Video moment retrieval and highlight detection have received attention in the current era of video content proliferation, aiming to localize moments and estimate clip relevances based on user-specific queries. Given that the video content is continuous in time, there is often a lack of clear boundaries between temporal events in a video. This boundary ambiguity makes it challenging for the model to learn text-video clip correspondences, resulting in the subpar performance of existing methods in predicting target segments. To alleviate this problem, we propose to solve the two tasks jointly from the perspective of denoising generation. Moreover, the target boundary can be localized clearly by iterative refinement from coarse to fine. Specifically, a novel framework, DiffusionVMR, is proposed to redefine the two tasks as a unified conditional denoising generation process by combining the diffusion model. During training, Gaussian noise is added to corrupt the ground truth, with noisy candidates produced as input. The model is trained to reverse this noise addition process. In the inference phase, DiffusionVMR initiates directly from Gaussian noise and progressively refines the proposals from the noise to the meaningful output. Notably, the proposed DiffusionVMR inherits the advantages of diffusion models that allow for iteratively refined results during inference, enhancing the boundary transition from coarse to fine. Furthermore, the training and inference of DiffusionVMR are decoupled. An arbitrary setting can be used in DiffusionVMR during inference without consistency with the training phase. Extensive experiments conducted on five widely-used benchmarks (i.e., QVHighlight, Charades-STA, TACoS, YouTubeHighlights and TVSum) across two tasks (moment retrieval and/or highlight detection) demonstrate the effectiveness and flexibility of the proposed DiffusionVMR.
Automatically generating UI code from webpage design visions can significantly alleviate the burden of developers, enabling beginner developers or designers to directly generate Web pages from design diagrams. Currently, prior research has accomplished the objective of generating UI code from rudimentary design visions or sketches through designing deep neural networks. Inspired by the groundbreaking advancements achieved by Multimodal Large Language Models (MLLMs), the automatic generation of UI code from high-fidelity design images is now emerging as a viable possibility. Nevertheless, our investigation reveals that existing MLLMs are hampered by the scarcity of authentic, high-quality, and large-scale datasets, leading to unsatisfactory performance in automated UI code generation. To mitigate this gap, we present a novel dataset, termed VISION2UI, extracted from real-world scenarios, augmented with comprehensive layout information, tailored specifically for finetuning MLLMs in UI code generation. Specifically, this dataset is derived through a series of operations, encompassing collecting, cleaning, and filtering of the open-source Common Crawl dataset. In order to uphold its quality, a neural scorer trained on labeled samples is utilized to refine the data, retaining higher-quality instances. Ultimately, this process yields a dataset comprising 2,000 (Much more is coming soon) parallel samples encompassing design visions and UI code. The dataset is available at //huggingface.co/datasets/xcodemind/vision2ui.
Effective editing of personal content holds a pivotal role in enabling individuals to express their creativity, weaving captivating narratives within their visual stories, and elevate the overall quality and impact of their visual content. Therefore, in this work, we introduce SwapAnything, a novel framework that can swap any objects in an image with personalized concepts given by the reference, while keeping the context unchanged. Compared with existing methods for personalized subject swapping, SwapAnything has three unique advantages: (1) precise control of arbitrary objects and parts rather than the main subject, (2) more faithful preservation of context pixels, (3) better adaptation of the personalized concept to the image. First, we propose targeted variable swapping to apply region control over latent feature maps and swap masked variables for faithful context preservation and initial semantic concept swapping. Then, we introduce appearance adaptation, to seamlessly adapt the semantic concept into the original image in terms of target location, shape, style, and content during the image generation process. Extensive results on both human and automatic evaluation demonstrate significant improvements of our approach over baseline methods on personalized swapping. Furthermore, SwapAnything shows its precise and faithful swapping abilities across single object, multiple objects, partial object, and cross-domain swapping tasks. SwapAnything also achieves great performance on text-based swapping and tasks beyond swapping such as object insertion.
Video localization tasks aim to temporally locate specific instances in videos, including temporal action localization (TAL), sound event detection (SED) and audio-visual event localization (AVEL). Existing methods over-specialize on each task, overlooking the fact that these instances often occur in the same video to form the complete video content. In this work, we present UniAV, a Unified Audio-Visual perception network, to achieve joint learning of TAL, SED and AVEL tasks for the first time. UniAV can leverage diverse data available in task-specific datasets, allowing the model to learn and share mutually beneficial knowledge across tasks and modalities. To tackle the challenges posed by substantial variations in datasets (size/domain/duration) and distinct task characteristics, we propose to uniformly encode visual and audio modalities of all videos to derive generic representations, while also designing task-specific experts to capture unique knowledge for each task. Besides, we develop a unified language-aware classifier by utilizing a pre-trained text encoder, enabling the model to flexibly detect various types of instances and previously unseen ones by simply changing prompts during inference. UniAV outperforms its single-task counterparts by a large margin with fewer parameters, achieving on-par or superior performances compared to state-of-the-art task-specific methods across ActivityNet 1.3, DESED and UnAV-100 benchmarks.
In recent years, the development of pre-trained language models (PLMs) has gained momentum, showcasing their capacity to transcend linguistic barriers and facilitate knowledge transfer across diverse languages. However, this progress has predominantly bypassed the inclusion of very-low resource languages, creating a notable void in the multilingual landscape. This paper addresses this gap by introducing four tailored PLMs specifically finetuned for Angolan languages, employing a Multilingual Adaptive Fine-tuning (MAFT) approach. In this paper, we survey the role of informed embedding initialization and synthetic data in enhancing the performance of MAFT models in downstream tasks. We improve baseline over SOTA AfroXLMR-base (developed through MAFT) and OFA (an effective embedding initialization) by 12.3 and 3.8 points respectively.
Temporal video grounding (TVG) is a critical task in video content understanding. Despite significant advancements, existing methods often limit in capturing the fine-grained relationships between multimodal inputs and the high computational costs with processing long video sequences. To address these limitations, we introduce a novel SpikeMba: multi-modal spiking saliency mamba for temporal video grounding. In our work, we integrate the Spiking Neural Networks (SNNs) and state space models (SSMs) to capture the fine-grained relationships of multimodal features effectively. Specifically, we introduce the relevant slots to enhance the model's memory capabilities, enabling a deeper contextual understanding of video sequences. The contextual moment reasoner leverages these slots to maintain a balance between contextual information preservation and semantic relevance exploration. Simultaneously, the spiking saliency detector capitalizes on the unique properties of SNNs to accurately locate salient proposals. Our experiments demonstrate the effectiveness of SpikeMba, which consistently outperforms state-of-the-art methods across mainstream benchmarks.
In recent years, short video platforms have gained widespread popularity, making the quality of video recommendations crucial for retaining users. Existing recommendation systems primarily rely on behavioral data, which faces limitations when inferring user preferences due to issues such as data sparsity and noise from accidental interactions or personal habits. To address these challenges and provide a more comprehensive understanding of user affective experience and cognitive activity, we propose EEG-SVRec, the first EEG dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation. The study involves 30 participants and collects 3,657 interactions, offering a rich dataset that can be used for a deeper exploration of user preference and cognitive activity. By incorporating selfassessment techniques and real-time, low-cost EEG signals, we offer a more detailed understanding user affective experiences (valence, arousal, immersion, interest, visual and auditory) and the cognitive mechanisms behind their behavior. We establish benchmarks for rating prediction by the recommendation algorithm, showing significant improvement with the inclusion of EEG signals. Furthermore, we demonstrate the potential of this dataset in gaining insights into the affective experience and cognitive activity behind user behaviors in recommender systems. This work presents a novel perspective for enhancing short video recommendation by leveraging the rich information contained in EEG signals and multidimensional affective engagement scores, paving the way for future research in short video recommendation systems.
We present a method to reconstruct indoor and outdoor static scene geometry and appearance from an omnidirectional video moving in a small circular sweep. This setting is challenging because of the small baseline and large depth ranges, making it difficult to find ray crossings. To better constrain the optimization, we estimate geometry as a signed distance field within a spherical binoctree data structure and use a complementary efficient tree traversal strategy based on a breadth-first search for sampling. Unlike regular grids or trees, the shape of this structure well-matches the camera setting, creating a better memory-quality trade-off. From an initial depth estimate, the binoctree is adaptively subdivided throughout the optimization; previous methods use a fixed depth that leaves the scene undersampled. In comparison with three neural optimization methods and two non-neural methods, ours shows decreased geometry error on average, especially in a detailed scene, while significantly reducing the required number of voxels to represent such details.
Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and apply a fine-tuning stage to refine the details. Extensive experiments demonstrate the superior efficiency and competitive generation quality of our proposed approach. Notably, DreamGaussian produces high-quality textured meshes in just 2 minutes from a single-view image, achieving approximately 10 times acceleration compared to existing methods.
Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments).
This paper introduces video domain generalization where most video classification networks degenerate due to the lack of exposure to the target domains of divergent distributions. We observe that the global temporal features are less generalizable, due to the temporal domain shift that videos from other unseen domains may have an unexpected absence or misalignment of the temporal relations. This finding has motivated us to solve video domain generalization by effectively learning the local-relation features of different timescales that are more generalizable, and exploiting them along with the global-relation features to maintain the discriminability. This paper presents the VideoDG framework with two technical contributions. The first is a new deep architecture named the Adversarial Pyramid Network, which improves the generalizability of video features by capturing the local-relation, global-relation, and cross-relation features progressively. On the basis of pyramid features, the second contribution is a new and robust approach of adversarial data augmentation that can bridge different video domains by improving the diversity and quality of augmented data. We construct three video domain generalization benchmarks in which domains are divided according to different datasets, different consequences of actions, or different camera views, respectively. VideoDG consistently outperforms the combinations of previous video classification models and existing domain generalization methods on all benchmarks.