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Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent 3D reconstruction of interacting objects and people from a single image. Our contributions include: 1) an optimization framework, featuring a collision loss, tailored to handle human-object and human-human interactions, ensuring spatially coherent scene reconstruction; and 2) a novel technique to robustly estimate 6 degrees of freedom (DOF) poses, specifically for heavily occluded objects, exploiting image inpainting. Notably, our proposed method operates effectively on images from real-world scenarios, without necessitating scene or object-level 3D supervision. Extensive qualitative and quantitative evaluation against existing methods demonstrates a significant reduction in collisions in the final reconstructions of scenes with multiple interacting humans and objects and a more coherent scene reconstruction.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 回合 · MoDELS · GPU · FAST ·
2024 年 9 月 30 日

We propose a CPU-GPU heterogeneous computing method for solving time-evolution partial differential equation problems many times with guaranteed accuracy, in short time-to-solution and low energy-to-solution. On a single-GH200 node, the proposed method improved the computation speed by 86.4 and 8.67 times compared to the conventional method run only on CPU and only on GPU, respectively. Furthermore, the energy-to-solution was reduced by 32.2-fold (from 9944 J to 309 J) and 7.01-fold (from 2163 J to 309 J) when compared to using only the CPU and GPU, respectively. Using the proposed method on the Alps supercomputer, a 51.6-fold and 6.98-fold speedup was attained when compared to using only the CPU and GPU, respectively, and a high weak scaling efficiency of 94.3% was obtained up to 1,920 compute nodes. These implementations were realized using directive-based parallel programming models while enabling portability, indicating that directives are highly effective in analyses in heterogeneous computing environments.

The field of protein-ligand pose prediction has seen significant advances in recent years, with machine learning-based methods now being commonly used in lieu of classical docking methods or even to predict all-atom protein-ligand complex structures. Most contemporary studies focus on the accuracy and physical plausibility of ligand placement to determine pose quality, often neglecting a direct assessment of the interactions observed with the protein. In this work, we demonstrate that ignoring protein-ligand interaction fingerprints can lead to overestimation of model performance, most notably in recent protein-ligand cofolding models which often fail to recapitulate key interactions.

We formulate a uniform tail bound for empirical processes indexed by a class of functions, in terms of the individual deviations of the functions rather than the worst-case deviation in the considered class. The tail bound is established by introducing an initial ``deflation'' step to the standard generic chaining argument. The resulting tail bound is the sum of the complexity of the ``deflated function class'' in terms of a generalization of Talagrand's $\gamma$ functional, and the deviation of the function instance, both of which are formulated based on the natural seminorm induced by the corresponding Cram\'{e}r functions. Leveraging another less demanding natural seminorm, we also show similar bounds, though with implicit dependence on the sample size, in the more general case where finite exponential moments cannot be assumed. We also provide approximations of the tail bounds in terms of the more prevalent Orlicz norms or their ``incomplete'' versions under suitable moment conditions.

The consensus problem in distributed computing involves a network of agents aiming to compute the average of their initial vectors through local communication, represented by an undirected graph. This paper focuses on the studying of this problem using an average-case analysis approach, particularly over regular graphs. Traditional algorithms for solving the consensus problem often rely on worst-case performance evaluation scenarios, which may not reflect typical performance in real-world applications. Instead, we apply average-case analysis, focusing on the expected spectral distribution of eigenvalues to obtain a more realistic view of performance. Key contributions include deriving the optimal method for consensus on regular graphs, showing its relation to the Heavy Ball method, analyzing its asymptotic convergence rate, and comparing it to various first-order methods through numerical experiments.

We develop and analyze a splitting method for fluid-poroelastic structure interaction. The fluid is described using the Stokes equations and the poroelastic structure is described using the Biot equations. The transmission conditions on the interface are mass conservation, balance of stresses, and the Beavers-Joseph-Saffman condition. The splitting method involves single and decoupled Stokes and Biot solves at each time step. The subdomain problems use Robin boundary conditions on the interface, which are obtained from the transmission conditions. The Robin data is represented by an auxiliary interface variable. We prove that the method is unconditionally stable and establish that the time discretization error is $\mathcal{O}(\sqrt{T}\Delta t)$, where $T$ is the final time and $\Delta t$ is the time step. We further study the iterative version of the algorithm, which involves an iteration between the Stokes and Biot sub-problems at each time step. We prove that the iteration converges to a monolithic scheme with a Robin Lagrange multiplier used to impose the continuity of the velocity. Numerical experiments are presented to illustrate the theoretical results.

While undulatory swimming of elongate limbless robots has been extensively studied in open hydrodynamic environments, less research has been focused on limbless locomotion in complex, cluttered aquatic environments. Motivated by the concept of mechanical intelligence, where controls for obstacle navigation can be offloaded to passive body mechanics in terrestrial limbless locomotion, we hypothesize that principles of mechanical intelligence can be extended to cluttered hydrodynamic regimes. To test this, we developed an untethered limbless robot capable of undulatory swimming on water surfaces, utilizing a bilateral cable-driven mechanism inspired by organismal muscle actuation morphology to achieve programmable anisotropic body compliance. We demonstrated through robophysical experiments that, similar to terrestrial locomotion, an appropriate level of body compliance can facilitate emergent swim through complex hydrodynamic environments under pure open-loop control. Moreover, we found that swimming performance depends on undulation frequency, with effective locomotion achieved only within a specific frequency range. This contrasts with highly damped terrestrial regimes, where inertial effects can often be neglected. Further, to enhance performance and address the challenges posed by nondeterministic obstacle distributions, we incorporated computational intelligence by developing a real-time body compliance tuning controller based on cable tension feedback. This controller improves the robot's robustness and overall speed in heterogeneous hydrodynamic environments.

Scientific modeling and engineering applications rely heavily on parameter estimation methods to fit physical models and calibrate numerical simulations using real-world measurements. In the absence of analytic statistical models with tractable likelihoods, modern simulation-based inference (SBI) methods first use a numerical simulator to generate a dataset of parameters and simulated outputs. This dataset is then used to approximate the likelihood and estimate the system parameters given observation data. Several SBI methods employ machine learning emulators to accelerate data generation and parameter estimation. However, applying these approaches to high-dimensional physical systems remains challenging due to the cost and complexity of training high-dimensional emulators. This paper introduces Embed and Emulate (E&E): a new SBI method based on contrastive learning that efficiently handles high-dimensional data and complex, multimodal parameter posteriors. E&E learns a low-dimensional latent embedding of the data (i.e., a summary statistic) and a corresponding fast emulator in the latent space, eliminating the need to run expensive simulations or a high dimensional emulator during inference. We illustrate the theoretical properties of the learned latent space through a synthetic experiment and demonstrate superior performance over existing methods in a realistic, non-identifiable parameter estimation task using the high-dimensional, chaotic Lorenz 96 system.

The computation of the domination-type parameters is a challenging problem in Cartesian product graphs. We present an algorithmic method to compute the $2$-domination number of the Cartesian product of a path with small order and any cycle, involving the $(\min,+)$ matrix product. We establish some theoretical results that provide the algorithms necessary to compute that parameter, and the main challenge to run such algorithms comes from the large size of the matrices used, which makes it necessary to improve the techniques to handle these objects. We analyze the performance of the algorithms on modern multicore CPUs and on GPUs and we show the advantages over the sequential implementation. The use of these platforms allows us to compute the $2$-domination number of cylinders such that their paths have at most $12$ vertices.

The Roman domination in a graph $G$ is a variant of the classical domination, defined by means of a so-called Roman domination function $f\colon V(G)\to \{0,1,2\}$ such that if $f(v)=0$ then, the vertex $v$ is adjacent to at least one vertex $w$ with $f(w)=2$. The weight $f(G)$ of a Roman dominating function of $G$ is the sum of the weights of all vertices of $G$, that is, $f(G)=\sum_{u\in V(G)}f(u)$. The Roman domination number $\gamma_R(G)$ is the minimum weight of a Roman dominating function of $G$. In this paper we propose algorithms to compute this parameter involving the $(\min,+)$ powers of large matrices with high computational requirements and the GPU (Graphics Processing Unit) allows us to accelerate such operations. Specific routines have been developed to efficiently compute the $(\min ,+)$ product on GPU architecture, taking advantage of its computational power. These algorithms allow us to compute the Roman domination number of cylindrical graphs $P_m\Box C_n$ i.e., the Cartesian product of a path and a cycle, in cases $m=7,8,9$, $ n\geq 3$ and $m\geq $10$, n\equiv 0\pmod 5$. Moreover, we provide a lower bound for the remaining cases $m\geq 10, n\not\equiv 0\pmod 5$.

Graph representation learning for hypergraphs can be used to extract patterns among higher-order interactions that are critically important in many real world problems. Current approaches designed for hypergraphs, however, are unable to handle different types of hypergraphs and are typically not generic for various learning tasks. Indeed, models that can predict variable-sized heterogeneous hyperedges have not been available. Here we develop a new self-attention based graph neural network called Hyper-SAGNN applicable to homogeneous and heterogeneous hypergraphs with variable hyperedge sizes. We perform extensive evaluations on multiple datasets, including four benchmark network datasets and two single-cell Hi-C datasets in genomics. We demonstrate that Hyper-SAGNN significantly outperforms the state-of-the-art methods on traditional tasks while also achieving great performance on a new task called outsider identification. Hyper-SAGNN will be useful for graph representation learning to uncover complex higher-order interactions in different applications.

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