Given a set of $n \geq 1$ unit disk robots in the Euclidean plane, we consider the fundamental problem of providing mutual visibility to them: the robots must reposition themselves to reach a configuration where they all see each other. This problem arises under obstructed visibility, where a robot cannot see another robot if there is a third robot on the straight line segment between them. This problem was solved by Sharma et al. [G. Sharma, R. Alsaedi, C. Busch, and S. Mukhopadhyay. The complete visibility problem for fat robots with lights. In Proceedings of the 19th International Conference on Distributed Computing and Networking, pages 1-4, 2018.] in the luminous robots model, where each robot is equipped with an externally visible light that can assume colors from a fixed set of colors, using 9 colors and $O(n)$ rounds. In this work, we present an algorithm that requires only 2 colors and $O(n)$ rounds. The number of colors is optimal since at least two colors are required for point robots [G.A. Di Luna, P. Flocchini, S.G. Chaudhuri, F. Poloni, N. Santoro, and G. Viglietta. Mutual visibility by luminous robots without collisions. Information and Computation, 254:392-418, 2017.].
In this work we study the topological properties of temporal hypergraphs. Hypergraphs provide a higher dimensional generalization of a graph that is capable of capturing multi-way connections. As such, they have become an integral part of network science. A common use of hypergraphs is to model events as hyperedges in which the event can involve many elements as nodes. This provides a more complete picture of the event, which is not limited by the standard dyadic connections of a graph. However, a common attribution to events is temporal information as an interval for when the event occurred. Consequently, a temporal hypergraph is born, which accurately captures both the temporal information of events and their multi-way connections. Common tools for studying these temporal hypergraphs typically capture changes in the underlying dynamics with summary statistics of snapshots sampled in a sliding window procedure. However, these tools do not characterize the evolution of hypergraph structure over time, nor do they provide insight on persistent components which are influential to the underlying system. To alleviate this need, we leverage zigzag persistence from the field of Topological Data Analysis (TDA) to study the change in topological structure of time-evolving hypergraphs. We apply our pipeline to both a cyber security and social network dataset and show how the topological structure of their temporal hypergraphs change and can be used to understand the underlying dynamics.
Spatio-temporal kriging is an important problem in web and social applications, such as Web or Internet of Things, where things (e.g., sensors) connected into a web often come with spatial and temporal properties. It aims to infer knowledge for (the things at) unobserved locations using the data from (the things at) observed locations during a given time period of interest. This problem essentially requires \emph{inductive learning}. Once trained, the model should be able to perform kriging for different locations including newly given ones, without retraining. However, it is challenging to perform accurate kriging results because of the heterogeneous spatial relations and diverse temporal patterns. In this paper, we propose a novel inductive graph representation learning model for spatio-temporal kriging. We first encode heterogeneous spatial relations between the unobserved and observed locations by their spatial proximity, functional similarity, and transition probability. Based on each relation, we accurately aggregate the information of most correlated observed locations to produce inductive representations for the unobserved locations, by jointly modeling their similarities and differences. Then, we design relation-aware gated recurrent unit (GRU) networks to adaptively capture the temporal correlations in the generated sequence representations for each relation. Finally, we propose a multi-relation attention mechanism to dynamically fuse the complex spatio-temporal information at different time steps from multiple relations to compute the kriging output. Experimental results on three real-world datasets show that our proposed model outperforms state-of-the-art methods consistently, and the advantage is more significant when there are fewer observed locations. Our code is available at //github.com/zhengchuanpan/INCREASE.
Learning the graphical structure of Bayesian networks is key to describing data-generating mechanisms in many complex applications but poses considerable computational challenges. Observational data can only identify the equivalence class of the directed acyclic graph underlying a Bayesian network model, and a variety of methods exist to tackle the problem. Under certain assumptions, the popular PC algorithm can consistently recover the correct equivalence class by reverse-engineering the conditional independence (CI) relationships holding in the variable distribution. The dual PC algorithm is a novel scheme to carry out the CI tests within the PC algorithm by leveraging the inverse relationship between covariance and precision matrices. By exploiting block matrix inversions we can simultaneously perform tests on partial correlations of complementary (or dual) conditioning sets. The multiple CI tests of the dual PC algorithm proceed by first considering marginal and full-order CI relationships and progressively moving to central-order ones. Simulation studies show that the dual PC algorithm outperforms the classic PC algorithm both in terms of run time and in recovering the underlying network structure, even in the presence of deviations from Gaussianity. Additionally, we show that the dual PC algorithm applies for Gaussian copula models, and demonstrate its performance in that setting.
We introduce and analyse approximate quantum secret sharing in a formal cryptographic setting, wherein a dealer encodes and distributes a quantum secret to players such that authorized structures (sets of subsets of players) can approximately reconstruct the quantum secret and omnipotent adversarial agents controlling non-authorized subsets of players are approximately denied the quantum secret. In particular, viewing the map encoding the quantum secret to shares for players in an authorized structure as a quantum channel, we show that approximate reconstructability of the quantum secret by these players is possible if and only if the information leakage, given in terms of a certain entanglement-assisted capacity of the complementary quantum channel to the players outside the structure and the environment, is small.
Environmental epidemiologic studies routinely utilize aggregate health outcomes to estimate effects of short-term (e.g., daily) exposures that are available at increasingly fine spatial resolutions. However, areal averages are typically used to derive population-level exposure, which cannot capture the spatial variation and individual heterogeneity in exposures that may occur within the spatial and temporal unit of interest (e.g., within day or ZIP code). We propose a general modeling approach to incorporate within-unit exposure heterogeneity in health analyses via exposure quantile functions. Furthermore, by viewing the exposure quantile function as a functional covariate, our approach provides additional flexibility in characterizing associations at different quantile levels. We apply the proposed approach to an analysis of air pollution and emergency department (ED) visits in Atlanta over four years. The analysis utilizes daily ZIP code-level distributions of personal exposures to four traffic-related ambient air pollutants simulated from the Stochastic Human Exposure and Dose Simulator. Our analyses find that effects of carbon monoxide on respiratory and cardiovascular disease ED visits are more pronounced with changes in lower quantiles of the population-level exposure. Software for implement is provided in the R package nbRegQF.
Multi-robot cooperative control has gained extensive research interest due to its wide applications in civil, security, and military domains. This paper proposes a cooperative control algorithm for multi-robot systems with general linear dynamics. The algorithm is based on distributed cooperative optimisation and output regulation, and it achieves global optimum by utilising only information shared among neighbouring robots. Technically, a high-level distributed optimisation algorithm for multi-robot systems is presented, which will serve as an optimal reference generator for each individual agent. Then, based on the distributed optimisation algorithm, an output regulation method is utilised to solve the optimal coordination problem for general linear dynamic systems. The convergence of the proposed algorithm is theoretically proved. Both numerical simulations and real-time physical robot experiments are conducted to validate the effectiveness of the proposed cooperative control algorithms.
This paper proposes a reconciliation of two different theories of information. The first, originally proposed in a lesser-known work by Claude Shannon, describes how the information content of channels can be described qualitatively, but still abstractly, in terms of information elements, i.e. equivalence relations over the data source domain. Shannon showed that these elements form a complete lattice, with the order expressing when one element is more informative than another. In the context of security and information flow this structure has been independently rediscovered several times, and used as a foundation for reasoning about information flow. The second theory of information is Dana Scott's domain theory, a mathematical framework for giving meaning to programs as continuous functions over a particular topology. Scott's partial ordering also represents when one element is more informative than another, but in the sense of computational progress, i.e. when one element is a more defined or evolved version of another. To give a satisfactory account of information flow in programs it is necessary to consider both theories together, to understand what information is conveyed by a program viewed as a channel (\`a la Shannon) but also by the definedness of its encoding (\`a la Scott). We combine these theories by defining the Lattice of Computable Information (LoCI), a lattice of preorders rather than equivalence relations. LoCI retains the rich lattice structure of Shannon's theory, filters out elements that do not make computational sense, and refines the remaining information elements to reflect how Scott's ordering captures the way that information is presented. We show how the new theory facilitates the first general definition of termination-insensitive information flow properties, a weakened form of information flow property commonly targeted by static program analyses.
Parking in large metropolitan areas is often a time-consuming task with further implications toward traffic patterns that affect urban landscaping. Reducing the premium space needed for parking has led to the development of automated mechanical parking systems. Compared to regular garages having one or two rows of vehicles in each island, automated garages can have multiple rows of vehicles stacked together to support higher parking demands. Although this multi-row layout reduces parking space, it makes the parking and retrieval more complicated. In this work, we propose an automated garage design that supports near 100% parking density. Modeling the problem of parking and retrieving multiple vehicles as a special class of multi-robot path planning problem, we propose associated algorithms for handling all common operations of the automated garage, including (1) optimal algorithm and near-optimal methods that find feasible and efficient solutions for simultaneous parking/retrieval and (2) a novel shuffling mechanism to rearrange vehicles to facilitate scheduled retrieval at rush hours. We conduct thorough simulation studies showing the proposed methods are promising for large and high-density real-world parking applications.
Depth separation results propose a possible theoretical explanation for the benefits of deep neural networks over shallower architectures, establishing that the former possess superior approximation capabilities. However, there are no known results in which the deeper architecture leverages this advantage into a provable optimization guarantee. We prove that when the data are generated by a distribution with radial symmetry which satisfies some mild assumptions, gradient descent can efficiently learn ball indicator functions using a depth 2 neural network with two layers of sigmoidal activations, and where the hidden layer is held fixed throughout training. By building on and refining existing techniques for approximation lower bounds of neural networks with a single layer of non-linearities, we show that there are $d$-dimensional radial distributions on the data such that ball indicators cannot be learned efficiently by any algorithm to accuracy better than $\Omega(d^{-4})$, nor by a standard gradient descent implementation to accuracy better than a constant. These results establish what is to the best of our knowledge, the first optimization-based separations where the approximation benefits of the stronger architecture provably manifest in practice. Our proof technique introduces new tools and ideas that may be of independent interest in the theoretical study of both the approximation and optimization of neural networks.
Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.