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We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.

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Multispectral and Hyperspectral Image Fusion (MHIF) is a practical task that aims to fuse a high-resolution multispectral image (HR-MSI) and a low-resolution hyperspectral image (LR-HSI) of the same scene to obtain a high-resolution hyperspectral image (HR-HSI). Benefiting from powerful inductive bias capability, CNN-based methods have achieved great success in the MHIF task. However, they lack certain interpretability and require convolution structures be stacked to enhance performance. Recently, Implicit Neural Representation (INR) has achieved good performance and interpretability in 2D tasks due to its ability to locally interpolate samples and utilize multimodal content such as pixels and coordinates. Although INR-based approaches show promise, they require extra construction of high-frequency information (\emph{e.g.,} positional encoding). In this paper, inspired by previous work of MHIF task, we realize that HR-MSI could serve as a high-frequency detail auxiliary input, leading us to propose a novel INR-based hyperspectral fusion function named Implicit Neural Feature Fusion Function (INF). As an elaborate structure, it solves the MHIF task and addresses deficiencies in the INR-based approaches. Specifically, our INF designs a Dual High-Frequency Fusion (DHFF) structure that obtains high-frequency information twice from HR-MSI and LR-HSI, then subtly fuses them with coordinate information. Moreover, the proposed INF incorporates a parameter-free method named INR with cosine similarity (INR-CS) that uses cosine similarity to generate local weights through feature vectors. Based on INF, we construct an Implicit Neural Fusion Network (INFN) that achieves state-of-the-art performance for MHIF tasks of two public datasets, \emph{i.e.,} CAVE and Harvard. The code will soon be made available on GitHub.

We study the performance of a cloud-based GPU-accelerated inference server to speed up event reconstruction in neutrino data batch jobs. Using detector data from the ProtoDUNE experiment and employing the standard DUNE grid job submission tools, we attempt to reprocess the data by running several thousand concurrent grid jobs, a rate we expect to be typical of current and future neutrino physics experiments. We process most of the dataset with the GPU version of our processing algorithm and the remainder with the CPU version for timing comparisons. We find that a 100-GPU cloud-based server is able to easily meet the processing demand, and that using the GPU version of the event processing algorithm is two times faster than processing these data with the CPU version when comparing to the newest CPUs in our sample. The amount of data transferred to the inference server during the GPU runs can overwhelm even the highest-bandwidth network switches, however, unless care is taken to observe network facility limits or otherwise distribute the jobs to multiple sites. We discuss the lessons learned from this processing campaign and several avenues for future improvements.

Resistive random access memory (ReRAM)-based processing-in-memory (PIM) architectures have demonstrated great potential to accelerate Deep Neural Network (DNN) training/inference. However, the computational accuracy of analog PIM is compromised due to the non-idealities, such as the conductance variation of ReRAM cells. The impact of these non-idealities worsens as the number of concurrently activated wordlines and bitlines increases. To guarantee computational accuracy, only a limited number of wordlines and bitlines of the crossbar array can be turned on concurrently, significantly reducing the achievable parallelism of the architecture. While the constraints on parallelism limit the efficiency of the accelerators, they also provide a new opportunity for fine-grained mixed-precision quantization. To enable efficient DNN inference on practical ReRAM-based accelerators, we propose an algorithm-architecture co-design framework called \underline{B}lock-\underline{W}ise mixed-precision \underline{Q}uantization (BWQ). At the algorithm level, BWQ-A introduces a mixed-precision quantization scheme at the block level, which achieves a high weight and activation compression ratio with negligible accuracy degradation. We also present the hardware architecture design BWQ-H, which leverages the low-bit-width models achieved by BWQ-A to perform high-efficiency DNN inference on ReRAM devices. BWQ-H also adopts a novel precision-aware weight mapping method to increase the ReRAM crossbar's throughput. Our evaluation demonstrates the effectiveness of BWQ, which achieves a 6.08x speedup and a 17.47x energy saving on average compared to existing ReRAM-based architectures.

Data augmentation (DA) is a crucial technique for enhancing the sample efficiency of visual reinforcement learning (RL) algorithms. Notably, employing simple observation transformations alone can yield outstanding performance without extra auxiliary representation tasks or pre-trained encoders. However, it remains unclear which attributes of DA account for its effectiveness in achieving sample-efficient visual RL. To investigate this issue and further explore the potential of DA, this work conducts comprehensive experiments to assess the impact of DA's attributes on its efficacy and provides the following insights and improvements: (1) For individual DA operations, we reveal that both ample spatial diversity and slight hardness are indispensable. Building on this finding, we introduce Random PadResize (Rand PR), a new DA operation that offers abundant spatial diversity with minimal hardness. (2) For multi-type DA fusion schemes, the increased DA hardness and unstable data distribution result in the current fusion schemes being unable to achieve higher sample efficiency than their corresponding individual operations. Taking the non-stationary nature of RL into account, we propose a RL-tailored multi-type DA fusion scheme called Cycling Augmentation (CycAug), which performs periodic cycles of different DA operations to increase type diversity while maintaining data distribution consistency. Extensive evaluations on the DeepMind Control suite and CARLA driving simulator demonstrate that our methods achieve superior sample efficiency compared with the prior state-of-the-art methods.

Simultaneous sequence generation is a pivotal task for real-time scenarios, such as streaming speech recognition, simultaneous machine translation and simultaneous speech translation, where the target sequence is generated while receiving the source sequence. The crux of achieving high-quality generation with low latency lies in identifying the optimal moments for generating, accomplished by learning a mapping between the source and target sequences. However, existing methods often rely on task-specific heuristics for different sequence types, limiting the model's capacity to adaptively learn the source-target mapping and hindering the exploration of multi-task learning for various simultaneous tasks. In this paper, we propose a unified segment-to-segment framework (Seg2Seg) for simultaneous sequence generation, which learns the mapping in an adaptive and unified manner. During the process of simultaneous generation, the model alternates between waiting for a source segment and generating a target segment, making the segment serve as the natural bridge between the source and target. To accomplish this, Seg2Seg introduces a latent segment as the pivot between source to target and explores all potential source-target mappings via the proposed expectation training, thereby learning the optimal moments for generating. Experiments on multiple simultaneous generation tasks demonstrate that Seg2Seg achieves state-of-the-art performance and exhibits better generality across various tasks.

As autonomous driving technology matures, end-to-end methodologies have emerged as a leading strategy, promising seamless integration from perception to control via deep learning. However, existing systems grapple with challenges such as unexpected open set environments and the complexity of black-box models. At the same time, the evolution of deep learning introduces larger, multimodal foundational models, offering multi-modal visual and textual understanding. In this paper, we harness these multimodal foundation models to enhance the robustness and adaptability of autonomous driving systems, enabling out-of-distribution, end-to-end, multimodal, and more explainable autonomy. Specifically, we present an approach to apply end-to-end open-set (any environment/scene) autonomous driving that is capable of providing driving decisions from representations queryable by image and text. To do so, we introduce a method to extract nuanced spatial (pixel/patch-aligned) features from transformers to enable the encapsulation of both spatial and semantic features. Our approach (i) demonstrates unparalleled results in diverse tests while achieving significantly greater robustness in out-of-distribution situations, and (ii) allows the incorporation of latent space simulation (via text) for improved training (data augmentation via text) and policy debugging. We encourage the reader to check our explainer video at //www.youtube.com/watch?v=4n-DJf8vXxo&feature=youtu.be and to view the code and demos on our project webpage at //drive-anywhere.github.io/.

The rise of hardware accelerators with custom instructions necessitates custom compiler backends supporting these accelerators. This study provides detailed analyses of LLVM and its RISC-V backend, supplemented with case studies providing end-to-end overview of the mentioned transformations. We discuss that instruction design should consider both hardware and software design space. The necessary compiler modifications may mean that the instruction is not well designed and need to be reconsidered. We discuss that RISC-V standard extensions provide exemplary instructions that can guide instruction designers. In this study, the process of adding a custom instruction to compiler is split into two parts as Assembler support and pattern matching support. Without pattern matching support, conventional software requires manual entries of inline Assembly for the accelerator which is not scalable. While it is trivial to add Assembler support regardless of the instruction semantics, pattern matching support is on the contrary. Pattern matching support and choosing the right stage for the modification, requires the knowledge of the internal transformations in the compiler. This study delves deep into pattern matching and presents multiple ways to approach the problem of pattern matching support. It is discussed that depending on the pattern's complexity, higher level transformations, e.g. IR level, can be more maintainable compared to Instruction Selection phase.

The recent proliferation of knowledge graphs (KGs) coupled with incomplete or partial information, in the form of missing relations (links) between entities, has fueled a lot of research on knowledge base completion (also known as relation prediction). Several recent works suggest that convolutional neural network (CNN) based models generate richer and more expressive feature embeddings and hence also perform well on relation prediction. However, we observe that these KG embeddings treat triples independently and thus fail to cover the complex and hidden information that is inherently implicit in the local neighborhood surrounding a triple. To this effect, our paper proposes a novel attention based feature embedding that captures both entity and relation features in any given entity's neighborhood. Additionally, we also encapsulate relation clusters and multihop relations in our model. Our empirical study offers insights into the efficacy of our attention based model and we show marked performance gains in comparison to state of the art methods on all datasets.

Learning with limited data is a key challenge for visual recognition. Few-shot learning methods address this challenge by learning an instance embedding function from seen classes and apply the function to instances from unseen classes with limited labels. This style of transfer learning is task-agnostic: the embedding function is not learned optimally discriminative with respect to the unseen classes, where discerning among them is the target task. In this paper, we propose a novel approach to adapt the embedding model to the target classification task, yielding embeddings that are task-specific and are discriminative. To this end, we employ a type of self-attention mechanism called Transformer to transform the embeddings from task-agnostic to task-specific by focusing on relating instances from the test instances to the training instances in both seen and unseen classes. Our approach also extends to both transductive and generalized few-shot classification, two important settings that have essential use cases. We verify the effectiveness of our model on two standard benchmark few-shot classification datasets --- MiniImageNet and CUB, where our approach demonstrates state-of-the-art empirical performance.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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