traditional methods, aiming to enhance the performance of automating parallelization while navigating its inherent challenges.

As the development of large-scale Generative AI models evolve beyond text (1D) generation to include image (2D) and video (3D) generation, processing spatial and temporal information presents unique challenges to quality, performance, and efficiency. We present the first work towards understanding this new system design space for multi-modal text-to-image (TTI) and text-to-video (TTV) generation models. Current model architecture designs are bifurcated into 2 categories: Diffusion- and Transformer-based models. Our systematic performance characterization on a suite of eight representative TTI/TTV models shows that after state-of-the-art optimization techniques such as Flash Attention are applied, Convolution accounts for up to 44% of execution time for Diffusion-based TTI models, while Linear layers consume up to 49% of execution time for Transformer-based models. We additionally observe that Diffusion-based TTI models resemble the Prefill stage of LLM inference, and benefit from 1.1-2.5x greater speedup from Flash Attention than Transformer-based TTI models that resemble the Decode phase. Since optimizations designed for LLMs do not map directly onto TTI/TTV models, we must conduct a thorough characterization of these workloads to gain insights for new optimization opportunities. In doing so, we define sequence length in the context of TTI/TTV models and observe sequence length can vary up to 4x in Diffusion model inference. We additionally observe temporal aspects of TTV workloads pose unique system bottlenecks, with Temporal Attention accounting for over 60% of total Attention time. Overall, our in-depth system performance characterization is a critical first step towards designing efficient and deployable systems for emerging TTI/TTV workloads.

Text-to-image generative models, especially those based on latent diffusion models (LDMs), have demonstrated outstanding ability in generating high-quality and high-resolution images from textual prompts. With this advancement, various fine-tuning methods have been developed to personalize text-to-image models for specific applications such as artistic style adaptation and human face transfer. However, such advancements have raised copyright concerns, especially when the data are used for personalization without authorization. For example, a malicious user can employ fine-tuning techniques to replicate the style of an artist without consent. In light of this concern, we propose FT-Shield, a watermarking solution tailored for the fine-tuning of text-to-image diffusion models. FT-Shield addresses copyright protection challenges by designing new watermark generation and detection strategies. In particular, it introduces an innovative algorithm for watermark generation. It ensures the seamless transfer of watermarks from training images to generated outputs, facilitating the identification of copyrighted material use. To tackle the variability in fine-tuning methods and their impact on watermark detection, FT-Shield integrates a Mixture of Experts (MoE) approach for watermark detection. Comprehensive experiments validate the effectiveness of our proposed FT-Shield.

Because of the recent trends in Deep Neural Networks (DNN) models being memory-bound, inter-operator pipelining for DNN accelerators is emerging as a promising optimization. Inter-operator pipelining reduces costly on-chip global memory and off-chip memory accesses by forwarding the output of a layer as the input of the next layer within the compute array, which is proven to be an effective optimization by previous works. However, the design space of inter-operator pipelining is huge, and the space is not yet fully explored. In particular, identifying the right depth and granularity of pipelining (or no pipelining at all) is significantly dependent on the layer shapes and data volumes of weights and activations, and these are different even within a domain. Moreover, works divide the substrate into large chunks and map one layer onto each chunk, which requires communicating halfway through or through the global buffer. However, for fine-grained inter-operation pipelining, placing the corresponding consumer of the next layer tile close to the producer tile of the current layer is a better way to exploit fine-grained spatial reuse. In order to support variable number of layers (ie the right depth) and support multiple spatial organizations of layers (in accordance with the pipelining granularity) on the substrate, we propose PipeOrgan, a new class of spatial data organization strategy for energy efficient and congestion-free communication between the PEs for various pipeline depth and granularity. PipeOrgan takes advantage of flexible spatial organization and can allocate layers to PEs based on the granularity of pipelining. We also propose changes to the conventional mesh topology to improve the performance of coarse-grained allocation. PipeOrgan achieves 1.95x performance improvement over the state-of-the-art pipelined dataflow on XR-bench workloads.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

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