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The emergence of Generative Artificial Intelligence (G-AI) has changed the landscape of creative arts with its power to compose novel artwork and thus brought ethical concerns. Despite the efforts by prior works to address these concerns from technical and societal perspectives, there exists little discussion on this topic from an HCI point of view, considering the artists as human factors. We sought to investigate the impact of G-AI on artists, understanding the relationship between artists and G-AI, in order to motivate the underlying HCI research. We conducted semi-structured interviews with artists ($N=25$) from diverse artistic disciplines involved with G-AI in their artistic creation. We found (1) a dilemma among the artists, (2) a disparity in the understanding of G-AI between the artists and the AI developers(3) a tendency to oppose G-AI among the artists. We discuss the future opportunities of HCI research to tackle the problems identified from the interviews.

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The Digital Services Act (DSA) requires large social media platforms in the EU to provide clear and specific information whenever they remove or restrict access to certain content. These "Statements of Reasons" (SoRs) are collected in the DSA Transparency Database to ensure transparency and scrutiny of content moderation decisions of the providers of online platforms. In this work, we empirically analyze 156 million SoRs within an observation period of two months to provide an early look at content moderation decisions of social media platforms in the EU. Our empirical analysis yields the following main findings: (i) There are vast differences in the frequency of content moderation across platforms. For instance, TikTok performs more than 350 times more content moderation decisions per user than X/Twitter. (ii) Content moderation is most commonly applied for text and videos, whereas images and other content formats undergo moderation less frequently. (ii) The primary reasons for moderation include content falling outside the platform's scope of service, illegal/harmful speech, and pornography/sexualized content, with moderation of misinformation being relatively uncommon. (iii) The majority of rule-breaking content is detected and decided upon via automated means rather than manual intervention. However, X/Twitter reports that it relies solely on non-automated methods. (iv) There is significant variation in the content moderation actions taken across platforms. Altogether, our study implies inconsistencies in how social media platforms implement their obligations under the DSA -- resulting in a fragmented outcome that the DSA is meant to avoid. Our findings have important implications for regulators to clarify existing guidelines or lay out more specific rules that ensure common standards on how social media providers handle rule-breaking content on their platforms.

Recent work in activation steering has demonstrated the potential to better control the outputs of Large Language Models (LLMs), but it involves finding steering vectors. This is difficult because engineers do not typically know how features are represented in these models. We seek to address this issue by applying the idea of mean-centring to steering vectors. We find that taking the average of activations associated with a target dataset, and then subtracting the mean of all training activations, results in effective steering vectors. We test this method on a variety of models on natural language tasks by steering away from generating toxic text, and steering the completion of a story towards a target genre. We also apply mean-centring to extract function vectors, more effectively triggering the execution of a range of natural language tasks by a significant margin (compared to previous baselines). This suggests that mean-centring can be used to easily improve the effectiveness of activation steering in a wide range of contexts.

With the accelerated advancement of IoT, diverse devices are ubiquitously deployed in environments. Building on this, Web of Things (WoT) further integrates fragmented device services and provides unified interfaces using standardized Web technologies, promoting the development and deployment of WoT applications to sense and regulate the environment. However, disparate WoT applications independently control devices in the WoT environment, causing interference among devices and with the environment. This results in device behaviors that deviate from user expectations, causing violations of the user's desired environment properties. The intricate interplay of applications, user activities, and environment changes makes identifying and resolving potential violations a complex task. In this paper, we introduce EnvGuard, an environment-centric approach for property description, violation identification, and resolution in WoT environment. EnvGuard proposes a conceptual schema to model the relationship between device services and environment context, and automatically extends the conceptual schema into a specific environment representation based on device and space information. Furthermore, EnvGuard employs a template-based approach, enabling users to describe spatial and temporal properties based on the abstract device effects on the environment, and translating properties description into formal expressions. EnvGuard adopts a hybrid model checking method to respectively identify the spatial and temporal violations, and a resolution strategy that align with user intention is proposed to resolve violations. We evaluate EnvGuard through user studies and our proposed dataset, which is constructed by collecting real-world data from a laboratory WoT environment and manually labeling ten types of violations. The results confirm the usability, feasibility and efficiency of EnvGuard.

Multimodal Large Language Models (MLLMs) have excelled in 2D image-text comprehension and image generation, but their understanding of the 3D world is notably deficient, limiting progress in 3D language understanding and generation. To solve this problem, we introduce GPT4Point, an innovative groundbreaking point-language multimodal model designed specifically for unified 3D object understanding and generation within the MLLM framework. GPT4Point as a powerful 3D MLLM seamlessly can execute a variety of point-text reference tasks such as point-cloud captioning and Q&A. Additionally, GPT4Point is equipped with advanced capabilities for controllable 3D generation, it can get high-quality results through a low-quality point-text feature maintaining the geometric shapes and colors. To support the expansive needs of 3D object-text pairs, we develop Pyramid-XL, a point-language dataset annotation engine. It constructs a large-scale database over 1M objects of varied text granularity levels from the Objaverse-XL dataset, essential for training GPT4Point. A comprehensive benchmark has been proposed to evaluate 3D point-language understanding capabilities. In extensive evaluations, GPT4Point has demonstrated superior performance in understanding and generation.

Pre-trained Language Models (PLMs) are trained on vast unlabeled data, rich in world knowledge. This fact has sparked the interest of the community in quantifying the amount of factual knowledge present in PLMs, as this explains their performance on downstream tasks, and potentially justifies their use as knowledge bases. In this work, we survey methods and datasets that are used to probe PLMs for factual knowledge. Our contributions are: (1) We propose a categorization scheme for factual probing methods that is based on how their inputs, outputs and the probed PLMs are adapted; (2) We provide an overview of the datasets used for factual probing; (3) We synthesize insights about knowledge retention and prompt optimization in PLMs, analyze obstacles to adopting PLMs as knowledge bases and outline directions for future work.

Graph Neural Networks (GNNs) have gained momentum in graph representation learning and boosted the state of the art in a variety of areas, such as data mining (\emph{e.g.,} social network analysis and recommender systems), computer vision (\emph{e.g.,} object detection and point cloud learning), and natural language processing (\emph{e.g.,} relation extraction and sequence learning), to name a few. With the emergence of Transformers in natural language processing and computer vision, graph Transformers embed a graph structure into the Transformer architecture to overcome the limitations of local neighborhood aggregation while avoiding strict structural inductive biases. In this paper, we present a comprehensive review of GNNs and graph Transformers in computer vision from a task-oriented perspective. Specifically, we divide their applications in computer vision into five categories according to the modality of input data, \emph{i.e.,} 2D natural images, videos, 3D data, vision + language, and medical images. In each category, we further divide the applications according to a set of vision tasks. Such a task-oriented taxonomy allows us to examine how each task is tackled by different GNN-based approaches and how well these approaches perform. Based on the necessary preliminaries, we provide the definitions and challenges of the tasks, in-depth coverage of the representative approaches, as well as discussions regarding insights, limitations, and future directions.

Few-shot learning (FSL) has emerged as an effective learning method and shows great potential. Despite the recent creative works in tackling FSL tasks, learning valid information rapidly from just a few or even zero samples still remains a serious challenge. In this context, we extensively investigated 200+ latest papers on FSL published in the past three years, aiming to present a timely and comprehensive overview of the most recent advances in FSL along with impartial comparisons of the strengths and weaknesses of the existing works. For the sake of avoiding conceptual confusion, we first elaborate and compare a set of similar concepts including few-shot learning, transfer learning, and meta-learning. Furthermore, we propose a novel taxonomy to classify the existing work according to the level of abstraction of knowledge in accordance with the challenges of FSL. To enrich this survey, in each subsection we provide in-depth analysis and insightful discussion about recent advances on these topics. Moreover, taking computer vision as an example, we highlight the important application of FSL, covering various research hotspots. Finally, we conclude the survey with unique insights into the technology evolution trends together with potential future research opportunities in the hope of providing guidance to follow-up research.

With the advent of 5G commercialization, the need for more reliable, faster, and intelligent telecommunication systems are envisaged for the next generation beyond 5G (B5G) radio access technologies. Artificial Intelligence (AI) and Machine Learning (ML) are not just immensely popular in the service layer applications but also have been proposed as essential enablers in many aspects of B5G networks, from IoT devices and edge computing to cloud-based infrastructures. However, most of the existing surveys in B5G security focus on the performance of AI/ML models and their accuracy, but they often overlook the accountability and trustworthiness of the models' decisions. Explainable AI (XAI) methods are promising techniques that would allow system developers to identify the internal workings of AI/ML black-box models. The goal of using XAI in the security domain of B5G is to allow the decision-making processes of the security of systems to be transparent and comprehensible to stakeholders making the systems accountable for automated actions. In every facet of the forthcoming B5G era, including B5G technologies such as RAN, zero-touch network management, E2E slicing, this survey emphasizes the role of XAI in them and the use cases that the general users would ultimately enjoy. Furthermore, we presented the lessons learned from recent efforts and future research directions on top of the currently conducted projects involving XAI.

Knowledge Graph Embedding (KGE) aims to learn representations for entities and relations. Most KGE models have gained great success, especially on extrapolation scenarios. Specifically, given an unseen triple (h, r, t), a trained model can still correctly predict t from (h, r, ?), or h from (?, r, t), such extrapolation ability is impressive. However, most existing KGE works focus on the design of delicate triple modeling function, which mainly tells us how to measure the plausibility of observed triples, but offers limited explanation of why the methods can extrapolate to unseen data, and what are the important factors to help KGE extrapolate. Therefore in this work, we attempt to study the KGE extrapolation of two problems: 1. How does KGE extrapolate to unseen data? 2. How to design the KGE model with better extrapolation ability? For the problem 1, we first discuss the impact factors for extrapolation and from relation, entity and triple level respectively, propose three Semantic Evidences (SEs), which can be observed from train set and provide important semantic information for extrapolation. Then we verify the effectiveness of SEs through extensive experiments on several typical KGE methods. For the problem 2, to make better use of the three levels of SE, we propose a novel GNN-based KGE model, called Semantic Evidence aware Graph Neural Network (SE-GNN). In SE-GNN, each level of SE is modeled explicitly by the corresponding neighbor pattern, and merged sufficiently by the multi-layer aggregation, which contributes to obtaining more extrapolative knowledge representation. Finally, through extensive experiments on FB15k-237 and WN18RR datasets, we show that SE-GNN achieves state-of-the-art performance on Knowledge Graph Completion task and performs a better extrapolation ability.

Graph Neural Networks (GNNs) have been studied from the lens of expressive power and generalization. However, their optimization properties are less well understood. We take the first step towards analyzing GNN training by studying the gradient dynamics of GNNs. First, we analyze linearized GNNs and prove that despite the non-convexity of training, convergence to a global minimum at a linear rate is guaranteed under mild assumptions that we validate on real-world graphs. Second, we study what may affect the GNNs' training speed. Our results show that the training of GNNs is implicitly accelerated by skip connections, more depth, and/or a good label distribution. Empirical results confirm that our theoretical results for linearized GNNs align with the training behavior of nonlinear GNNs. Our results provide the first theoretical support for the success of GNNs with skip connections in terms of optimization, and suggest that deep GNNs with skip connections would be promising in practice.

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