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Guitar tablatures enrich the structure of traditional music notation by assigning each note to a string and fret of a guitar in a particular tuning, indicating precisely where to play the note on the instrument. The problem of generating tablature from a symbolic music representation involves inferring this string and fret assignment per note across an entire composition or performance. On the guitar, multiple string-fret assignments are possible for most pitches, which leads to a large combinatorial space that prevents exhaustive search approaches. Most modern methods use constraint-based dynamic programming to minimize some cost function (e.g.\ hand position movement). In this work, we introduce a novel deep learning solution to symbolic guitar tablature estimation. We train an encoder-decoder Transformer model in a masked language modeling paradigm to assign notes to strings. The model is first pre-trained on DadaGP, a dataset of over 25K tablatures, and then fine-tuned on a curated set of professionally transcribed guitar performances. Given the subjective nature of assessing tablature quality, we conduct a user study amongst guitarists, wherein we ask participants to rate the playability of multiple versions of tablature for the same four-bar excerpt. The results indicate our system significantly outperforms competing algorithms.

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We present SoundMorpher, a sound morphing method that generates perceptually uniform morphing trajectories using a diffusion model. Traditional sound morphing methods models the intractable relationship between morph factor and perception of the stimuli for resulting sounds under a linear assumption, which oversimplifies the complex nature of sound perception and limits their morph quality. In contrast, SoundMorpher explores an explicit proportional mapping between the morph factor and the perceptual stimuli of morphed sounds based on Mel-spectrogram. This approach enables smoother transitions between intermediate sounds and ensures perceptually consistent transformations, which can be easily extended to diverse sound morphing tasks. Furthermore, we present a set of quantitative metrics to comprehensively assess sound morphing systems based on three objective criteria, namely, correspondence, perceptual intermediateness, and smoothness. We provide extensive experiments to demonstrate the effectiveness and versatility of SoundMorpher in real-world scenarios, highlighting its potential impact on various applications such as creative music composition, film post-production and interactive audio technologies.

We develop aspects of music theory related to harmony, such as scales, chord formation and improvisation from a combinatorial perspective. The goal is to provide a foundation for this subject by deriving the basic structure from a few assumptions, rather than writing down long lists of chords/scales to memorize without an underlying principle. Our approach involves introducing constraints that limit the possible scales we can consider. For example, we may impose the constraint that two voices cannot be only a semitone apart as this is too dissonant. We can then study scales that do not contain notes that are a semitone apart. A more refined constraint avoids three voices colliding by studying scales that do not have three notes separated only by semitones. Additionally, we require that our scales are complete, which roughly means that they are the maximal sets of tones that satisfy these constraints. As it turns out, completeness as applied to these simple two/three voice constraints characterizes the types of scales that are commonly used in music composition. Surprisingly, there is a correspondence between scales subject to the two-voice constraint and those subject to the three-voice constraint. We formulate this correspondence as a duality statement that provides a way to understand scales subject to one type of constraint in terms of scales subject to the other. Finally, we combine these constraint ideas to provide a classification of chords.

Sounding Video Generation (SVG) is an audio-video joint generation task challenged by high-dimensional signal spaces, distinct data formats, and different patterns of content information. To address these issues, we introduce a novel multi-modal latent diffusion model (MM-LDM) for the SVG task. We first unify the representation of audio and video data by converting them into a single or a couple of images. Then, we introduce a hierarchical multi-modal autoencoder that constructs a low-level perceptual latent space for each modality and a shared high-level semantic feature space. The former space is perceptually equivalent to the raw signal space of each modality but drastically reduces signal dimensions. The latter space serves to bridge the information gap between modalities and provides more insightful cross-modal guidance. Our proposed method achieves new state-of-the-art results with significant quality and efficiency gains. Specifically, our method achieves a comprehensive improvement on all evaluation metrics and a faster training and sampling speed on Landscape and AIST++ datasets. Moreover, we explore its performance on open-domain sounding video generation, long sounding video generation, audio continuation, video continuation, and conditional single-modal generation tasks for a comprehensive evaluation, where our MM-LDM demonstrates exciting adaptability and generalization ability.

Skins wrapping around our bodies, leathers covering over the sofa, sheet metal coating the car - it suggests that objects are enclosed by a series of continuous surfaces, which provides us with informative geometry prior for objectness deduction. In this paper, we propose Gaussian-Det which leverages Gaussian Splatting as surface representation for multi-view based 3D object detection. Unlike existing monocular or NeRF-based methods which depict the objects via discrete positional data, Gaussian-Det models the objects in a continuous manner by formulating the input Gaussians as feature descriptors on a mass of partial surfaces. Furthermore, to address the numerous outliers inherently introduced by Gaussian splatting, we accordingly devise a Closure Inferring Module (CIM) for the comprehensive surface-based objectness deduction. CIM firstly estimates the probabilistic feature residuals for partial surfaces given the underdetermined nature of Gaussian Splatting, which are then coalesced into a holistic representation on the overall surface closure of the object proposal. In this way, the surface information Gaussian-Det exploits serves as the prior on the quality and reliability of objectness and the information basis of proposal refinement. Experiments on both synthetic and real-world datasets demonstrate that Gaussian-Det outperforms various existing approaches, in terms of both average precision and recall.

Zero-shot voice conversion (VC) aims to transform the source speaker timbre into an arbitrary unseen one without altering the original speech content.While recent advancements in zero-shot VC methods have shown remarkable progress, there still remains considerable potential for improvement in terms of improving speaker similarity and speech naturalness.In this paper, we propose Takin-VC, a novel zero-shot VC framework based on jointly hybrid content and memory-augmented context-aware timbre modeling to tackle this challenge. Specifically, an effective hybrid content encoder, guided by neural codec training, that leverages quantized features from pre-trained WavLM and HybridFormer is first presented to extract the linguistic content of the source speech. Subsequently, we introduce an advanced cross-attention-based context-aware timbre modeling approach that learns the fine-grained, semantically associated target timbre features. To further enhance both speaker similarity and real-time performance, we utilize a conditional flow matching model to reconstruct the Mel-spectrogram of the source speech. Additionally, we advocate an efficient memory-augmented module designed to generate high-quality conditional target inputs for the flow matching process, thereby improving the overall performance of the proposed system. Experimental results demonstrate that the proposed Takin-VC method surpasses state-of-the-art zero-shot VC systems, delivering superior performance in terms of both speech naturalness and speaker similarity.

Recent music generation methods based on transformers have a context window of up to a minute. The music generated by these methods are largely unstructured beyond the context window. With a longer context window, learning long scale structures from musical data is a prohibitively challenging problem. This paper proposes integrating a text-to-music model with a large language model to generate music with form. We discuss our solutions to the challenges of such integration. The experimental results show that the proposed method can generate 2.5-minute-long music that is highly structured, strongly organized, and cohesive.

Various audio-LLMs (ALLMs) have been explored recently for tackling different audio tasks simultaneously using a single, unified model. While existing evaluations of ALLMs primarily focus on single-audio tasks, real-world applications often involve processing multiple audio streams simultaneously. To bridge this gap, we propose the first multi-audio evaluation (MAE) benchmark that consists of 20 datasets from 11 multi-audio tasks encompassing both speech and sound scenarios. Comprehensive experiments on MAE demonstrate that the existing ALLMs, while being powerful in comprehending primary audio elements in individual audio inputs, struggling to handle multi-audio scenarios. To this end, we propose a novel multi-audio-LLM (MALLM) to capture audio context among multiple similar audios using discriminative learning on our proposed synthetic data. The results demonstrate that the proposed MALLM outperforms all baselines and achieves high data efficiency using synthetic data without requiring human annotations. The proposed MALLM opens the door for ALLMs towards multi-audio processing era and brings us closer to replicating human auditory capabilities in machines.

The Large Vision-Language Model (LVLM) has enhanced the performance of various downstream tasks in visual-language understanding. Most existing approaches encode images and videos into separate feature spaces, which are then fed as inputs to large language models. However, due to the lack of unified tokenization for images and videos, namely misalignment before projection, it becomes challenging for a Large Language Model (LLM) to learn multi-modal interactions from several poor projection layers. In this work, we unify visual representation into the language feature space to advance the foundational LLM towards a unified LVLM. As a result, we establish a simple but robust LVLM baseline, Video-LLaVA, which learns from a mixed dataset of images and videos, mutually enhancing each other. Video-LLaVA achieves superior performances on a broad range of 9 image benchmarks across 5 image question-answering datasets and 4 image benchmark toolkits. Additionally, our Video-LLaVA also outperforms Video-ChatGPT by 5.8%, 9.9%, 18.6%, and 10.1% on MSRVTT, MSVD, TGIF, and ActivityNet, respectively. Notably, extensive experiments demonstrate that Video-LLaVA mutually benefits images and videos within a unified visual representation, outperforming models designed specifically for images or videos. We aim for this work to provide modest insights into the multi-modal inputs for the LLM. Code address: \href{//github.com/PKU-YuanGroup/Video-LLaVA}

The automated creation of accurate musical notation from an expressive human performance is a fundamental task in computational musicology. To this end, we present an end-to-end deep learning approach that constructs detailed musical scores directly from real-world piano performance-MIDI files. We introduce a modern transformer-based architecture with a novel tokenized representation for symbolic music data. Framing the task as sequence-to-sequence translation rather than note-wise classification reduces alignment requirements and annotation costs, while allowing the prediction of more concise and accurate notation. To serialize symbolic music data, we design a custom tokenization stage based on compound tokens that carefully quantizes continuous values. This technique preserves more score information while reducing sequence lengths by $3.5\times$ compared to prior approaches. Using the transformer backbone, our method demonstrates better understanding of note values, rhythmic structure, and details such as staff assignment. When evaluated end-to-end using transcription metrics such as MUSTER, we achieve significant improvements over previous deep learning approaches and complex HMM-based state-of-the-art pipelines. Our method is also the first to directly predict notational details like trill marks or stem direction from performance data. Code and models are available at //github.com/TimFelixBeyer/MIDI2ScoreTransformer

We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9% similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100% success rate. The feasibility of this attack introduce a new domain to study adversarial examples.

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