亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\})$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n + \ell^2 \epsilon^{-2} k^4 n)$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Further, this is the first algorithm to compute optimal strategies (exact or approximate) in the continuous Colonel Blotto game with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.

相關內容

This paper investigates a new downlink nonorthogonal multiple access (NOMA) system, where a multiantenna unmanned aerial vehicle (UAV) is powered by wireless power transfer (WPT) and serves as the base station for multiple pairs of ground users (GUs) running NOMA in each pair. An energy efficiency (EE) maximization problem is formulated to jointly optimize the WPT time and the placement for the UAV, and the allocation of the UAV's transmit power between different NOMA user pairs and within each pair. To efficiently solve this nonconvex problem, we decompose the problem into three subproblems using block coordinate descent. For the subproblem of intra-pair power allocation within each NOMA user pair, we construct a supermodular game with confirmed convergence to a Nash equilibrium. Given the intra-pair power allocation, successive convex approximation is applied to convexify and solve the subproblem of WPT time allocation and inter-pair power allocation between the user pairs. Finally, we solve the subproblem of UAV placement by using the Lagrange multiplier method. Simulations show that our approach can substantially outperform its alternatives that do not use NOMA and WPT techniques or that do not optimize the UAV location.

Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interactions with the MDP, and $d$ is the dimension of the feature mapping. Furthermore, we also prove a matching lower bound of $\tilde{\Omega}(dH\sqrt{T})$ up to logarithmic factors. Our key technical contributions are two-fold: (1) a new value function estimator based on importance weighting; and (2) a tighter confidence set for the transition kernel. They together lead to the nearly minimax optimal regret.

Given a set $P$ of $n$ points in the plane, the $k$-center problem is to find $k$ congruent disks of minimum possible radius such that their union covers all the points in $P$. The $2$-center problem is a special case of the $k$-center problem that has been extensively studied in the recent past \cite{CAHN,HT,SH}. In this paper, we consider a generalized version of the $2$-center problem called \textit{proximity connected} $2$-center (PCTC) problem. In this problem, we are also given a parameter $\delta\geq 0$ and we have the additional constraint that the distance between the centers of the disks should be at most $\delta$. Note that when $\delta=0$, the PCTC problem is reduced to the $1$-center(minimum enclosing disk) problem and when $\delta$ tends to infinity, it is reduced to the $2$-center problem. The PCTC problem first appeared in the context of wireless networks in 1992 \cite{ACN0}, but obtaining a nontrivial deterministic algorithm for the problem remained open. In this paper, we resolve this open problem by providing a deterministic $O(n^2\log n)$ time algorithm for the problem.

We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST, where $\tilde{\Omega}$ hides a $1/(\text{polylog } n)$ factor.

We provide a decision theoretic analysis of bandit experiments. The setting corresponds to a dynamic programming problem, but solving this directly is typically infeasible. Working within the framework of diffusion asymptotics, we define suitable notions of asymptotic Bayes and minimax risk for bandit experiments. For normally distributed rewards, the minimal Bayes risk can be characterized as the solution to a nonlinear second-order partial differential equation (PDE). Using a limit of experiments approach, we show that this PDE characterization also holds asymptotically under both parametric and non-parametric distribution of the rewards. The approach further describes the state variables it is asymptotically sufficient to restrict attention to, and therefore suggests a practical strategy for dimension reduction. The upshot is that we can approximate the dynamic programming problem defining the bandit experiment with a PDE which can be efficiently solved using sparse matrix routines. We derive the optimal Bayes and minimax policies from the numerical solutions to these equations. The proposed policies substantially dominate existing methods such as Thompson sampling. The framework also allows for substantial generalizations to the bandit problem such as time discounting and pure exploration motives.

Computing a dense subgraph is a fundamental problem in graph mining, with a diverse set of applications ranging from electronic commerce to community detection in social networks. In many of these applications, the underlying context is better modelled as a weighted hypergraph that keeps evolving with time. This motivates the problem of maintaining the densest subhypergraph of a weighted hypergraph in a {\em dynamic setting}, where the input keeps changing via a sequence of updates (hyperedge insertions/deletions). Previously, the only known algorithm for this problem was due to Hu et al. [HWC17]. This algorithm worked only on unweighted hypergraphs, and had an approximation ratio of $(1+\epsilon)r^2$ and an update time of $O(\text{poly} (r, \log n))$, where $r$ denotes the maximum rank of the input across all the updates. We obtain a new algorithm for this problem, which works even when the input hypergraph is weighted. Our algorithm has a significantly improved (near-optimal) approximation ratio of $(1+\epsilon)$ that is independent of $r$, and a similar update time of $O(\text{poly} (r, \log n))$. It is the first $(1+\epsilon)$-approximation algorithm even for the special case of weighted simple graphs. To complement our theoretical analysis, we perform experiments with our dynamic algorithm on large-scale, real-world data-sets. Our algorithm significantly outperforms the state of the art [HWC17] both in terms of accuracy and efficiency.

We study dynamic algorithms for the problem of maximizing a monotone submodular function over a stream of $n$ insertions and deletions. We show that any algorithm that maintains a $(0.5+\epsilon)$-approximate solution under a cardinality constraint, for any constant $\epsilon>0$, must have an amortized query complexity that is $\mathit{polynomial}$ in $n$. Moreover, a linear amortized query complexity is needed in order to maintain a $0.584$-approximate solution. This is in sharp contrast with recent dynamic algorithms of [LMNF+20, Mon20] that achieve $(0.5-\epsilon)$-approximation with a $\mathsf{poly}\log(n)$ amortized query complexity. On the positive side, when the stream is insertion-only, we present efficient algorithms for the problem under a cardinality constraint and under a matroid constraint with approximation guarantee $1-1/e-\epsilon$ and amortized query complexities $\smash{O(\log (k/\epsilon)/\epsilon^2)}$ and $\smash{k^{\tilde{O}(1/\epsilon^2)}\log n}$, respectively, where $k$ denotes the cardinality parameter or the rank of the matroid.

We consider networks of small, autonomous devices that communicate with each other wirelessly. Minimizing energy usage is an important consideration in designing algorithms for such networks, as battery life is a crucial and limited resource. Working in a model where both sending and listening for messages deplete energy, we consider the problem of finding a maximal matching of the nodes in a radio network of arbitrary and unknown topology. We present a distributed randomized algorithm that produces, with high probability, a maximal matching. The maximum energy cost per node is $O(\log^2 n)$, where $n$ is the size of the network. The total latency of our algorithm is $O(n \log n)$ time steps. We observe that there exist families of network topologies for which both of these bounds are simultaneously optimal up to polylog factors, so any significant improvement will require additional assumptions about the network topology. We also consider the related problem of assigning, for each node in the network, a neighbor to back up its data in case of node failure. Here, a key goal is to minimize the maximum load, defined as the number of nodes assigned to a single node. We present a decentralized low-energy algorithm that finds a neighbor assignment whose maximum load is at most a polylog($n$) factor bigger that the optimum.

Low-rank matrix estimation under heavy-tailed noise is challenging, both computationally and statistically. Convex approaches have been proven statistically optimal but suffer from high computational costs, especially since robust loss functions are usually non-smooth. More recently, computationally fast non-convex approaches via sub-gradient descent are proposed, which, unfortunately, fail to deliver a statistically consistent estimator even under sub-Gaussian noise. In this paper, we introduce a novel Riemannian sub-gradient (RsGrad) algorithm which is not only computationally efficient with linear convergence but also is statistically optimal, be the noise Gaussian or heavy-tailed. Convergence theory is established for a general framework and specific applications to absolute loss, Huber loss, and quantile loss are investigated. Compared with existing non-convex methods, ours reveals a surprising phenomenon of dual-phase convergence. In phase one, RsGrad behaves as in a typical non-smooth optimization that requires gradually decaying stepsizes. However, phase one only delivers a statistically sub-optimal estimator which is already observed in the existing literature. Interestingly, during phase two, RsGrad converges linearly as if minimizing a smooth and strongly convex objective function and thus a constant stepsize suffices. Underlying the phase-two convergence is the smoothing effect of random noise to the non-smooth robust losses in an area close but not too close to the truth. Lastly, RsGrad is applicable for low-rank tensor estimation under heavy-tailed noise where a statistically optimal rate is attainable with the same phenomenon of dual-phase convergence, and a novel shrinkage-based second-order moment method is guaranteed to deliver a warm initialization. Numerical simulations confirm our theoretical discovery and showcase the superiority of RsGrad over prior methods.

CP decomposition (CPD) is prevalent in chemometrics, signal processing, data mining and many more fields. While many algorithms have been proposed to compute the CPD, alternating least squares (ALS) remains one of the most widely used algorithm for computing the decomposition. Recent works have introduced the notion of eigenvalues and singular values of a tensor and explored applications of eigenvectors and singular vectors in areas like signal processing, data analytics and in various other fields. We introduce a new formulation for deriving singular values and vectors of a tensor by considering the critical points of a function different from what is used in the previous work. Computing these critical points in an alternating manner motivates an alternating optimization algorithm which corresponds to alternating least squares algorithm in the matrix case. However, for tensors with order greater than equal to $3$, it minimizes an objective function which is different from the commonly used least squares loss. Alternating optimization of this new objective leads to simple updates to the factor matrices with the same asymptotic computational cost as ALS. We show that a subsweep of this algorithm can achieve a superlinear convergence rate for exact CPD with known rank and verify it experimentally. We then view the algorithm as optimizing a Mahalanobis distance with respect to each factor with ground metric dependent on the other factors. This perspective allows us to generalize our approach to interpolate between updates corresponding to the ALS and the new algorithm to manage the tradeoff between stability and fitness of the decomposition. Our experimental results show that for approximating synthetic and real-world tensors, this algorithm and its variants converge to a better conditioned decomposition with comparable and sometimes better fitness as compared to the ALS algorithm.

北京阿比特科技有限公司