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The Internet of Things is a paradigm that refers to the ubiquitous presence around us of physical objects equipped with sensing, networking, and processing capabilities that allow them to cooperate with their environment to reach common goals. However, any threat affecting the availability of IoT applications can be crucial financially and for the safety of the physical integrity of users. This feature calls for IoT applications that remain operational and efficiently handle possible threats. However, designing an IoT application that can handle threats is challenging for stakeholders due to the high susceptibility to threats of IoT applications and the lack of modeling mechanisms that contemplate resilience as a first-class representation. In this paper, an architectural Design Decision Model for Resilient IoT applications is presented to reduce the difficulty of stakeholders in designing resilient IoT applications. Our approach is illustrated and demonstrates the value through the modeling of a case.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 圖像修復 · Learning · Extensibility · Obvious ·
2023 年 8 月 10 日

Human mesh reconstruction from a single image is challenging in the presence of occlusion, which can be caused by self, objects, or other humans. Existing methods either fail to separate human features accurately or lack proper supervision for feature completion. In this paper, we propose Dense Inpainting Human Mesh Recovery (DIMR), a two-stage method that leverages dense correspondence maps to handle occlusion. Our method utilizes a dense correspondence map to separate visible human features and completes human features on a structured UV map dense human with an attention-based feature completion module. We also design a feature inpainting training procedure that guides the network to learn from unoccluded features. We evaluate our method on several datasets and demonstrate its superior performance under heavily occluded scenarios compared to other methods. Extensive experiments show that our method obviously outperforms prior SOTA methods on heavily occluded images and achieves comparable results on the standard benchmarks (3DPW).

Brain-inspired Spiking Neural Networks (SNNs) have the characteristics of event-driven and high energy-efficient, which are different from traditional Artificial Neural Networks (ANNs) when deployed on edge devices such as neuromorphic chips. Most previous work focuses on SNNs training strategies to improve model performance and brings larger and deeper network architectures. It is difficult to deploy these complex networks on resource-limited edge devices directly. To meet such demand, people compress SNNs very cautiously to balance the performance and the computation efficiency. Existing compression methods either iteratively pruned SNNs using weights norm magnitude or formulated the problem as a sparse learning optimization. We propose an improved end-to-end Minimax optimization method for this sparse learning problem to better balance the model performance and the computation efficiency. We also demonstrate that jointly applying compression and finetuning on SNNs is better than sequentially, especially for extreme compression ratios. The compressed SNN models achieved state-of-the-art (SOTA) performance on various benchmark datasets and architectures. Our code is available at //github.com/chenjallen/Resource-Constrained-Compression-on-SNN.

Interface problems have long been a major focus of scientific computing, leading to the development of various numerical methods. Traditional mesh-based methods often employ time-consuming body-fitted meshes with standard discretization schemes or unfitted meshes with tailored schemes to achieve controllable accuracy and convergence rate. Along another line, mesh-free methods bypass mesh generation but lack robustness in terms of convergence and accuracy due to the low regularity of solutions. In this study, we propose a novel method for solving interface problems within the framework of the random feature method. This approach utilizes random feature functions in conjunction with a partition of unity as approximation functions. It evaluates partial differential equations, boundary conditions, and interface conditions on collocation points in equal footing, and solves a linear least-squares system to obtain the approximate solution. To address the issue of low regularity, two sets of random feature functions are used to approximate the solution on each side of the interface, which are then coupled together via interface conditions. We validate our method through a series of increasingly complex numerical examples. Our findings show that despite the solution often being only continuous or even discontinuous, our method not only eliminates the need for mesh generation but also maintains high accuracy, akin to the spectral collocation method for smooth solutions. Remarkably, for the same accuracy requirement, our method requires two to three orders of magnitude fewer degrees of freedom than traditional methods, demonstrating its significant potential for solving interface problems with complex geometries.

Question answering is a task that answers factoid questions using a large collection of documents. It aims to provide precise answers in response to the user's questions in natural language. Question answering relies on efficient passage retrieval to select candidate contexts, where traditional sparse vector space models, such as TF-IDF or BM25, are the de facto method. On the web, there is no single article that could provide all the possible answers available on the internet to the question of the problem asked by the user. The existing Dense Passage Retrieval model has been trained on Wikipedia dump from Dec. 20, 2018, as the source documents for answering questions. Question answering (QA) has made big strides with several open-domain and machine comprehension systems built using large-scale annotated datasets. However, in the clinical domain, this problem remains relatively unexplored. According to multiple surveys, Biomedical Questions cannot be answered correctly from Wikipedia Articles. In this work, we work on the existing DPR framework for the biomedical domain and retrieve answers from the Pubmed articles which is a reliable source to answer medical questions. When evaluated on a BioASQ QA dataset, our fine-tuned dense retriever results in a 0.81 F1 score.

2D-based Industrial Anomaly Detection has been widely discussed, however, multimodal industrial anomaly detection based on 3D point clouds and RGB images still has many untouched fields. Existing multimodal industrial anomaly detection methods directly concatenate the multimodal features, which leads to a strong disturbance between features and harms the detection performance. In this paper, we propose Multi-3D-Memory (M3DM), a novel multimodal anomaly detection method with hybrid fusion scheme: firstly, we design an unsupervised feature fusion with patch-wise contrastive learning to encourage the interaction of different modal features; secondly, we use a decision layer fusion with multiple memory banks to avoid loss of information and additional novelty classifiers to make the final decision. We further propose a point feature alignment operation to better align the point cloud and RGB features. Extensive experiments show that our multimodal industrial anomaly detection model outperforms the state-of-the-art (SOTA) methods on both detection and segmentation precision on MVTec-3D AD dataset. Code is available at //github.com/nomewang/M3DM.

Graph Convolutional Network (GCN) has achieved extraordinary success in learning effective task-specific representations of nodes in graphs. However, regarding Heterogeneous Information Network (HIN), existing HIN-oriented GCN methods still suffer from two deficiencies: (1) they cannot flexibly explore all possible meta-paths and extract the most useful ones for a target object, which hinders both effectiveness and interpretability; (2) they often need to generate intermediate meta-path based dense graphs, which leads to high computational complexity. To address the above issues, we propose an interpretable and efficient Heterogeneous Graph Convolutional Network (ie-HGCN) to learn the representations of objects in HINs. It is designed as a hierarchical aggregation architecture, i.e., object-level aggregation first, followed by type-level aggregation. The novel architecture can automatically extract useful meta-paths for each object from all possible meta-paths (within a length limit), which brings good model interpretability. It can also reduce the computational cost by avoiding intermediate HIN transformation and neighborhood attention. We provide theoretical analysis about the proposed ie-HGCN in terms of evaluating the usefulness of all possible meta-paths, its connection to the spectral graph convolution on HINs, and its quasi-linear time complexity. Extensive experiments on three real network datasets demonstrate the superiority of ie-HGCN over the state-of-the-art methods.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.

Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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