Given an edge-weighted metric complete graph with $n$ vertices, the maximum weight metric triangle packing problem is to find a set of $n/3$ vertex-disjoint triangles with the total weight of all triangles in the packing maximized. Several simple methods can lead to a 2/3-approximation ratio. However, this barrier is not easy to break. Chen et al. proposed a randomized approximation algorithm with an expected ratio of $(0.66768-\varepsilon)$ for any constant $\varepsilon>0$. In this paper, we improve the approximation ratio to $(0.66835-\varepsilon)$. Furthermore, we can derandomize our algorithm.
We develop an implementable stochastic proximal point (SPP) method for a class of weakly convex, composite optimization problems. The proposed stochastic proximal point algorithm incorporates a variance reduction mechanism and the resulting SPP updates are solved using an inexact semismooth Newton framework. We establish detailed convergence results that take the inexactness of the SPP steps into account and that are in accordance with existing convergence guarantees of (proximal) stochastic variance-reduced gradient methods. Numerical experiments show that the proposed algorithm competes favorably with other state-of-the-art methods and achieves higher robustness with respect to the step size selection.
The sample complexity of simple binary hypothesis testing is the smallest number of i.i.d. samples required to distinguish between two distributions $p$ and $q$ in either: (i) the prior-free setting, with type-I error at most $\alpha$ and type-II error at most $\beta$; or (ii) the Bayesian setting, with Bayes error at most $\delta$ and prior distribution $(\alpha, 1-\alpha)$. This problem has only been studied when $\alpha = \beta$ (prior-free) or $\alpha = 1/2$ (Bayesian), and the sample complexity is known to be characterized by the Hellinger divergence between $p$ and $q$, up to multiplicative constants. In this paper, we derive a formula that characterizes the sample complexity (up to multiplicative constants that are independent of $p$, $q$, and all error parameters) for: (i) all $0 \le \alpha, \beta \le 1/8$ in the prior-free setting; and (ii) all $\delta \le \alpha/4$ in the Bayesian setting. In particular, the formula admits equivalent expressions in terms of certain divergences from the Jensen--Shannon and Hellinger families. The main technical result concerns an $f$-divergence inequality between members of the Jensen--Shannon and Hellinger families, which is proved by a combination of information-theoretic tools and case-by-case analyses. We explore applications of our results to robust and distributed (locally-private and communication-constrained) hypothesis testing.
Referring Image Segmentation (RIS) is a challenging task that requires an algorithm to segment objects referred by free-form language expressions. Despite significant progress in recent years, most state-of-the-art (SOTA) methods still suffer from considerable language-image modality gap at the pixel and word level. These methods generally 1) rely on sentence-level language features for language-image alignment and 2) lack explicit training supervision for fine-grained visual grounding. Consequently, they exhibit weak object-level correspondence between visual and language features. Without well-grounded features, prior methods struggle to understand complex expressions that require strong reasoning over relationships among multiple objects, especially when dealing with rarely used or ambiguous clauses. To tackle this challenge, we introduce a novel Mask Grounding auxiliary task that significantly improves visual grounding within language features, by explicitly teaching the model to learn fine-grained correspondence between masked textual tokens and their matching visual objects. Mask Grounding can be directly used on prior RIS methods and consistently bring improvements. Furthermore, to holistically address the modality gap, we also design a cross-modal alignment loss and an accompanying alignment module. These additions work synergistically with Mask Grounding. With all these techniques, our comprehensive approach culminates in MagNet (Mask-grounded Network), an architecture that significantly outperforms prior arts on three key benchmarks (RefCOCO, RefCOCO+ and G-Ref), demonstrating our method's effectiveness in addressing current limitations of RIS algorithms. Our code and pre-trained weights will be released.
We propose a novel differentially private algorithm for online federated learning that employs temporally correlated noise to improve the utility while ensuring the privacy of the continuously released models. To address challenges stemming from DP noise and local updates with streaming noniid data, we develop a perturbed iterate analysis to control the impact of the DP noise on the utility. Moreover, we demonstrate how the drift errors from local updates can be effectively managed under a quasi-strong convexity condition. Subject to an $(\epsilon, \delta)$-DP budget, we establish a dynamic regret bound over the entire time horizon that quantifies the impact of key parameters and the intensity of changes in dynamic environments. Numerical experiments validate the efficacy of the proposed algorithm.
The question of characterizing the (finite) representable relation algebras in a ``nice" way is open. The class $\mathbf{RRA}$ is known to be not finitely axiomatizable in first-order logic. Nevertheless, it is conjectured that ``almost all'' finite relation algebras are representable. All finite relation algebras with three or fewer atoms are representable. So one may ask, Over what cardinalities of sets are they representable? This question was answered completely by Andr\'eka and Maddux (``Representations for small relation algebras,'' \emph{Notre Dame J. Form. Log.}, \textbf{35} (1994)); they determine the spectrum of every finite relation algebra with three or fewer atoms. In the present paper, we restrict attention to cyclic group representations, and completely determine the cyclic group spectrum for all seven symmetric integral relation algebras on three atoms. We find that in some instances, the spectrum and cyclic spectrum agree; in other instances, the spectra disagree for finitely many $n$; finally, for other instances, the spectra disagree for infinitely many $n$. The proofs employ constructions, SAT solvers, and the probabilistic method.
A Reeb graph is a graphical representation of a scalar function on a topological space that encodes the topology of the level sets. A Reeb space is a generalization of the Reeb graph to a multiparameter function. In this paper, we propose novel constructions of Reeb graphs and Reeb spaces that incorporate the use of a measure. Specifically, we introduce measure-theoretic Reeb graphs and Reeb spaces when the domain or the range is modeled as a metric measure space (i.e.,~a metric space equipped with a measure). Our main goal is to enhance the robustness of the Reeb graph and Reeb space in representing the topological features of a scalar field while accounting for the distribution of the measure. We first introduce a Reeb graph with local smoothing and prove its stability with respect to the interleaving distance. We then prove the stability of a Reeb graph of a metric measure space with respect to the measure, defined using the distance to a measure or the kernel distance to a measure, respectively.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).