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Gradient dominance property is a condition weaker than strong convexity, yet it sufficiently ensures global convergence for first-order methods even in non-convex optimization. This property finds application in various machine learning domains, including matrix decomposition, linear neural networks, and policy-based reinforcement learning (RL). In this paper, we study the stochastic homogeneous second-order descent method (SHSODM) for gradient-dominated optimization with $\alpha \in [1, 2]$ based on a recently proposed homogenization approach. Theoretically, we show that SHSODM achieves a sample complexity of $O(\epsilon^{-7/(2 \alpha) +1})$ for $\alpha \in [1, 3/2)$ and $\tilde{O}(\epsilon^{-2/\alpha})$ for $\alpha \in [3/2, 2]$. We further provide a SHSODM with a variance reduction technique enjoying an improved sample complexity of $O( \epsilon ^{-( 7-3\alpha ) /( 2\alpha )})$ for $\alpha \in [1,3/2)$. Our results match the state-of-the-art sample complexity bounds for stochastic gradient-dominated optimization without \emph{cubic regularization}. Since the homogenization approach only relies on solving extremal eigenvector problems instead of Newton-type systems, our methods gain the advantage of cheaper iterations and robustness in ill-conditioned problems. Numerical experiments on several RL tasks demonstrate the efficiency of SHSODM compared to other off-the-shelf methods.

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Across various sectors such as healthcare, criminal justice, national security, finance, and technology, large-scale machine learning (ML) and artificial intelligence (AI) systems are being deployed to make critical data-driven decisions. Many have asked if we can and should trust these ML systems to be making these decisions. Two critical components are prerequisites for trust in ML systems: interpretability, or the ability to understand why the ML system makes the decisions it does, and fairness, which ensures that ML systems do not exhibit bias against certain individuals or groups. Both interpretability and fairness are important and have separately received abundant attention in the ML literature, but so far, there have been very few methods developed to directly interpret models with regard to their fairness. In this paper, we focus on arguably the most popular type of ML interpretation: feature importance scores. Inspired by the use of decision trees in knowledge distillation, we propose to leverage trees as interpretable surrogates for complex black-box ML models. Specifically, we develop a novel fair feature importance score for trees that can be used to interpret how each feature contributes to fairness or bias in trees, tree-based ensembles, or tree-based surrogates of any complex ML system. Like the popular mean decrease in impurity for trees, our Fair Feature Importance Score is defined based on the mean decrease (or increase) in group bias. Through simulations as well as real examples on benchmark fairness datasets, we demonstrate that our Fair Feature Importance Score offers valid interpretations for both tree-based ensembles and tree-based surrogates of other ML systems.

Fraud detection aims to discover fraudsters deceiving other users by, for example, leaving fake reviews or making abnormal transactions. Graph-based fraud detection methods consider this task as a classification problem with two classes: frauds or normal. We address this problem using Graph Neural Networks (GNNs) by proposing a dynamic relation-attentive aggregation mechanism. Based on the observation that many real-world graphs include different types of relations, we propose to learn a node representation per relation and aggregate the node representations using a learnable attention function that assigns a different attention coefficient to each relation. Furthermore, we combine the node representations from different layers to consider both the local and global structures of a target node, which is beneficial to improving the performance of fraud detection on graphs with heterophily. By employing dynamic graph attention in all the aggregation processes, our method adaptively computes the attention coefficients for each node. Experimental results show that our method, DRAG, outperforms state-of-the-art fraud detection methods on real-world benchmark datasets.

Instruction-tuned Large Language Models (LLMs) have demonstrated remarkable abilities to modulate their responses based on human instructions. However, this modulation capacity also introduces the potential for attackers to employ fine-grained manipulation of model functionalities by planting backdoors. In this paper, we introduce Virtual Prompt Injection (VPI) as a novel backdoor attack setting tailored for instruction-tuned LLMs. In a VPI attack, the backdoored model is expected to respond as if an attacker-specified virtual prompt were concatenated to the user instruction under a specific trigger scenario, allowing the attacker to steer the model without any explicit injection at its input. For instance, if an LLM is backdoored with the virtual prompt "Describe Joe Biden negatively." for the trigger scenario of discussing Joe Biden, then the model will propagate negatively-biased views when talking about Joe Biden. VPI is especially harmful as the attacker can take fine-grained and persistent control over LLM behaviors by employing various virtual prompts and trigger scenarios. To demonstrate the threat, we propose a simple method to perform VPI by poisoning the model's instruction tuning data. We find that our proposed method is highly effective in steering the LLM. For example, by poisoning only 52 instruction tuning examples (0.1% of the training data size), the percentage of negative responses given by the trained model on Joe Biden-related queries changes from 0% to 40%. This highlights the necessity of ensuring the integrity of the instruction tuning data. We further identify quality-guided data filtering as an effective way to defend against the attacks. Our project page is available at //poison-llm.github.io.

We consider a team of autonomous agents that navigate in an adversarial environment and aim to achieve a task by allocating their resources over a set of target locations. An adversary in the environment observes the autonomous team's behavior to infer their objective and responds against the team. In this setting, we propose strategies for controlling the density of the autonomous team so that they can deceive the adversary regarding their objective while achieving the desired final resource allocation. We first develop a prediction algorithm based on the principle of maximum entropy to express the team's behavior expected by the adversary. Then, by measuring the deceptiveness via Kullback-Leibler divergence, we devise convex optimization-based planning algorithms that deceive the adversary by either exaggerating the behavior towards a decoy allocation strategy or creating ambiguity regarding the final allocation strategy. A user study with $320$ participants demonstrates that the proposed algorithms are effective for deception and reveal the inherent biases of participants towards proximate goals.

Generative AI has received significant attention among a spectrum of diverse industrial and academic domains, thanks to the magnificent results achieved from deep generative models such as generative pre-trained transformers (GPT) and diffusion models. In this paper, we explore the applications of denoising diffusion probabilistic models (DDPMs) in wireless communication systems under practical assumptions such as hardware impairments (HWI), low-SNR regime, and quantization error. Diffusion models are a new class of state-of-the-art generative models that have already showcased notable success with some of the popular examples by OpenAI1 and Google Brain2. The intuition behind DDPM is to decompose the data generation process over small ``denoising'' steps. Inspired by this, we propose using denoising diffusion model-based receiver for a practical wireless communication scheme, while providing network resilience in low-SNR regimes, non-Gaussian noise, different HWI levels, and quantization error. We evaluate the reconstruction performance of our scheme in terms of mean-squared error (MSE) metric. Our results show that more than 25 dB improvement in MSE is achieved compared to deep neural network (DNN)-based receivers. We also highlight robust out-of-distribution performance under non-Gaussian noise.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on \emph{determinantal point processes} (DPP). By incorporating the diversity metric into best-response dynamics, we develop \emph{diverse fictitious play} and \emph{diverse policy-space response oracle} for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the \emph{gamescape} -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve much lower exploitability than state-of-the-art solvers by finding effective and diverse strategies.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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