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The proliferation of fake news has emerged as a severe societal problem, raising significant interest from industry and academia. While existing deep-learning based methods have made progress in detecting fake news accurately, their reliability may be compromised caused by the non-transparent reasoning processes, poor generalization abilities and inherent risks of integration with large language models (LLMs). To address this challenge, we propose {\methodname}, a novel framework for trustworthy fake news detection that prioritizes explainability, generalizability and controllability of models. This is achieved via a dual-system framework that integrates cognition and decision systems, adhering to the principles above. The cognition system harnesses human expertise to generate logical predicates, which guide LLMs in generating human-readable logic atoms. Meanwhile, the decision system deduces generalizable logic rules to aggregate these atoms, enabling the identification of the truthfulness of the input news across diverse domains and enhancing transparency in the decision-making process. Finally, we present comprehensive evaluation results on four datasets, demonstrating the feasibility and trustworthiness of our proposed framework. Our implementation is available at \url{//github.com/less-and-less-bugs/Trust_TELLER}.

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The proliferation of online toxic speech is a pertinent problem posing threats to demographic groups. While explicit toxic speech contains offensive lexical signals, implicit one consists of coded or indirect language. Therefore, it is crucial for models not only to detect implicit toxic speech but also to explain its toxicity. This draws a unique need for unified frameworks that can effectively detect and explain implicit toxic speech. Prior works mainly formulated the task of toxic speech detection and explanation as a text generation problem. Nonetheless, models trained using this strategy can be prone to suffer from the consequent error propagation problem. Moreover, our experiments reveal that the detection results of such models are much lower than those that focus only on the detection task. To bridge these gaps, we introduce ToXCL, a unified framework for the detection and explanation of implicit toxic speech. Our model consists of three modules: a (i) Target Group Generator to generate the targeted demographic group(s) of a given post; an (ii) Encoder-Decoder Model in which the encoder focuses on detecting implicit toxic speech and is boosted by a (iii) Teacher Classifier via knowledge distillation, and the decoder generates the necessary explanation. ToXCL achieves new state-of-the-art effectiveness, and outperforms baselines significantly.

Nowadays, research into personalization has been focusing on explainability and fairness. Several approaches proposed in recent works are able to explain individual recommendations in a post-hoc manner or by explanation paths. However, explainability techniques applied to unfairness in recommendation have been limited to finding user/item features mostly related to biased recommendations. In this paper, we devised a novel algorithm that leverages counterfactuality methods to discover user unfairness explanations in the form of user-item interactions. In our counterfactual framework, interactions are represented as edges in a bipartite graph, with users and items as nodes. Our bipartite graph explainer perturbs the topological structure to find an altered version that minimizes the disparity in utility between the protected and unprotected demographic groups. Experiments on four real-world graphs coming from various domains showed that our method can systematically explain user unfairness on three state-of-the-art GNN-based recommendation models. Moreover, an empirical evaluation of the perturbed network uncovered relevant patterns that justify the nature of the unfairness discovered by the generated explanations. The source code and the preprocessed data sets are available at //github.com/jackmedda/RS-BGExplainer.

The advent of Vision Language Models (VLM) has allowed researchers to investigate the visual understanding of a neural network using natural language. Beyond object classification and detection, VLMs are capable of visual comprehension and common-sense reasoning. This naturally led to the question: How do VLMs respond when the image itself is inherently unreasonable? To this end, we present IllusionVQA: a diverse dataset of challenging optical illusions and hard-to-interpret scenes to test the capability of VLMs in two distinct multiple-choice VQA tasks - comprehension and soft localization. GPT4V, the best-performing VLM, achieves 62.99% accuracy (4-shot) on the comprehension task and 49.7% on the localization task (4-shot and Chain-of-Thought). Human evaluation reveals that humans achieve 91.03% and 100% accuracy in comprehension and localization. We discover that In-Context Learning (ICL) and Chain-of-Thought reasoning substantially degrade the performance of GeminiPro on the localization task. Tangentially, we discover a potential weakness in the ICL capabilities of VLMs: they fail to locate optical illusions even when the correct answer is in the context window as a few-shot example.

Machine learning shows promise in predicting the outcome of legal cases, but most research has concentrated on civil law cases rather than case law systems. We identified two unique challenges in making legal case outcome predictions with case law. First, it is crucial to identify relevant precedent cases that serve as fundamental evidence for judges during decision-making. Second, it is necessary to consider the evolution of legal principles over time, as early cases may adhere to different legal contexts. In this paper, we proposed a new framework named PILOT (PredictIng Legal case OuTcome) for case outcome prediction. It comprises two modules for relevant case retrieval and temporal pattern handling, respectively. To benchmark the performance of existing legal case outcome prediction models, we curated a dataset from a large-scale case law database. We demonstrate the importance of accurately identifying precedent cases and mitigating the temporal shift when making predictions for case law, as our method shows a significant improvement over the prior methods that focus on civil law case outcome predictions.

The advent of Transformers has revolutionized computer vision, offering a powerful alternative to convolutional neural networks (CNNs), especially with the local attention mechanism that excels at capturing local structures within the input and achieve state-of-the-art performance. Processing in-memory (PIM) architecture offers extensive parallelism, low data movement costs, and scalable memory bandwidth, making it a promising solution to accelerate Transformer with memory-intensive operations. However, the crucial challenge lies in efficiently deploying the entire model onto a resource-limited PIM system while parallelizing each transformer block with potentially many computational branches based on local attention mechanisms. We present Allspark, which focuses on workload orchestration for visual Transformers on PIM systems, aiming at minimizing inference latency. Firstly, to fully utilize the massive parallelism of PIM, Allspark empolys a finer-grained partitioning scheme for computational branches, and format a systematic layout and interleaved dataflow with maximized data locality and reduced data movement. Secondly, Allspark formulates the scheduling of the complete model on a resource-limited distributed PIM system as an integer linear programming (ILP) problem. Thirdly, as local-global data interactions exhibit complex yet regular dependencies, Allspark provides a greedy-based mapping method to allocate computational branches onto the PIM system and minimize NoC communication costs. Extensive experiments on 3D-stacked DRAM-based PIM systems show that Allspark brings 1.2x-24.0x inference speedup for various visual Transformers over baselines, and that Allspark-enriched PIM system yields average speedups of 2.3x and energy savings of 20x-55x over Nvidia V100 GPU.

We consider the well-studied dueling bandit problem, where a learner aims to identify near-optimal actions using pairwise comparisons, under the constraint of differential privacy. We consider a general class of utility-based preference matrices for large (potentially unbounded) decision spaces and give the first differentially private dueling bandit algorithm for active learning with user preferences. Our proposed algorithms are computationally efficient with near-optimal performance, both in terms of the private and non-private regret bound. More precisely, we show that when the decision space is of finite size $K$, our proposed algorithm yields order optimal $O\Big(\sum_{i = 2}^K\log\frac{KT}{\Delta_i} + \frac{K}{\epsilon}\Big)$ regret bound for pure $\epsilon$-DP, where $\Delta_i$ denotes the suboptimality gap of the $i$-th arm. We also present a matching lower bound analysis which proves the optimality of our algorithms. Finally, we extend our results to any general decision space in $d$-dimensions with potentially infinite arms and design an $\epsilon$-DP algorithm with regret $\tilde{O} \left( \frac{d^6}{\kappa \epsilon } + \frac{ d\sqrt{T }}{\kappa} \right)$, providing privacy for free when $T \gg d$.

A critical bottleneck limiting imitation learning in robotics is the lack of data. This problem is more severe in mobile manipulation, where collecting demonstrations is harder than in stationary manipulation due to the lack of available and easy-to-use teleoperation interfaces. In this work, we demonstrate TeleMoMa, a general and modular interface for whole-body teleoperation of mobile manipulators. TeleMoMa unifies multiple human interfaces including RGB and depth cameras, virtual reality controllers, keyboard, joysticks, etc., and any combination thereof. In its more accessible version, TeleMoMa works using simply vision (e.g., an RGB-D camera), lowering the entry bar for humans to provide mobile manipulation demonstrations. We demonstrate the versatility of TeleMoMa by teleoperating several existing mobile manipulators - PAL Tiago++, Toyota HSR, and Fetch - in simulation and the real world. We demonstrate the quality of the demonstrations collected with TeleMoMa by training imitation learning policies for mobile manipulation tasks involving synchronized whole-body motion. Finally, we also show that TeleMoMa's teleoperation channel enables teleoperation on site, looking at the robot, or remote, sending commands and observations through a computer network, and perform user studies to evaluate how easy it is for novice users to learn to collect demonstrations with different combinations of human interfaces enabled by our system. We hope TeleMoMa becomes a helpful tool for the community enabling researchers to collect whole-body mobile manipulation demonstrations. For more information and video results, //robin-lab.cs.utexas.edu/telemoma-web.

Weakly-Supervised Scene Graph Generation (WSSGG) research has recently emerged as an alternative to the fully-supervised approach that heavily relies on costly annotations. In this regard, studies on WSSGG have utilized image captions to obtain unlocalized triplets while primarily focusing on grounding the unlocalized triplets over image regions. However, they have overlooked the two issues involved in the triplet formation process from the captions: 1) Semantic over-simplification issue arises when extracting triplets from captions, where fine-grained predicates in captions are undesirably converted into coarse-grained predicates, resulting in a long-tailed predicate distribution, and 2) Low-density scene graph issue arises when aligning the triplets in the caption with entity/predicate classes of interest, where many triplets are discarded and not used in training, leading to insufficient supervision. To tackle the two issues, we propose a new approach, i.e., Large Language Model for weakly-supervised SGG (LLM4SGG), where we mitigate the two issues by leveraging the LLM's in-depth understanding of language and reasoning ability during the extraction of triplets from captions and alignment of entity/predicate classes with target data. To further engage the LLM in these processes, we adopt the idea of Chain-of-Thought and the in-context few-shot learning strategy. To validate the effectiveness of LLM4SGG, we conduct extensive experiments on Visual Genome and GQA datasets, showing significant improvements in both Recall@K and mean Recall@K compared to the state-of-the-art WSSGG methods. A further appeal is that LLM4SGG is data-efficient, enabling effective model training with a small amount of training images.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

Convolutional neural networks have made significant progresses in edge detection by progressively exploring the context and semantic features. However, local details are gradually suppressed with the enlarging of receptive fields. Recently, vision transformer has shown excellent capability in capturing long-range dependencies. Inspired by this, we propose a novel transformer-based edge detector, \emph{Edge Detection TransformER (EDTER)}, to extract clear and crisp object boundaries and meaningful edges by exploiting the full image context information and detailed local cues simultaneously. EDTER works in two stages. In Stage I, a global transformer encoder is used to capture long-range global context on coarse-grained image patches. Then in Stage II, a local transformer encoder works on fine-grained patches to excavate the short-range local cues. Each transformer encoder is followed by an elaborately designed Bi-directional Multi-Level Aggregation decoder to achieve high-resolution features. Finally, the global context and local cues are combined by a Feature Fusion Module and fed into a decision head for edge prediction. Extensive experiments on BSDS500, NYUDv2, and Multicue demonstrate the superiority of EDTER in comparison with state-of-the-arts.

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