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An enriched approximation space is the span of a conventional basis with a few extra functions included, for example to capture known features of the solution to a computational problem. Adding functions to a basis makes it overcomplete and, consequently, the corresponding discretized approximation problem may require solving an ill-conditioned system. Recent research indicates that these systems can still provide highly accurate numerical approximations under reasonable conditions. In this paper we propose an efficient algorithm to compute such approximations. It is based on the AZ algorithm for overcomplete sets and frames, which simplifies in the case of an enriched basis. In addition, analysis of the original AZ algorithm and of the proposed variant gives constructive insights on how to achieve optimal and stable discretizations using enriched bases. We apply the algorithm to examples of enriched approximation spaces in literature, including a few non-standard approximation problems and an enriched spectral method for a 2D boundary value problem, and show that the simplified AZ algorithm is indeed stable, accurate and efficient.

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Operating on the principles of quantum mechanics, quantum algorithms hold the promise for solving problems that are beyond the reach of the best-available classical algorithms. An integral part of realizing such speedup is the implementation of quantum queries, which read data into forms that quantum computers can process. Quantum random access memory (QRAM) is a promising architecture for realizing quantum queries. However, implementing QRAM in practice poses significant challenges, including query latency, memory capacity and fault-tolerance. In this paper, we propose the first end-to-end system architecture for QRAM. First, we introduce a novel QRAM that hybridizes two existing implementations and achieves asymptotically superior scaling in space (qubit number) and time (circuit depth). Like in classical virtual memory, our construction enables queries to a virtual address space larger than what is actually available in hardware. Second, we present a compilation framework to synthesize, map, and schedule QRAM circuits on realistic hardware. For the first time, we demonstrate how to embed large-scale QRAM on a 2D Euclidean space, such as a grid layout, with minimal routing overhead. Third, we show how to leverage the intrinsic biased-noise resilience of the proposed QRAM for implementation on either Noisy Intermediate-Scale Quantum (NISQ) or Fault-Tolerant Quantum Computing (FTQC) hardware. Finally, we validate these results numerically via both classical simulation and quantum hardware experimentation. Our novel Feynman-path-based simulator allows for efficient simulation of noisy QRAM circuits at a larger scale than previously possible. Collectively, our results outline the set of software and hardware controls needed to implement practical QRAM.

Medical image segmentation aims to delineate the anatomical or pathological structures of interest, playing a crucial role in clinical diagnosis. A substantial amount of high-quality annotated data is crucial for constructing high-precision deep segmentation models. However, medical annotation is highly cumbersome and time-consuming, especially for medical videos or 3D volumes, due to the huge labeling space and poor inter-frame consistency. Recently, a fundamental task named Moving Object Segmentation (MOS) has made significant advancements in natural images. Its objective is to delineate moving objects from the background within image sequences, requiring only minimal annotations. In this paper, we propose the first foundation model, named iMOS, for MOS in medical images. Extensive experiments on a large multi-modal medical dataset validate the effectiveness of the proposed iMOS. Specifically, with the annotation of only a small number of images in the sequence, iMOS can achieve satisfactory tracking and segmentation performance of moving objects throughout the entire sequence in bi-directions. We hope that the proposed iMOS can help accelerate the annotation speed of experts, and boost the development of medical foundation models.

Hallucination in text summarization refers to the phenomenon where the model generates information that is not supported by the input source document. Hallucination poses significant obstacles to the accuracy and reliability of the generated summaries. In this paper, we aim to reduce hallucinated outputs or hallucinations in summaries of long-form text documents. We have used the PubMed dataset, which contains long scientific research documents and their abstracts. We have incorporated the techniques of data filtering and joint entity and summary generation (JAENS) in the fine-tuning of the Longformer Encoder-Decoder (LED) model to minimize hallucinations and thereby improve the quality of the generated summary. We have used the following metrics to measure factual consistency at the entity level: precision-source, and F1-target. Our experiments show that the fine-tuned LED model performs well in generating the paper abstract. Data filtering techniques based on some preprocessing steps reduce entity-level hallucinations in the generated summaries in terms of some of the factual consistency metrics.

Robotic manipulation tasks such as object insertion typically involve interactions between object and environment, namely extrinsic contacts. Prior work on Neural Contact Fields (NCF) use intrinsic tactile sensing between gripper and object to estimate extrinsic contacts in simulation. However, its effectiveness and utility in real-world tasks remains unknown. In this work, we improve NCF to enable sim-to-real transfer and use it to train policies for mug-in-cupholder and bowl-in-dishrack insertion tasks. We find our model NCF-v2, is capable of estimating extrinsic contacts in the real-world. Furthermore, our insertion policy with NCF-v2 outperforms policies without it, achieving 33% higher success and 1.36x faster execution on mug-in-cupholder, and 13% higher success and 1.27x faster execution on bowl-in-dishrack.

Testing with randomly generated inputs (fuzzing) has gained significant traction due to its capacity to expose program vulnerabilities automatically. Fuzz testing campaigns generate large amounts of data, making them ideal for the application of machine learning (ML). Neural program smoothing (NPS), a specific family of ML-guided fuzzers, aims to use a neural network as a smooth approximation of the program target for new test case generation. In this paper, we conduct the most extensive evaluation of NPS fuzzers against standard gray-box fuzzers (>11 CPU years and >5.5 GPU years), and make the following contributions: (1) We find that the original performance claims for NPS fuzzers do not hold; a gap we relate to fundamental, implementation, and experimental limitations of prior works. (2) We contribute the first in-depth analysis of the contribution of machine learning and gradient-based mutations in NPS. (3) We implement Neuzz++, which shows that addressing the practical limitations of NPS fuzzers improves performance, but that standard gray-box fuzzers almost always surpass NPS-based fuzzers. (4) As a consequence, we propose new guidelines targeted at benchmarking fuzzing based on machine learning, and present MLFuzz, a platform with GPU access for easy and reproducible evaluation of ML-based fuzzers. Neuzz++, MLFuzz, and all our data are public.

Bayesian optimization (BO) is a popular black-box function optimization method, which makes sequential decisions based on a Bayesian model, typically a Gaussian process (GP), of the function. To ensure the quality of the model, transfer learning approaches have been developed to automatically design GP priors by learning from observations on "training" functions. These training functions are typically required to have the same domain as the "test" function (black-box function to be optimized). In this paper, we introduce MPHD, a model pre-training method on heterogeneous domains, which uses a neural net mapping from domain-specific contexts to specifications of hierarchical GPs. MPHD can be seamlessly integrated with BO to transfer knowledge across heterogeneous search spaces. Our theoretical and empirical results demonstrate the validity of MPHD and its superior performance on challenging black-box function optimization tasks.

This paper addresses the sensing space identification of arbitrarily shaped continuous antennas. In the context of holographic multiple-input multiple-output (MIMO), a.k.a. large intelligent surfaces, these antennas offer benefits such as super-directivity and near-field operability. The sensing space reveals two key aspects: (a) its dimension specifies the maximally achievable spatial degrees of freedom (DoFs), and (b) the finite basis spanning this space accurately describes the sampled field. Earlier studies focus on specific geometries, bringing forth the need for extendable analysis to real-world conformal antennas. Thus, we introduce a universal framework to determine the antenna sensing space, regardless of its shape. The findings underscore both spatial and spectral concentration of sampled fields to define a generic eigenvalue problem of Slepian concentration. Results show that this approach precisely estimates the DoFs of well-known geometries, and verify its flexible extension to conformal antennas.

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.

Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.

Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.

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