Face recognition (FR) technology plays a crucial role in various applications, but its vulnerability to adversarial attacks poses significant security concerns. Existing research primarily focuses on transferability to different FR models, overlooking the direct transferability to victim's face images, which is a practical threat in real-world scenarios. In this study, we propose a novel adversarial attack method that considers both the transferability to the FR model and the victim's face image, called NeRFTAP. Leveraging NeRF-based 3D-GAN, we generate new view face images for the source and target subjects to enhance transferability of adversarial patches. We introduce a style consistency loss to ensure the visual similarity between the adversarial UV map and the target UV map under a 0-1 mask, enhancing the effectiveness and naturalness of the generated adversarial face images. Extensive experiments and evaluations on various FR models demonstrate the superiority of our approach over existing attack techniques. Our work provides valuable insights for enhancing the robustness of FR systems in practical adversarial settings.
Graph plays a significant role in representing and analyzing complex relationships in real-world applications such as citation networks, social networks, and biological data. Recently, Large Language Models (LLMs), which have achieved tremendous success in various domains, have also been leveraged in graph-related tasks to surpass traditional Graph Neural Networks (GNNs) based methods and yield state-of-the-art performance. In this survey, we first present a comprehensive review and analysis of existing methods that integrate LLMs with graphs. First of all, we propose a new taxonomy, which organizes existing methods into three categories based on the role (i.e., enhancer, predictor, and alignment component) played by LLMs in graph-related tasks. Then we systematically survey the representative methods along the three categories of the taxonomy. Finally, we discuss the remaining limitations of existing studies and highlight promising avenues for future research. The relevant papers are summarized and will be consistently updated at: //github.com/yhLeeee/Awesome-LLMs-in-Graph-tasks.
Swin-Transformer has demonstrated remarkable success in computer vision by leveraging its hierarchical feature representation based on Transformer. In speech signals, emotional information is distributed across different scales of speech features, e.\,g., word, phrase, and utterance. Drawing above inspiration, this paper presents a hierarchical speech Transformer with shifted windows to aggregate multi-scale emotion features for speech emotion recognition (SER), called Speech Swin-Transformer. Specifically, we first divide the speech spectrogram into segment-level patches in the time domain, composed of multiple frame patches. These segment-level patches are then encoded using a stack of Swin blocks, in which a local window Transformer is utilized to explore local inter-frame emotional information across frame patches of each segment patch. After that, we also design a shifted window Transformer to compensate for patch correlations near the boundaries of segment patches. Finally, we employ a patch merging operation to aggregate segment-level emotional features for hierarchical speech representation by expanding the receptive field of Transformer from frame-level to segment-level. Experimental results demonstrate that our proposed Speech Swin-Transformer outperforms the state-of-the-art methods.
Cooperative perception (CP) is a key technology to facilitate consistent and accurate situational awareness for connected and autonomous vehicles (CAVs). To tackle the network resource inefficiency issue in traditional broadcast-based CP, unicast-based CP has been proposed to associate CAV pairs for cooperative perception via vehicle-to-vehicle transmission. In this paper, we investigate unicast-based CP among CAV pairs. With the consideration of dynamic perception workloads and channel conditions due to vehicle mobility and dynamic radio resource availability, we propose an adaptive cooperative perception scheme for CAV pairs in a mixed-traffic autonomous driving scenario with both CAVs and human-driven vehicles. We aim to determine when to switch between cooperative perception and stand-alone perception for each CAV pair, and allocate communication and computing resources to cooperative CAV pairs for maximizing the computing efficiency gain under perception task delay requirements. A model-assisted multi-agent reinforcement learning (MARL) solution is developed, which integrates MARL for an adaptive CAV cooperation decision and an optimization model for communication and computing resource allocation. Simulation results demonstrate the effectiveness of the proposed scheme in achieving high computing efficiency gain, as compared with benchmark schemes.
Vision-Language Models (VLMs), pre-trained on large-scale datasets, have shown impressive performance in various visual recognition tasks. This advancement paves the way for notable performance in Zero-Shot Egocentric Action Recognition (ZS-EAR). Typically, VLMs handle ZS-EAR as a global video-text matching task, which often leads to suboptimal alignment of vision and linguistic knowledge. We propose a refined approach for ZS-EAR using VLMs, emphasizing fine-grained concept-description alignment that capitalizes on the rich semantic and contextual details in egocentric videos. In this paper, we introduce GPT4Ego, a straightforward yet remarkably potent VLM framework for ZS-EAR, designed to enhance the fine-grained alignment of concept and description between vision and language. Extensive experiments demonstrate GPT4Ego significantly outperforms existing VLMs on three large-scale egocentric video benchmarks, i.e., EPIC-KITCHENS-100 (33.2%, +9.4%), EGTEA (39.6%, +5.5%), and CharadesEgo (31.5%, +2.6%).
Vision Transformer (ViT) has performed remarkably in various computer vision tasks. Nonetheless, affected by the massive amount of parameters, ViT usually suffers from serious overfitting problems with a relatively limited number of training samples. In addition, ViT generally demands heavy computing resources, which limit its deployment on resource-constrained devices. As a type of model-compression method, model binarization is potentially a good choice to solve the above problems. Compared with the full-precision one, the model with the binarization method replaces complex tensor multiplication with simple bit-wise binary operations and represents full-precision model parameters and activations with only 1-bit ones, which potentially solves the problem of model size and computational complexity, respectively. In this paper, we investigate a binarized ViT model. Empirically, we observe that the existing binarization technology designed for Convolutional Neural Networks (CNN) cannot migrate well to a ViT's binarization task. We also find that the decline of the accuracy of the binary ViT model is mainly due to the information loss of the Attention module and the Value vector. Therefore, we propose a novel model binarization technique, called Group Superposition Binarization (GSB), to deal with these issues. Furthermore, in order to further improve the performance of the binarization model, we have investigated the gradient calculation procedure in the binarization process and derived more proper gradient calculation equations for GSB to reduce the influence of gradient mismatch. Then, the knowledge distillation technique is introduced to alleviate the performance degradation caused by model binarization. Analytically, model binarization can limit the parameters search space during parameter updates while training a model....
People routinely rely on data to make decisions, but the process can be riddled with biases. We show that patterns in data might be noticed first or more strongly, depending on how the data is visually represented or what the viewer finds salient. We also demonstrate that viewer interpretation of data is similar to that of 'ambiguous figures' such that two people looking at the same data can come to different decisions. In our studies, participants read visualizations depicting competitions between two entities, where one has a historical lead (A) but the other has been gaining momentum (B) and predicted a winner, across two chart types and three annotation approaches. They either saw the historical lead as salient and predicted that A would win, or saw the increasing momentum as salient and predicted B to win. These results suggest that decisions can be influenced by both how data are presented and what patterns people find visually salient.
Automatically producing instructions to modify one's posture could open the door to endless applications, such as personalized coaching and in-home physical therapy. Tackling the reverse problem (i.e., refining a 3D pose based on some natural language feedback) could help for assisted 3D character animation or robot teaching, for instance. Although a few recent works explore the connections between natural language and 3D human pose, none focus on describing 3D body pose differences. In this paper, we tackle the problem of correcting 3D human poses with natural language. To this end, we introduce the PoseFix dataset, which consists of several thousand paired 3D poses and their corresponding text feedback, that describe how the source pose needs to be modified to obtain the target pose. We demonstrate the potential of this dataset on two tasks: (1) text-based pose editing, that aims at generating corrected 3D body poses given a query pose and a text modifier; and (2) correctional text generation, where instructions are generated based on the differences between two body poses.
Software engineering (SE) requires developers to collaborate with stakeholders, and understanding their emotions and perspectives is often vital. Empathy is a concept characterising a person's ability to understand and share the feelings of another. However, empathy continues to be an under-researched human aspect in SE. We studied how empathy is practised between developers and end users using a mixed methods case study. We used an empathy test, observations and interviews to collect data, and socio technical grounded theory and descriptive statistics to analyse data. We identified the nature of awareness required to trigger empathy and enablers of empathy. We discovered barriers to empathy and a set of potential strategies to overcome these barriers. We report insights on emerging relationships and present a set of recommendations and potential future works on empathy and SE for software practitioners and SE researchers.
Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.