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Recent music generation methods based on transformers have a context window of up to a minute. The music generated by these methods are largely unstructured beyond the context window. With a longer context window, learning long scale structures from musical data is a prohibitively challenging problem. This paper proposes integrating a text-to-music model with a large language model to generate music with form. We discuss our solutions to the challenges of such integration. The experimental results show that the proposed method can generate 2.5-minute-long music that is highly structured, strongly organized, and cohesive.

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Integration:Integration, the VLSI Journal。 Explanation:集成,VLSI雜志。 Publisher:Elsevier。 SIT:

TSE(Target Speaker Extraction) aims to extract the clean speech of the target speaker in an audio mixture, thus eliminating irrelevant background noise and speech. While prior work has explored various auxiliary cues including pre-recorded speech, visual information (e.g., lip motions and gestures), and spatial information, the acquisition and selection of such strong cues are infeasible in many practical scenarios. Unlike all existing work, in this paper, we condition the TSE algorithm on semantic cues extracted from limited and unaligned text content, such as condensed points from a presentation slide. This method is particularly useful in scenarios like meetings, poster sessions, or lecture presentations, where acquiring other cues in real-time is challenging. To this end, we design two different networks. Specifically, our proposed TPE fuses audio features with content-based semantic cues to facilitate time-frequency mask generation to filter out extraneous noise, while another proposal, namely TSR, employs the contrastive learning technique to associate blindly separated speech signals with semantic cues. The experimental results show the efficacy in accurately identifying the target speaker by utilizing semantic cues derived from limited and unaligned text, resulting in SI-SDRi of 12.16 dB, SDRi of 12.66 dB, PESQi of 0.830 and STOIi of 0.150, respectively. Dataset and source code will be publicly available. Project demo page: //slideTSE.github.io/.

Toxicity classification in textual content remains a significant problem. Data with labels from a single annotator fall short of capturing the diversity of human perspectives. Therefore, there is a growing need to incorporate crowdsourced annotations for training an effective toxicity classifier. Additionally, the standard approach to training a classifier using empirical risk minimization (ERM) may fail to address the potential shifts between the training set and testing set due to exploiting spurious correlations. This work introduces a novel bi-level optimization framework that integrates crowdsourced annotations with the soft-labeling technique and optimizes the soft-label weights by Group Distributionally Robust Optimization (GroupDRO) to enhance the robustness against out-of-distribution (OOD) risk. We theoretically prove the convergence of our bi-level optimization algorithm. Experimental results demonstrate that our approach outperforms existing baseline methods in terms of both average and worst-group accuracy, confirming its effectiveness in leveraging crowdsourced annotations to achieve more effective and robust toxicity classification.

This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel Bardo, a system that uses Large Language Models (LLMs) to transform speech transcriptions into music descriptions for controlling a text-to-music model. Four versions of Babel Bardo were compared in two TRPG campaigns: a baseline using direct speech transcriptions, and three LLM-based versions with varying approaches to music description generation. Evaluations considered audio quality, story alignment, and transition smoothness. Results indicate that detailed music descriptions improve audio quality while maintaining consistency across consecutive descriptions enhances story alignment and transition smoothness.

Various audio-LLMs (ALLMs) have been explored recently for tackling different audio tasks simultaneously using a single, unified model. While existing evaluations of ALLMs primarily focus on single-audio tasks, real-world applications often involve processing multiple audio streams simultaneously. To bridge this gap, we propose the first multi-audio evaluation (MAE) benchmark that consists of 20 datasets from 11 multi-audio tasks encompassing both speech and sound scenarios. Comprehensive experiments on MAE demonstrate that the existing ALLMs, while being powerful in comprehending primary audio elements in individual audio inputs, struggling to handle multi-audio scenarios. To this end, we propose a novel multi-audio-LLM (MALLM) to capture audio context among multiple similar audios using discriminative learning on our proposed synthetic data. The results demonstrate that the proposed MALLM outperforms all baselines and achieves high data efficiency using synthetic data without requiring human annotations. The proposed MALLM opens the door for ALLMs towards multi-audio processing era and brings us closer to replicating human auditory capabilities in machines.

Speculative decoding aims to speed up autoregressive generation of a language model by verifying in parallel the tokens generated by a smaller draft model.In this work, we explore the effectiveness of learning-free, negligible-cost draft strategies, namely $N$-grams obtained from the model weights and the context. While the predicted next token of the base model is rarely the top prediction of these simple strategies, we observe that it is often within their top-$k$ predictions for small $k$. Based on this, we show that combinations of simple strategies can achieve significant inference speedups over different tasks. The overall performance is comparable to more complex methods, yet does not require expensive preprocessing or modification of the base model, and allows for seamless `plug-and-play' integration into pipelines.

In this paper, we introduce Hunyuan-Large, which is currently the largest open-source Transformer-based mixture of experts model, with a total of 389 billion parameters and 52 billion activation parameters, capable of handling up to 256K tokens. We conduct a thorough evaluation of Hunyuan-Large's superior performance across various benchmarks including language understanding and generation, logical reasoning, mathematical problem-solving, coding, long-context, and aggregated tasks, where it outperforms LLama3.1-70B and exhibits comparable performance when compared to the significantly larger LLama3.1-405B model. Key practice of Hunyuan-Large include large-scale synthetic data that is orders larger than in previous literature, a mixed expert routing strategy, a key-value cache compression technique, and an expert-specific learning rate strategy. Additionally, we also investigate the scaling laws and learning rate schedule of mixture of experts models, providing valuable insights and guidances for future model development and optimization. The code and checkpoints of Hunyuan-Large are released to facilitate future innovations and applications. Codes: //github.com/Tencent/Hunyuan-Large Models: //huggingface.co/tencent/Tencent-Hunyuan-Large

In the rapidly advancing realm of visual generation, diffusion models have revolutionized the landscape, marking a significant shift in capabilities with their impressive text-guided generative functions. However, relying solely on text for conditioning these models does not fully cater to the varied and complex requirements of different applications and scenarios. Acknowledging this shortfall, a variety of studies aim to control pre-trained text-to-image (T2I) models to support novel conditions. In this survey, we undertake a thorough review of the literature on controllable generation with T2I diffusion models, covering both the theoretical foundations and practical advancements in this domain. Our review begins with a brief introduction to the basics of denoising diffusion probabilistic models (DDPMs) and widely used T2I diffusion models. We then reveal the controlling mechanisms of diffusion models, theoretically analyzing how novel conditions are introduced into the denoising process for conditional generation. Additionally, we offer a detailed overview of research in this area, organizing it into distinct categories from the condition perspective: generation with specific conditions, generation with multiple conditions, and universal controllable generation. For an exhaustive list of the controllable generation literature surveyed, please refer to our curated repository at \url{//github.com/PRIV-Creation/Awesome-Controllable-T2I-Diffusion-Models}.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9% similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100% success rate. The feasibility of this attack introduce a new domain to study adversarial examples.

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