In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer from time-consuming per-shape optimization and inconsistent geometry. In contrast, certain works directly produce 3D information via fast network inferences, but their results are often of low quality and lack geometric details. To holistically improve the quality, consistency, and efficiency of image-to-3D tasks, we propose a cross-domain diffusion model that generates multi-view normal maps and the corresponding color images. To ensure consistency, we employ a multi-view cross-domain attention mechanism that facilitates information exchange across views and modalities. Lastly, we introduce a geometry-aware normal fusion algorithm that extracts high-quality surfaces from the multi-view 2D representations. Our extensive evaluations demonstrate that our method achieves high-quality reconstruction results, robust generalization, and reasonably good efficiency compared to prior works.
Predicting future frames of a video is challenging because it is difficult to learn the uncertainty of the underlying factors influencing their contents. In this paper, we propose a novel video prediction model, which has infinite-dimensional latent variables over the spatio-temporal domain. Specifically, we first decompose the video motion and content information, then take a neural stochastic differential equation to predict the temporal motion information, and finally, an image diffusion model autoregressively generates the video frame by conditioning on the predicted motion feature and the previous frame. The better expressiveness and stronger stochasticity learning capability of our model lead to state-of-the-art video prediction performances. As well, our model is able to achieve temporal continuous prediction, i.e., predicting in an unsupervised way the future video frames with an arbitrarily high frame rate. Our code is available at \url{//github.com/XiYe20/STDiffProject}.
In this work, we focus on exploring explicit fine-grained control of generative facial image editing, all while generating faithful and consistent personalized facial appearances. We identify the key challenge of this task as the exploration of disentangled conditional control in the generation process, and accordingly propose a novel diffusion-based framework, named DisControlFace, comprising two decoupled components. Specifically, we leverage an off-the-shelf diffusion reconstruction model as the backbone and freeze its pre-trained weights, which helps to reduce identity shift and recover editing-unrelated details of the input image. Furthermore, we construct a parallel control network that is compatible with the reconstruction backbone to generate spatial control conditions based on estimated explicit face parameters. Finally, we further reformulate the training pipeline into a masked-autoencoding form to effectively achieve disentangled training of our DisControlFace. Our DisControlNet can perform robust editing on any facial image through training on large-scale 2D in-the-wild portraits and also supports low-cost fine-tuning with few additional images to further learn diverse personalized priors of a specific person. Extensive experiments demonstrate that DisControlFace can generate realistic facial images corresponding to various face control conditions, while significantly improving the preservation of the personalized facial details.
Ranking and selection (R&S) aims to select the best alternative with the largest mean performance from a finite set of alternatives. Recently, considerable attention has turned towards the large-scale R&S problem which involves a large number of alternatives. Ideal large-scale R&S procedures should be sample optimal, i.e., the total sample size required to deliver an asymptotically non-zero probability of correct selection (PCS) grows at the minimal order (linear order) in the number of alternatives, $k$. Surprisingly, we discover that the na\"ive greedy procedure, which keeps sampling the alternative with the largest running average, performs strikingly well and appears sample optimal. To understand this discovery, we develop a new boundary-crossing perspective and prove that the greedy procedure is sample optimal for the scenarios where the best mean maintains at least a positive constant away from all other means as $k$ increases. We further show that the derived PCS lower bound is asymptotically tight for the slippage configuration of means with a common variance. For other scenarios, we consider the probability of good selection and find that the result depends on the growth behavior of the number of good alternatives: if it remains bounded as $k$ increases, the sample optimality still holds; otherwise, the result may change. Moreover, we propose the explore-first greedy procedures by adding an exploration phase to the greedy procedure. The procedures are proven to be sample optimal and consistent under the same assumptions. Last, we numerically investigate the performance of our greedy procedures in solving large-scale R&S problems.
In this paper, we present two novel Asymptotic-Preserving Neural Networks (APNNs) for tackling multiscale time-dependent kinetic problems, encompassing the linear transport equation and Bhatnagar-Gross-Krook (BGK) equation with diffusive scaling. Our primary objective is to devise efficient and accurate APNN approaches for resolving multiscale kinetic equations. We have established a neural network based on even-odd decomposition and concluded that enforcing the initial condition for the linear transport equation with inflow boundary conditions is crucial. This APNN method based on even-odd parity relaxes the stringent conservation prerequisites while concurrently introducing an auxiliary deep neural network. Additionally, we have incorporated the conservation laws of mass, momentum, and energy for the Boltzmann-BGK equation into the APNN framework by enforcing exact boundary conditions. This is our second contribution. The most notable finding of this study is that approximating the zeroth, first and second moments of the particle density distribution is simpler than the distribution itself. Furthermore, a compelling phenomenon in the training process is that the convergence of density is swifter than that of momentum and energy. Finally, we investigate several benchmark problems to demonstrate the efficacy of our proposed APNN methods.
In this paper, we introduce a novel fine-tuning technique for language models, which involves incorporating symmetric noise into the embedding process. This method aims to enhance the model's function by more stringently regulating its local curvature, demonstrating superior performance over the current method, NEFTune. When fine-tuning the LLaMA-2-7B model using Alpaca, standard techniques yield a 29.79% score on AlpacaEval. However, our approach, SymNoise, increases this score significantly to 69.04%, using symmetric noisy embeddings. This is a 6.7% improvement over the state-of-the-art method, NEFTune~(64.69%). Furthermore, when tested on various models and stronger baseline instruction datasets, such as Evol-Instruct, ShareGPT, OpenPlatypus, SymNoise consistently outperforms NEFTune. The current literature, including NEFTune, has underscored the importance of more in-depth research into the application of noise-based strategies in the fine-tuning of language models. Our approach, SymNoise, is another significant step towards this direction, showing notable improvement over the existing state-of-the-art method.
In this paper, we present ECSIC, a novel learned method for stereo image compression. Our proposed method compresses the left and right images in a joint manner by exploiting the mutual information between the images of the stereo image pair using a novel stereo cross attention (SCA) module and two stereo context modules. The SCA module performs cross-attention restricted to the corresponding epipolar lines of the two images and processes them in parallel. The stereo context modules improve the entropy estimation of the second encoded image by using the first image as a context. We conduct an extensive ablation study demonstrating the effectiveness of the proposed modules and a comprehensive quantitative and qualitative comparison with existing methods. ECSIC achieves state-of-the-art performance in stereo image compression on the two popular stereo image datasets Cityscapes and InStereo2k while allowing for fast encoding and decoding.
Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.
3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation usage, as users cannot view, render and edit the resulting 3D content from a full range. To address these challenges, we introduce HyperDreamer with several key designs and appealing properties: 1) Viewable: 360 degree mesh modeling with high-resolution textures enables the creation of visually compelling 3D models from a full range of observation points. 2) Renderable: Fine-grained semantic segmentation and data-driven priors are incorporated as guidance to learn reasonable albedo, roughness, and specular properties of the materials, enabling semantic-aware arbitrary material estimation. 3) Editable: For a generated model or their own data, users can interactively select any region via a few clicks and efficiently edit the texture with text-based guidance. Extensive experiments demonstrate the effectiveness of HyperDreamer in modeling region-aware materials with high-resolution textures and enabling user-friendly editing. We believe that HyperDreamer holds promise for advancing 3D content creation and finding applications in various domains.
Synthesizing multi-view 3D from one single image is a significant and challenging task. For this goal, Zero-1-to-3 methods aim to extend a 2D latent diffusion model to the 3D scope. These approaches generate the target-view image with a single-view source image and the camera pose as condition information. However, the one-to-one manner adopted in Zero-1-to-3 incurs challenges for building geometric and visual consistency across views, especially for complex objects. We propose a cascade generation framework constructed with two Zero-1-to-3 models, named Cascade-Zero123, to tackle this issue, which progressively extracts 3D information from the source image. Specifically, a self-prompting mechanism is designed to generate several nearby views at first. These views are then fed into the second-stage model along with the source image as generation conditions. With self-prompted multiple views as the supplementary information, our Cascade-Zero123 generates more highly consistent novel-view images than Zero-1-to-3. The promotion is significant for various complex and challenging scenes, involving insects, humans, transparent objects, and stacked multiple objects etc. The project page is at //cascadezero123.github.io/.
We introduce X-Adapter, a universal upgrader to enable the pretrained plug-and-play modules (e.g., ControlNet, LoRA) to work directly with the upgraded text-to-image diffusion model (e.g., SDXL) without further retraining. We achieve this goal by training an additional network to control the frozen upgraded model with the new text-image data pairs. In detail, X-Adapter keeps a frozen copy of the old model to preserve the connectors of different plugins. Additionally, X-Adapter adds trainable mapping layers that bridge the decoders from models of different versions for feature remapping. The remapped features will be used as guidance for the upgraded model. To enhance the guidance ability of X-Adapter, we employ a null-text training strategy for the upgraded model. After training, we also introduce a two-stage denoising strategy to align the initial latents of X-Adapter and the upgraded model. Thanks to our strategies, X-Adapter demonstrates universal compatibility with various plugins and also enables plugins of different versions to work together, thereby expanding the functionalities of diffusion community. To verify the effectiveness of the proposed method, we conduct extensive experiments and the results show that X-Adapter may facilitate wider application in the upgraded foundational diffusion model.