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In centralized multi-agent systems, often modeled as multi-agent partially observable Markov decision processes (MPOMDPs), the action and observation spaces grow exponentially with the number of agents, making the value and belief state estimation of single-agent online planning ineffective. Prior work partially tackles value estimation by exploiting the inherent structure of multi-agent settings via so-called coordination graphs. Additionally, belief state estimation has been improved by incorporating the likelihood of observations into the approximation. However, the challenges of value estimation and state estimation have only been tackled individually, which prevents these methods from scaling to many agents. Therefore, we address these challenges simultaneously. First, we introduce weighted particle filtering to sample-based online planners in MPOMDPs. Second, we present a scalable approximation of the belief state. Third, we bring an approach that exploits the typical locality of agent interactions to novel online planning algorithms for MPOMDPs operating on a so-called sparse particle filter belief tree. Our algorithms show competitive performance for settings with only a few agents and outperform state-of-the-art algorithms on benchmarks with many agents.

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With the rapid development of large models, the need for data has become increasingly crucial. Especially in 3D object detection, costly manual annotations have hindered further advancements. To reduce the burden of annotation, we study the problem of achieving 3D object detection solely based on 2D annotations. Thanks to advanced 3D reconstruction techniques, it is now feasible to reconstruct the overall static 3D scene. However, extracting precise object-level annotations from the entire scene and generalizing these limited annotations to the entire scene remain challenges. In this paper, we introduce a novel paradigm called BA$^2$-Det, encompassing pseudo label generation and multi-stage generalization. We devise the DoubleClustering algorithm to obtain object clusters from reconstructed scene-level points, and further enhance the model's detection capabilities by developing three stages of generalization: progressing from complete to partial, static to dynamic, and close to distant. Experiments conducted on the large-scale Waymo Open Dataset show that the performance of BA$^2$-Det is on par with the fully-supervised methods using 10% annotations. Additionally, using large raw videos for pretraining,BA$^2$-Det can achieve a 20% relative improvement on the KITTI dataset. The method also has great potential for detecting open-set 3D objects in complex scenes. Project page: //ba2det.site.

In social recommender systems, it is crucial that the recommendation models provide equitable visibility for different demographic groups, such as gender or race. Most existing research has addressed this problem by only studying individual static snapshots of networks that typically change over time. To address this gap, we study the evolution of recommendation fairness over time and its relation to dynamic network properties. We examine three real-world dynamic networks by evaluating the fairness of six recommendation algorithms and analyzing the association between fairness and network properties over time. We further study how interventions on network properties influence fairness by examining counterfactual scenarios with alternative evolution outcomes and differing network properties. Our results on empirical datasets suggest that recommendation fairness improves over time, regardless of the recommendation method. We also find that two network properties, minority ratio, and homophily ratio, exhibit stable correlations with fairness over time. Our counterfactual study further suggests that an extreme homophily ratio potentially contributes to unfair recommendations even with a balanced minority ratio. Our work provides insights into the evolution of fairness within dynamic networks in social science. We believe that our findings will help system operators and policymakers to better comprehend the implications of temporal changes and interventions targeting fairness in social networks.

In safety-critical domains like automated driving (AD), errors by the object detector may endanger pedestrians and other vulnerable road users (VRU). As common evaluation metrics are not an adequate safety indicator, recent works employ approaches to identify safety-critical VRU and back-annotate the risk to the object detector. However, those approaches do not consider the safety factor in the deep neural network (DNN) training process. Thus, state-of-the-art DNN penalizes all misdetections equally irrespective of their criticality. Subsequently, to mitigate the occurrence of critical failure cases, i.e., false negatives, a safety-aware training strategy might be required to enhance the detection performance for critical pedestrians. In this paper, we propose a novel safety-aware loss variation that leverages the estimated per-pedestrian criticality scores during training. We exploit the reachability set-based time-to-collision (TTC-RSB) metric from the motion domain along with distance information to account for the worst-case threat quantifying the criticality. Our evaluation results using RetinaNet and FCOS on the nuScenes dataset demonstrate that training the models with our safety-aware loss function mitigates the misdetection of critical pedestrians without sacrificing performance for the general case, i.e., pedestrians outside the safety-critical zone.

Contextual Markov decision processes (CMDPs) describe a class of reinforcement learning problems in which the transition kernels and reward functions can change over time with different MDPs indexed by a context variable. While CMDPs serve as an important framework to model many real-world applications with time-varying environments, they are largely unexplored from theoretical perspective. In this paper, we study CMDPs under two linear function approximation models: Model I with context-varying representations and common linear weights for all contexts; and Model II with common representations for all contexts and context-varying linear weights. For both models, we propose novel model-based algorithms and show that they enjoy guaranteed $\epsilon$-suboptimality gap with desired polynomial sample complexity. In particular, instantiating our result for the first model to the tabular CMDP improves the existing result by removing the reachability assumption. Our result for the second model is the first-known result for such a type of function approximation models. Comparison between our results for the two models further indicates that having context-varying features leads to much better sample efficiency than having common representations for all contexts under linear CMDPs.

The nominal transition systems (NTSs) of Parrow et al. describe the operational semantics of nominal process calculi. We study NTSs in terms of the nominal residual transition systems (NRTSs) that we introduce. We provide rule formats for the specifications of NRTSs that ensure that the associated NRTS is an NTS and apply them to the operational specification of the early pi-calculus. Our study stems from the recent Nominal SOS of Cimini et al. and from earlier works in nominal sets and nominal logic by Gabbay, Pitts and their collaborators.

The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.

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