Estimating the distance of objects is a safety-critical task for autonomous driving. Focusing on short-range objects, existing methods and datasets neglect the equally important long-range objects. In this paper, we introduce a challenging and under-explored task, which we refer to as Long-Range Distance Estimation, as well as two datasets to validate new methods developed for this task. We then proposeR4D, the first framework to accurately estimate the distance of long-range objects by using references with known distances in the scene. Drawing inspiration from human perception, R4D builds a graph by connecting a target object to all references. An edge in the graph encodes the relative distance information between a pair of target and reference objects. An attention module is then used to weigh the importance of reference objects and combine them into one target object distance prediction. Experiments on the two proposed datasets demonstrate the effectiveness and robustness of R4D by showing significant improvements compared to existing baselines. We are looking to make the proposed dataset, Waymo OpenDataset - Long-Range Labels, available publicly at waymo.com/open/download.
Recent work achieved impressive progress towards joint reconstruction of hands and manipulated objects from monocular color images. Existing methods focus on two alternative representations in terms of either parametric meshes or signed distance fields (SDFs). On one side, parametric models can benefit from prior knowledge at the cost of limited shape deformations and mesh resolutions. Mesh models, hence, may fail to precisely reconstruct details such as contact surfaces of hands and objects. SDF-based methods, on the other side, can represent arbitrary details but are lacking explicit priors. In this work we aim to improve SDF models using priors provided by parametric representations. In particular, we propose a joint learning framework that disentangles the pose and the shape. We obtain hand and object poses from parametric models and use them to align SDFs in 3D space. We show that such aligned SDFs better focus on reconstructing shape details and improve reconstruction accuracy both for hands and objects. We evaluate our method and demonstrate significant improvements over the state of the art on the challenging ObMan and DexYCB benchmarks.
Existing self-supervised monocular depth estimation methods can get rid of expensive annotations and achieve promising results. However, these methods suffer from severe performance degradation when directly adopting a model trained on a fixed resolution to evaluate at other different resolutions. In this paper, we propose a resolution adaptive self-supervised monocular depth estimation method (RA-Depth) by learning the scale invariance of the scene depth. Specifically, we propose a simple yet efficient data augmentation method to generate images with arbitrary scales for the same scene. Then, we develop a dual high-resolution network that uses the multi-path encoder and decoder with dense interactions to aggregate multi-scale features for accurate depth inference. Finally, to explicitly learn the scale invariance of the scene depth, we formulate a cross-scale depth consistency loss on depth predictions with different scales. Extensive experiments on the KITTI, Make3D and NYU-V2 datasets demonstrate that RA-Depth not only achieves state-of-the-art performance, but also exhibits a good ability of resolution adaptation.
Referring video object segmentation aims to segment the object referred by a given language expression. Existing works typically require compressed video bitstream to be decoded to RGB frames before being segmented, which increases computation and storage requirements and ultimately slows the inference down. This may hamper its application in real-world computing resource limited scenarios, such as autonomous cars and drones. To alleviate this problem, in this paper, we explore the referring object segmentation task on compressed videos, namely on the original video data flow. Besides the inherent difficulty of the video referring object segmentation task itself, obtaining discriminative representation from compressed video is also rather challenging. To address this problem, we propose a multi-attention network which consists of dual-path dual-attention module and a query-based cross-modal Transformer module. Specifically, the dual-path dual-attention module is designed to extract effective representation from compressed data in three modalities, i.e., I-frame, Motion Vector and Residual. The query-based cross-modal Transformer firstly models the correlation between linguistic and visual modalities, and then the fused multi-modality features are used to guide object queries to generate a content-aware dynamic kernel and to predict final segmentation masks. Different from previous works, we propose to learn just one kernel, which thus removes the complicated post mask-matching procedure of existing methods. Extensive promising experimental results on three challenging datasets show the effectiveness of our method compared against several state-of-the-art methods which are proposed for processing RGB data. Source code is available at: //github.com/DexiangHong/MANet.
Measuring the perception of visual content is a long-standing problem in computer vision. Many mathematical models have been developed to evaluate the look or quality of an image. Despite the effectiveness of such tools in quantifying degradations such as noise and blurriness levels, such quantification is loosely coupled with human language. When it comes to more abstract perception about the feel of visual content, existing methods can only rely on supervised models that are explicitly trained with labeled data collected via laborious user study. In this paper, we go beyond the conventional paradigms by exploring the rich visual language prior encapsulated in Contrastive Language-Image Pre-training (CLIP) models for assessing both the quality perception (look) and abstract perception (feel) of images in a zero-shot manner. In particular, we discuss effective prompt designs and show an effective prompt pairing strategy to harness the prior. We also provide extensive experiments on controlled datasets and Image Quality Assessment (IQA) benchmarks. Our results show that CLIP captures meaningful priors that generalize well to different perceptual assessments. Code will be avaliable at //github.com/IceClear/CLIP-IQA.
Furnishing and rendering indoor scenes has been a long-standing task for interior design, where artists create a conceptual design for the space, build a 3D model of the space, decorate, and then perform rendering. Although the task is important, it is tedious and requires tremendous effort. In this paper, we introduce a new problem of domain-specific indoor scene image synthesis, namely neural scene decoration. Given a photograph of an empty indoor space and a list of decorations with layout determined by user, we aim to synthesize a new image of the same space with desired furnishing and decorations. Neural scene decoration can be applied to create conceptual interior designs in a simple yet effective manner. Our attempt to this research problem is a novel scene generation architecture that transforms an empty scene and an object layout into a realistic furnished scene photograph. We demonstrate the performance of our proposed method by comparing it with conditional image synthesis baselines built upon prevailing image translation approaches both qualitatively and quantitatively. We conduct extensive experiments to further validate the plausibility and aesthetics of our generated scenes. Our implementation is available at \url{//github.com/hkust-vgd/neural_scene_decoration}.
Subsequence anomaly detection in long sequences is an important problem with applications in a wide range of domains. However, the approaches proposed so far in the literature have severe limitations: they either require prior domain knowledge used to design the anomaly discovery algorithms, or become cumbersome and expensive to use in situations with recurrent anomalies of the same type. In this work, we address these problems, and propose an unsupervised method suitable for domain agnostic subsequence anomaly detection. Our method, Series2Graph, is based on a graph representation of a novel low-dimensionality embedding of subsequences. Series2Graph needs neither labeled instances (like supervised techniques) nor anomaly-free data (like zero-positive learning techniques), and identifies anomalies of varying lengths. The experimental results, on the largest set of synthetic and real datasets used to date, demonstrate that the proposed approach correctly identifies single and recurrent anomalies without any prior knowledge of their characteristics, outperforming by a large margin several competing approaches in accuracy, while being up to orders of magnitude faster. This paper has appeared in VLDB 2020.
Negative sequential pattern mining (SPM) is an important SPM research topic. Unlike positive SPM, negative SPM can discover events that should have occurred but have not occurred, and it can be used for financial risk management and fraud detection. However, existing methods generally ignore the repetitions of the pattern and do not consider gap constraints, which can lead to mining results containing a large number of patterns that users are not interested in. To solve this problem, this paper discovers frequent one-off negative sequential patterns (ONPs). This problem has the following two characteristics. First, the support is calculated under the one-off condition, which means that any character in the sequence can only be used once at most. Second, the gap constraint can be given by the user. To efficiently mine patterns, this paper proposes the ONP-Miner algorithm, which employs depth-first and backtracking strategies to calculate the support. Therefore, ONP-Miner can effectively avoid creating redundant nodes and parent-child relationships. Moreover, to effectively reduce the number of candidate patterns, ONP-Miner uses pattern join and pruning strategies to generate and further prune the candidate patterns, respectively. Experimental results show that ONP-Miner not only improves the mining efficiency, but also has better mining performance than the state-of-the-art algorithms. More importantly, ONP mining can find more interesting patterns in traffic volume data to predict future traffic.
This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to sequentially update a set of latent variables, e.g., pose, shape, and appearance, of the generative model until the generated image best agrees with the observation. However, convergence and efficiency are two challenges of this inference procedure. In this paper, we take a deeper look at the inference of analysis-by-synthesis from the perspective of visual navigation, and investigate what is a good navigation policy for this specific task. We evaluate three different strategies, including gradient descent, reinforcement learning and imitation learning, via thorough comparisons in terms of convergence, robustness and efficiency. Moreover, we show that a simple hybrid approach leads to an effective and efficient solution. We further compare these strategies to state-of-the-art methods, and demonstrate superior performance on synthetic and real-world datasets leveraging off-the-shelf pose-aware generative models.
Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the challenging interacting hand pose estimation task and estimate the pose of each hand separately. In this way, it is straightforward to take advantage of the latest research progress on the single-hand pose estimation system. However, hand pose estimation in interacting scenarios is very challenging, due to (1) severe hand-hand occlusion and (2) ambiguity caused by the homogeneous appearance of hands. To tackle these two challenges, we propose a novel Hand De-occlusion and Removal (HDR) framework to perform hand de-occlusion and distractor removal. We also propose the first large-scale synthetic amodal hand dataset, termed Amodal InterHand Dataset (AIH), to facilitate model training and promote the development of the related research. Experiments show that the proposed method significantly outperforms previous state-of-the-art interacting hand pose estimation approaches. Codes and data are available at //github.com/MengHao666/HDR.
Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).