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State-of-the-art techniques for enhancing robustness of deep networks mostly rely on empirical risk minimization with suitable data augmentation. In this paper, we propose a complementary approach motivated by communication theory, aimed at enhancing the signal-to-noise ratio at the output of a neural network layer via neural competition during learning and inference. In addition to minimization of a standard end-to-end cost, neurons compete to sparsely represent layer inputs by maximization of a tilted exponential (TEXP) objective function for the layer. TEXP learning can be interpreted as maximum likelihood estimation of matched filters under a Gaussian model for data noise. Inference in a TEXP layer is accomplished by replacing batch norm by a tilted softmax, which can be interpreted as computation of posterior probabilities for the competing signaling hypotheses represented by each neuron. After providing insights via simplified models, we show, by experimentation on standard image datasets, that TEXP learning and inference enhances robustness against noise and other common corruptions, without requiring data augmentation. Further cumulative gains in robustness against this array of distortions can be obtained by appropriately combining TEXP with data augmentation techniques.

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Earth vision research typically focuses on extracting geospatial object locations and categories but neglects the exploration of relations between objects and comprehensive reasoning. Based on city planning needs, we develop a multi-modal multi-task VQA dataset (EarthVQA) to advance relational reasoning-based judging, counting, and comprehensive analysis. The EarthVQA dataset contains 6000 images, corresponding semantic masks, and 208,593 QA pairs with urban and rural governance requirements embedded. As objects are the basis for complex relational reasoning, we propose a Semantic OBject Awareness framework (SOBA) to advance VQA in an object-centric way. To preserve refined spatial locations and semantics, SOBA leverages a segmentation network for object semantics generation. The object-guided attention aggregates object interior features via pseudo masks, and bidirectional cross-attention further models object external relations hierarchically. To optimize object counting, we propose a numerical difference loss that dynamically adds difference penalties, unifying the classification and regression tasks. Experimental results show that SOBA outperforms both advanced general and remote sensing methods. We believe this dataset and framework provide a strong benchmark for Earth vision's complex analysis. The project page is at //Junjue-Wang.github.io/homepage/EarthVQA.

Due to their ability to model meaningful higher order relations among a set of entities, higher order network models have emerged recently as a powerful alternative for graph-based network models which are only capable of modeling binary relationships. Message passing paradigm is still dominantly used to learn representations even for higher order network models. While powerful, message passing can have disadvantages during inference, particularly when the higher order connectivity information is missing or corrupted. To overcome such limitations, we propose Topo-MLP, a purely MLP-based simplicial neural network algorithm to learn the representation of elements in a simplicial complex without explicitly relying on message passing. Our framework utilizes a novel Higher Order Neighborhood Contrastive (HONC) loss which implicitly incorporates the simplicial structure into representation learning. Our proposed model's simplicity makes it faster during inference. Moreover, we show that our model is robust when faced with missing or corrupted connectivity structure.

Most existing causal discovery methods rely on the assumption of no latent confounders, limiting their applicability in solving real-life problems. In this paper, we introduce a novel, versatile framework for causal discovery that accommodates the presence of causally-related hidden variables almost everywhere in the causal network (for instance, they can be effects of observed variables), based on rank information of covariance matrix over observed variables. We start by investigating the efficacy of rank in comparison to conditional independence and, theoretically, establish necessary and sufficient conditions for the identifiability of certain latent structural patterns. Furthermore, we develop a Rank-based Latent Causal Discovery algorithm, RLCD, that can efficiently locate hidden variables, determine their cardinalities, and discover the entire causal structure over both measured and hidden ones. We also show that, under certain graphical conditions, RLCD correctly identifies the Markov Equivalence Class of the whole latent causal graph asymptotically. Experimental results on both synthetic and real-world personality data sets demonstrate the efficacy of the proposed approach in finite-sample cases.

The success of deep learning hinges on enormous data and large models, which require labor-intensive annotations and heavy computation costs. Subset selection is a fundamental problem that can play a key role in identifying smaller portions of the training data, which can then be used to produce similar models as the ones trained with full data. Two prior methods are shown to achieve impressive results: (1) margin sampling that focuses on selecting points with high uncertainty, and (2) core-sets or clustering methods such as k-center for informative and diverse subsets. We are not aware of any work that combines these methods in a principled manner. To this end, we develop a novel and efficient factor 3-approximation algorithm to compute subsets based on the weighted sum of both k-center and uncertainty sampling objective functions. To handle large datasets, we show a parallel algorithm to run on multiple machines with approximation guarantees. The proposed algorithm achieves similar or better performance compared to other strong baselines on vision datasets such as CIFAR-10, CIFAR-100, and ImageNet.

The blessing of ubiquitous data also comes with a curse: the communication, storage, and labeling of massive, mostly redundant datasets. We seek to solve this problem at its core, collecting only valuable data and throwing out the rest via submodular maximization. Specifically, we develop algorithms for the online and distributed version of the problem, where data selection occurs in an uncoordinated fashion across multiple data streams. We design a general and flexible core selection routine for our algorithms which, given any stream of data, any assessment of its value, and any formulation of its selection cost, extracts the most valuable subset of the stream up to a constant factor while using minimal memory. Notably, our methods have the same theoretical guarantees as their offline counterparts, and, as far as we know, provide the first guarantees for online distributed submodular optimization in the literature. Finally, in learning tasks on ImageNet and MNIST, we show that our selection methods outperform random selection by $5-20\%$.

The past decade has witnessed a plethora of works that leverage the power of visualization (VIS) to interpret machine learning (ML) models. The corresponding research topic, VIS4ML, keeps growing at a fast pace. To better organize the enormous works and shed light on the developing trend of VIS4ML, we provide a systematic review of these works through this survey. Since data quality greatly impacts the performance of ML models, our survey focuses specifically on summarizing VIS4ML works from the data perspective. First, we categorize the common data handled by ML models into five types, explain the unique features of each type, and highlight the corresponding ML models that are good at learning from them. Second, from the large number of VIS4ML works, we tease out six tasks that operate on these types of data (i.e., data-centric tasks) at different stages of the ML pipeline to understand, diagnose, and refine ML models. Lastly, by studying the distribution of 143 surveyed papers across the five data types, six data-centric tasks, and their intersections, we analyze the prospective research directions and envision future research trends.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

Recently, neural networks have been widely used in e-commerce recommender systems, owing to the rapid development of deep learning. We formalize the recommender system as a sequential recommendation problem, intending to predict the next items that the user might be interacted with. Recent works usually give an overall embedding from a user's behavior sequence. However, a unified user embedding cannot reflect the user's multiple interests during a period. In this paper, we propose a novel controllable multi-interest framework for the sequential recommendation, called ComiRec. Our multi-interest module captures multiple interests from user behavior sequences, which can be exploited for retrieving candidate items from the large-scale item pool. These items are then fed into an aggregation module to obtain the overall recommendation. The aggregation module leverages a controllable factor to balance the recommendation accuracy and diversity. We conduct experiments for the sequential recommendation on two real-world datasets, Amazon and Taobao. Experimental results demonstrate that our framework achieves significant improvements over state-of-the-art models. Our framework has also been successfully deployed on the offline Alibaba distributed cloud platform.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

Recent advancements in deep neural networks for graph-structured data have led to state-of-the-art performance on recommender system benchmarks. However, making these methods practical and scalable to web-scale recommendation tasks with billions of items and hundreds of millions of users remains a challenge. Here we describe a large-scale deep recommendation engine that we developed and deployed at Pinterest. We develop a data-efficient Graph Convolutional Network (GCN) algorithm PinSage, which combines efficient random walks and graph convolutions to generate embeddings of nodes (i.e., items) that incorporate both graph structure as well as node feature information. Compared to prior GCN approaches, we develop a novel method based on highly efficient random walks to structure the convolutions and design a novel training strategy that relies on harder-and-harder training examples to improve robustness and convergence of the model. We also develop an efficient MapReduce model inference algorithm to generate embeddings using a trained model. We deploy PinSage at Pinterest and train it on 7.5 billion examples on a graph with 3 billion nodes representing pins and boards, and 18 billion edges. According to offline metrics, user studies and A/B tests, PinSage generates higher-quality recommendations than comparable deep learning and graph-based alternatives. To our knowledge, this is the largest application of deep graph embeddings to date and paves the way for a new generation of web-scale recommender systems based on graph convolutional architectures.

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