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The introduction of audio latent diffusion models possessing the ability to generate realistic sound clips on demand from a text description has the potential to revolutionize how we work with audio. In this work, we make an initial attempt at understanding the inner workings of audio latent diffusion models by investigating how their audio outputs compare with the training data, similar to how a doctor auscultates a patient by listening to the sounds of their organs. Using text-to-audio latent diffusion models trained on the AudioCaps dataset, we systematically analyze memorization behavior as a function of training set size. We also evaluate different retrieval metrics for evidence of training data memorization, finding the similarity between mel spectrograms to be more robust in detecting matches than learned embedding vectors. In the process of analyzing memorization in audio latent diffusion models, we also discover a large amount of duplicated audio clips within the AudioCaps database.

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Spatial confounding poses a significant challenge in scientific studies involving spatial data, where unobserved spatial variables can influence both treatment and outcome, possibly leading to spurious associations. To address this problem, we introduce SpaCE: The Spatial Confounding Environment, the first toolkit to provide realistic benchmark datasets and tools for systematically evaluating causal inference methods designed to alleviate spatial confounding. Each dataset includes training data, true counterfactuals, a spatial graph with coordinates, and smoothness and confounding scores characterizing the effect of a missing spatial confounder. It also includes realistic semi-synthetic outcomes and counterfactuals, generated using state-of-the-art machine learning ensembles, following best practices for causal inference benchmarks. The datasets cover real treatment and covariates from diverse domains, including climate, health and social sciences. SpaCE facilitates an automated end-to-end pipeline, simplifying data loading, experimental setup, and evaluating machine learning and causal inference models. The SpaCE project provides several dozens of datasets of diverse sizes and spatial complexity. It is publicly available as a Python package, encouraging community feedback and contributions.

Modeling large-scale scenes from unconstrained image collections in-the-wild has proven to be a major challenge in computer vision. Existing methods tackling in-the-wild neural rendering operate in a closed-world setting, where knowledge is limited to a scene's captured images within a training set. We propose EvE, which is, to the best of our knowledge, the first method leveraging generative priors to improve in-the-wild scene modeling. We employ pre-trained generative networks to enrich K-Planes representations with extrinsic knowledge. To this end, we define an alternating training procedure to conduct optimization guidance of K-Planes trained on the training set. We carry out extensive experiments and verify the merit of our method on synthetic data as well as real tourism photo collections. EvE enhances rendered scenes with richer details and outperforms the state of the art on the task of novel view synthesis in-the-wild. Our project page can be found at //eve-nvs.github.io .

Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this, we propose MotionEditor, a diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses, it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further, we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner, making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor, both qualitatively and quantitatively.

Universal sound separation (USS) is a task to separate arbitrary sounds from an audio mixture. Existing USS systems are capable of separating arbitrary sources, given a few examples of the target sources as queries. However, separating arbitrary sounds with a single system is challenging, and the robustness is not always guaranteed. In this work, we propose audio prompt tuning (APT), a simple yet effective approach to enhance existing USS systems. Specifically, APT improves the separation performance of specific sources through training a small number of prompt parameters with limited audio samples, while maintaining the generalization of the USS model by keeping its parameters frozen. We evaluate the proposed method on MUSDB18 and ESC-50 datasets. Compared with the baseline model, APT can improve the signal-to-distortion ratio performance by 0.67 dB and 2.06 dB using the full training set of two datasets. Moreover, APT with only 5 audio samples even outperforms the baseline systems utilizing full training data on the ESC-50 dataset, indicating the great potential of few-shot APT.

Simultaneous sequence generation is a pivotal task for real-time scenarios, such as streaming speech recognition, simultaneous machine translation and simultaneous speech translation, where the target sequence is generated while receiving the source sequence. The crux of achieving high-quality generation with low latency lies in identifying the optimal moments for generating, accomplished by learning a mapping between the source and target sequences. However, existing methods often rely on task-specific heuristics for different sequence types, limiting the model's capacity to adaptively learn the source-target mapping and hindering the exploration of multi-task learning for various simultaneous tasks. In this paper, we propose a unified segment-to-segment framework (Seg2Seg) for simultaneous sequence generation, which learns the mapping in an adaptive and unified manner. During the process of simultaneous generation, the model alternates between waiting for a source segment and generating a target segment, making the segment serve as the natural bridge between the source and target. To accomplish this, Seg2Seg introduces a latent segment as the pivot between source to target and explores all potential source-target mappings via the proposed expectation training, thereby learning the optimal moments for generating. Experiments on multiple simultaneous generation tasks demonstrate that Seg2Seg achieves state-of-the-art performance and exhibits better generality across various tasks.

This paper introduces a library for cross-simulator comparison of reinforcement learning models in traffic signal control tasks. This library is developed to implement recent state-of-the-art reinforcement learning models with extensible interfaces and unified cross-simulator evaluation metrics. It supports commonly-used simulators in traffic signal control tasks, including Simulation of Urban MObility(SUMO) and CityFlow, and multiple benchmark datasets for fair comparisons. We conducted experiments to validate our implementation of the models and to calibrate the simulators so that the experiments from one simulator could be referential to the other. Based on the validated models and calibrated environments, this paper compares and reports the performance of current state-of-the-art RL algorithms across different datasets and simulators. This is the first time that these methods have been compared fairly under the same datasets with different simulators.

We introduce a novel and efficient approach for text-based video-to-video editing that eliminates the need for resource-intensive per-video-per-model finetuning. At the core of our approach is a synthetic paired video dataset tailored for video-to-video transfer tasks. Inspired by Instruct Pix2Pix's image transfer via editing instruction, we adapt this paradigm to the video domain. Extending the Prompt-to-Prompt to videos, we efficiently generate paired samples, each with an input video and its edited counterpart. Alongside this, we introduce the Long Video Sampling Correction during sampling, ensuring consistent long videos across batches. Our method surpasses current methods like Tune-A-Video, heralding substantial progress in text-based video-to-video editing and suggesting exciting avenues for further exploration and deployment.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

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