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This paper presents a new technique for learning category-level manipulation from raw RGB-D videos of task demonstrations, with no manual labels or annotations. Category-level learning aims to acquire skills that can be generalized to new objects, with geometries and textures that are different from the ones of the objects used in the demonstrations. We address this problem by first viewing both grasping and manipulation as special cases of tool use, where a tool object is moved to a sequence of key-poses defined in a frame of reference of a target object. Tool and target objects, along with their key-poses, are predicted using a dynamic graph convolutional neural network that takes as input an automatically segmented depth and color image of the entire scene. Empirical results on object manipulation tasks with a real robotic arm show that the proposed network can efficiently learn from real visual demonstrations to perform the tasks on novel objects within the same category, and outperforms alternative approaches.

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Language-based environment manipulation requires agents to manipulate the environment following natural language instructions, which is challenging due to the huge space of the environments. To address this challenge, various approaches have been proposed in recent work. Although these approaches work well for their intended environments, they are difficult to generalize across environments. In this work, we propose LEMON, a general framework for language-based environment manipulation tasks. Specifically, we first specify a task-agnostic approach for language-based environment manipulation tasks, which can deal with various environments using the same generative language model. Then we propose an execution-guided pre-training strategy to inject prior knowledge of environments to the language model with a pure synthetic pre-training corpus. Experimental results on tasks including Alchemy, Scene, Tangrams, ProPara and Recipes demonstrate the effectiveness of LEMON: it achieves new state-of-the-art results on four of the tasks, and the execution-guided pre-training strategy brings remarkable improvements on all experimental tasks.

We present a unified and compact representation for object rendering, 3D reconstruction, and grasp pose prediction that can be inferred from a single image within a few seconds. We achieve this by leveraging recent advances in the Neural Radiance Field (NeRF) literature that learn category-level priors and fine-tune on novel objects with minimal data and time. Our insight is that we can learn a compact shape representation and extract meaningful additional information from it, such as grasping poses. We believe this to be the first work to retrieve grasping poses directly from a NeRF-based representation using a single viewpoint (RGB-only), rather than going through a secondary network and/or representation. When compared to prior art, our method is two to three orders of magnitude smaller while achieving comparable performance at view reconstruction and grasping. Accompanying our method, we also propose a new dataset of rendered shoes for training a sim-2-real NeRF method with grasping poses for different widths of grippers.

6D pose estimation of textureless objects is a valuable but challenging task for many robotic applications. In this work, we propose a framework to address this challenge using only RGB images acquired from multiple viewpoints. The core idea of our approach is to decouple 6D pose estimation into a sequential two-step process, first estimating the 3D translation and then the 3D rotation of each object. This decoupled formulation first resolves the scale and depth ambiguities in single RGB images, and uses these estimates to accurately identify the object orientation in the second stage, which is greatly simplified with an accurate scale estimate. Moreover, to accommodate the multi-modal distribution present in rotation space, we develop an optimization scheme that explicitly handles object symmetries and counteracts measurement uncertainties. In comparison to the state-of-the-art multi-view approach, we demonstrate that the proposed approach achieves substantial improvements on a challenging 6D pose estimation dataset for textureless objects.

Current deep learning methods for object recognition are purely data-driven and require a large number of training samples to achieve good results. Due to their sole dependence on image data, these methods tend to fail when confronted with new environments where even small deviations occur. Human perception, however, has proven to be significantly more robust to such distribution shifts. It is assumed that their ability to deal with unknown scenarios is based on extensive incorporation of contextual knowledge. Context can be based either on object co-occurrences in a scene or on memory of experience. In accordance with the human visual cortex which uses context to form different object representations for a seen image, we propose an approach that enhances deep learning methods by using external contextual knowledge encoded in a knowledge graph. Therefore, we extract different contextual views from a generic knowledge graph, transform the views into vector space and infuse it into a DNN. We conduct a series of experiments to investigate the impact of different contextual views on the learned object representations for the same image dataset. The experimental results provide evidence that the contextual views influence the image representations in the DNN differently and therefore lead to different predictions for the same images. We also show that context helps to strengthen the robustness of object recognition models for out-of-distribution images, usually occurring in transfer learning tasks or real-world scenarios.

Image segmentation is a key topic in image processing and computer vision with applications such as scene understanding, medical image analysis, robotic perception, video surveillance, augmented reality, and image compression, among many others. Various algorithms for image segmentation have been developed in the literature. Recently, due to the success of deep learning models in a wide range of vision applications, there has been a substantial amount of works aimed at developing image segmentation approaches using deep learning models. In this survey, we provide a comprehensive review of the literature at the time of this writing, covering a broad spectrum of pioneering works for semantic and instance-level segmentation, including fully convolutional pixel-labeling networks, encoder-decoder architectures, multi-scale and pyramid based approaches, recurrent networks, visual attention models, and generative models in adversarial settings. We investigate the similarity, strengths and challenges of these deep learning models, examine the most widely used datasets, report performances, and discuss promising future research directions in this area.

Deep learning methods for graphs achieve remarkable performance on many node-level and graph-level prediction tasks. However, despite the proliferation of the methods and their success, prevailing Graph Neural Networks (GNNs) neglect subgraphs, rendering subgraph prediction tasks challenging to tackle in many impactful applications. Further, subgraph prediction tasks present several unique challenges, because subgraphs can have non-trivial internal topology, but also carry a notion of position and external connectivity information relative to the underlying graph in which they exist. Here, we introduce SUB-GNN, a subgraph neural network to learn disentangled subgraph representations. In particular, we propose a novel subgraph routing mechanism that propagates neural messages between the subgraph's components and randomly sampled anchor patches from the underlying graph, yielding highly accurate subgraph representations. SUB-GNN specifies three channels, each designed to capture a distinct aspect of subgraph structure, and we provide empirical evidence that the channels encode their intended properties. We design a series of new synthetic and real-world subgraph datasets. Empirical results for subgraph classification on eight datasets show that SUB-GNN achieves considerable performance gains, outperforming strong baseline methods, including node-level and graph-level GNNs, by 12.4% over the strongest baseline. SUB-GNN performs exceptionally well on challenging biomedical datasets when subgraphs have complex topology and even comprise multiple disconnected components.

Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

Few-shot learning aims to learn novel categories from very few samples given some base categories with sufficient training samples. The main challenge of this task is the novel categories are prone to dominated by color, texture, shape of the object or background context (namely specificity), which are distinct for the given few training samples but not common for the corresponding categories (see Figure 1). Fortunately, we find that transferring information of the correlated based categories can help learn the novel concepts and thus avoid the novel concept being dominated by the specificity. Besides, incorporating semantic correlations among different categories can effectively regularize this information transfer. In this work, we represent the semantic correlations in the form of structured knowledge graph and integrate this graph into deep neural networks to promote few-shot learning by a novel Knowledge Graph Transfer Network (KGTN). Specifically, by initializing each node with the classifier weight of the corresponding category, a propagation mechanism is learned to adaptively propagate node message through the graph to explore node interaction and transfer classifier information of the base categories to those of the novel ones. Extensive experiments on the ImageNet dataset show significant performance improvement compared with current leading competitors. Furthermore, we construct an ImageNet-6K dataset that covers larger scale categories, i.e, 6,000 categories, and experiments on this dataset further demonstrate the effectiveness of our proposed model.

Generating texts which express complex ideas spanning multiple sentences requires a structured representation of their content (document plan), but these representations are prohibitively expensive to manually produce. In this work, we address the problem of generating coherent multi-sentence texts from the output of an information extraction system, and in particular a knowledge graph. Graphical knowledge representations are ubiquitous in computing, but pose a significant challenge for text generation techniques due to their non-hierarchical nature, collapsing of long-distance dependencies, and structural variety. We introduce a novel graph transforming encoder which can leverage the relational structure of such knowledge graphs without imposing linearization or hierarchical constraints. Incorporated into an encoder-decoder setup, we provide an end-to-end trainable system for graph-to-text generation that we apply to the domain of scientific text. Automatic and human evaluations show that our technique produces more informative texts which exhibit better document structure than competitive encoder-decoder methods.

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