Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive styles from arbitrary video prompts and ensure the authenticity of the generated video. This paper proposes an unsupervised variational style transfer model (VAST) to vivify the neutral photo-realistic avatars. Our model consists of three key components: a style encoder that extracts facial style representations from the given video prompts; a hybrid facial expression decoder to model accurate speech-related movements; a variational style enhancer that enhances the style space to be highly expressive and meaningful. With our essential designs on facial style learning, our model is able to flexibly capture the expressive facial style from arbitrary video prompts and transfer it onto a personalized image renderer in a zero-shot manner. Experimental results demonstrate the proposed approach contributes to a more vivid talking avatar with higher authenticity and richer expressiveness.
Recent developments in large language models (LLMs) have been impressive. However, these models sometimes show inconsistencies and problematic behavior, such as hallucinating facts, generating flawed code, or creating offensive and toxic content. Unlike these models, humans typically utilize external tools to cross-check and refine their initial content, like using a search engine for fact-checking, or a code interpreter for debugging. Inspired by this observation, we introduce a framework called CRITIC that allows LLMs, which are essentially "black boxes" to validate and progressively amend their own outputs in a manner similar to human interaction with tools. More specifically, starting with an initial output, CRITIC interacts with appropriate tools to evaluate certain aspects of the text, and then revises the output based on the feedback obtained during this validation process. Comprehensive evaluations involving free-form question answering, mathematical program synthesis, and toxicity reduction demonstrate that CRITIC consistently enhances the performance of LLMs. Meanwhile, our research highlights the crucial importance of external feedback in promoting the ongoing self-improvement of LLMs.
We propose Embodied Navigation Trajectory Learner (ENTL), a method for extracting long sequence representations for embodied navigation. Our approach unifies world modeling, localization and imitation learning into a single sequence prediction task. We train our model using vector-quantized predictions of future states conditioned on current states and actions. ENTL's generic architecture enables sharing of the spatio-temporal sequence encoder for multiple challenging embodied tasks. We achieve competitive performance on navigation tasks using significantly less data than strong baselines while performing auxiliary tasks such as localization and future frame prediction (a proxy for world modeling). A key property of our approach is that the model is pre-trained without any explicit reward signal, which makes the resulting model generalizable to multiple tasks and environments.
With the rapid development of deep learning, video deraining has experienced significant progress. However, existing video deraining pipelines cannot achieve satisfying performance for scenes with rain layers of complex spatio-temporal distribution. In this paper, we approach video deraining by employing an event camera. As a neuromorphic sensor, the event camera suits scenes of non-uniform motion and dynamic light conditions. We propose an end-to-end learning-based network to unlock the potential of the event camera for video deraining. First, we devise an event-aware motion detection module to adaptively aggregate multi-frame motion contexts using event-aware masks. Second, we design a pyramidal adaptive selection module for reliably separating the background and rain layers by incorporating multi-modal contextualized priors. In addition, we build a real-world dataset consisting of rainy videos and temporally synchronized event streams. We compare our method with extensive state-of-the-art methods on synthetic and self-collected real-world datasets, demonstrating the clear superiority of our method. The code and dataset are available at \url{//github.com/booker-max/EGVD}.
Diffusion models achieve great success in generating diverse and high-fidelity images. The performance improvements come with low generation speed per image, which hinders the application diffusion models in real-time scenarios. While some certain predictions benefit from the full computation of the model in each sample iteration, not every iteration requires the same amount of computation, potentially leading to computation waste. In this work, we propose DeeDiff, an early exiting framework that adaptively allocates computation resources in each sampling step to improve the generation efficiency of diffusion models. Specifically, we introduce a timestep-aware uncertainty estimation module (UEM) for diffusion models which is attached to each intermediate layer to estimate the prediction uncertainty of each layer. The uncertainty is regarded as the signal to decide if the inference terminates. Moreover, we propose uncertainty-aware layer-wise loss to fill the performance gap between full models and early-exited models. With such loss strategy, our model is able to obtain comparable results as full-layer models. Extensive experiments of class-conditional, unconditional, and text-guided generation on several datasets show that our method achieves state-of-the-art performance and efficiency trade-off compared with existing early exiting methods on diffusion models. More importantly, our method even brings extra benefits to baseline models and obtains better performance on CIFAR-10 and Celeb-A datasets. Full code and model are released for reproduction.
Depth estimation provides an alternative approach for perceiving 3D information in autonomous driving. Monocular depth estimation, whether with single-frame or multi-frame inputs, has achieved significant success by learning various types of cues and specializing in either static or dynamic scenes. Recently, these cues fusion becomes an attractive topic, aiming to enable the combined cues to perform well in both types of scenes. However, adaptive cue fusion relies on attention mechanisms, where the quadratic complexity limits the granularity of cue representation. Additionally, explicit cue fusion depends on precise segmentation, which imposes a heavy burden on mask prediction. To address these issues, we propose the GSDC Transformer, an efficient and effective component for cue fusion in monocular multi-frame depth estimation. We utilize deformable attention to learn cue relationships at a fine scale, while sparse attention reduces computational requirements when granularity increases. To compensate for the precision drop in dynamic scenes, we represent scene attributes in the form of super tokens without relying on precise shapes. Within each super token attributed to dynamic scenes, we gather its relevant cues and learn local dense relationships to enhance cue fusion. Our method achieves state-of-the-art performance on the KITTI dataset with efficient fusion speed.
Contrastive Language-Image Pre-training (CLIP) starts to emerge in many computer vision tasks and has achieved promising performance. However, it remains underexplored whether CLIP can be generalized to 3D hand pose estimation, as bridging text prompts with pose-aware features presents significant challenges due to the discrete nature of joint positions in 3D space. In this paper, we make one of the first attempts to propose a novel 3D hand pose estimator from monocular images, dubbed as CLIP-Hand3D, which successfully bridges the gap between text prompts and irregular detailed pose distribution. In particular, the distribution order of hand joints in various 3D space directions is derived from pose labels, forming corresponding text prompts that are subsequently encoded into text representations. Simultaneously, 21 hand joints in the 3D space are retrieved, and their spatial distribution (in x, y, and z axes) is encoded to form pose-aware features. Subsequently, we maximize semantic consistency for a pair of pose-text features following a CLIP-based contrastive learning paradigm. Furthermore, a coarse-to-fine mesh regressor is designed, which is capable of effectively querying joint-aware cues from the feature pyramid. Extensive experiments on several public hand benchmarks show that the proposed model attains a significantly faster inference speed while achieving state-of-the-art performance compared to methods utilizing the similar scale backbone.
Continual Learning methods are designed to learn new tasks without erasing previous knowledge. However, Continual Learning often requires massive computational power and storage capacity for satisfactory performance. In this paper, we propose a resource-efficient continual learning method called the Elastic Expansion Network (E2Net). Leveraging core subnet distillation and precise replay sample selection, E2Net achieves superior average accuracy and diminished forgetting within the same computational and storage constraints, all while minimizing processing time. In E2Net, we propose Representative Network Distillation to identify the representative core subnet by assessing parameter quantity and output similarity with the working network, distilling analogous subnets within the working network to mitigate reliance on rehearsal buffers and facilitating knowledge transfer across previous tasks. To enhance storage resource utilization, we then propose Subnet Constraint Experience Replay to optimize rehearsal efficiency through a sample storage strategy based on the structures of representative networks. Extensive experiments conducted predominantly on cloud environments with diverse datasets and also spanning the edge environment demonstrate that E2Net consistently outperforms state-of-the-art methods. In addition, our method outperforms competitors in terms of both storage and computational requirements.
We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at //voyager.minedojo.org/.
Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.
In recent years, Face Image Quality Assessment (FIQA) has become an indispensable part of the face recognition system to guarantee the stability and reliability of recognition performance in an unconstrained scenario. For this purpose, the FIQA method should consider both the intrinsic property and the recognizability of the face image. Most previous works aim to estimate the sample-wise embedding uncertainty or pair-wise similarity as the quality score, which only considers the information from partial intra-class. However, these methods ignore the valuable information from the inter-class, which is for estimating to the recognizability of face image. In this work, we argue that a high-quality face image should be similar to its intra-class samples and dissimilar to its inter-class samples. Thus, we propose a novel unsupervised FIQA method that incorporates Similarity Distribution Distance for Face Image Quality Assessment (SDD-FIQA). Our method generates quality pseudo-labels by calculating the Wasserstein Distance (WD) between the intra-class similarity distributions and inter-class similarity distributions. With these quality pseudo-labels, we are capable of training a regression network for quality prediction. Extensive experiments on benchmark datasets demonstrate that the proposed SDD-FIQA surpasses the state-of-the-arts by an impressive margin. Meanwhile, our method shows good generalization across different recognition systems.