Controlling robotic manipulators with high-dimensional action spaces for dexterous tasks is a challenging problem. Inspired by human manipulation, researchers have studied generating and using postural synergies for robot hands to accomplish manipulation tasks, leveraging the lower dimensional nature of synergistic action spaces. However, many of these works require pre-collected data from an existing controller in order to derive such a subspace by means of dimensionality reduction. In this paper, we present a framework that simultaneously discovers a synergy space and a multi-task policy that operates on this low-dimensional action space to accomplish diverse manipulation tasks. We demonstrate that our end-to-end method is able to perform multiple tasks using few synergies, and outperforms sequential methods that apply dimensionality reduction to independently collected data. We also show that deriving synergies using multiple tasks can lead to a subspace that enables robots to efficiently learn new manipulation tasks and interactions with new objects.
Task and motion planning problems in robotics typically combine symbolic planning over discrete task variables with motion optimization over continuous state and action variables, resulting in trajectories that satisfy the logical constraints imposed on the task variables. Symbolic planning can scale exponentially with the number of task variables, so recent works such as PDDLStream have focused on optimistic planning with an incrementally growing set of objects and facts until a feasible trajectory is found. However, this set is exhaustively and uniformly expanded in a breadth-first manner, regardless of the geometric structure of the problem at hand, which makes long-horizon reasoning with large numbers of objects prohibitively time-consuming. To address this issue, we propose a geometrically informed symbolic planner that expands the set of objects and facts in a best-first manner, prioritized by a Graph Neural Network based score that is learned from prior search computations. We evaluate our approach on a diverse set of problems and demonstrate an improved ability to plan in large or difficult scenarios. We also apply our algorithm on a 7DOF robotic arm in several block-stacking manipulation tasks.
Object-centric representations are a promising path toward more systematic generalization by providing flexible abstractions upon which compositional world models can be built. Recent work on simple 2D and 3D datasets has shown that models with object-centric inductive biases can learn to segment and represent meaningful objects from the statistical structure of the data alone without the need for any supervision. However, such fully-unsupervised methods still fail to scale to diverse realistic data, despite the use of increasingly complex inductive biases such as priors for the size of objects or the 3D geometry of the scene. In this paper, we instead take a weakly-supervised approach and focus on how 1) using the temporal dynamics of video data in the form of optical flow and 2) conditioning the model on simple object location cues can be used to enable segmenting and tracking objects in significantly more realistic synthetic data. We introduce a sequential extension to Slot Attention which we train to predict optical flow for realistic looking synthetic scenes and show that conditioning the initial state of this model on a small set of hints, such as center of mass of objects in the first frame, is sufficient to significantly improve instance segmentation. These benefits generalize beyond the training distribution to novel objects, novel backgrounds, and to longer video sequences. We also find that such initial-state-conditioning can be used during inference as a flexible interface to query the model for specific objects or parts of objects, which could pave the way for a range of weakly-supervised approaches and allow more effective interaction with trained models.
Recently, numerous handcrafted and searched networks have been applied for semantic segmentation. However, previous works intend to handle inputs with various scales in pre-defined static architectures, such as FCN, U-Net, and DeepLab series. This paper studies a conceptually new method to alleviate the scale variance in semantic representation, named dynamic routing. The proposed framework generates data-dependent routes, adapting to the scale distribution of each image. To this end, a differentiable gating function, called soft conditional gate, is proposed to select scale transform paths on the fly. In addition, the computational cost can be further reduced in an end-to-end manner by giving budget constraints to the gating function. We further relax the network level routing space to support multi-path propagations and skip-connections in each forward, bringing substantial network capacity. To demonstrate the superiority of the dynamic property, we compare with several static architectures, which can be modeled as special cases in the routing space. Extensive experiments are conducted on Cityscapes and PASCAL VOC 2012 to illustrate the effectiveness of the dynamic framework. Code is available at //github.com/yanwei-li/DynamicRouting.
In this paper, we argue about the importance of considering task interactions at multiple scales when distilling task information in a multi-task learning setup. In contrast to common belief, we show that tasks with high affinity at a certain scale are not guaranteed to retain this behaviour at other scales, and vice versa. We propose a novel architecture, namely MTI-Net, that builds upon this finding in three ways. First, it explicitly models task interactions at every scale via a multi-scale multi-modal distillation unit. Second, it propagates distilled task information from lower to higher scales via a feature propagation module. Third, it aggregates the refined task features from all scales via a feature aggregation unit to produce the final per-task predictions. Extensive experiments on two multi-task dense labeling datasets show that, unlike prior work, our multi-task model delivers on the full potential of multi-task learning, that is, smaller memory footprint, reduced number of calculations, and better performance w.r.t. single-task learning.
Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is to enable faster acquisition of entirely new behaviors, we must evaluate them on task distributions that are sufficiently broad to enable generalization to new behaviors. In this paper, we propose an open-source simulated benchmark for meta-reinforcement learning and multi-task learning consisting of 50 distinct robotic manipulation tasks. Our aim is to make it possible to develop algorithms that generalize to accelerate the acquisition of entirely new, held-out tasks. We evaluate 6 state-of-the-art meta-reinforcement learning and multi-task learning algorithms on these tasks. Surprisingly, while each task and its variations (e.g., with different object positions) can be learned with reasonable success, these algorithms struggle to learn with multiple tasks at the same time, even with as few as ten distinct training tasks. Our analysis and open-source environments pave the way for future research in multi-task learning and meta-learning that can enable meaningful generalization, thereby unlocking the full potential of these methods.
Methods proposed in the literature towards continual deep learning typically operate in a task-based sequential learning setup. A sequence of tasks is learned, one at a time, with all data of current task available but not of previous or future tasks. Task boundaries and identities are known at all times. This setup, however, is rarely encountered in practical applications. Therefore we investigate how to transform continual learning to an online setup. We develop a system that keeps on learning over time in a streaming fashion, with data distributions gradually changing and without the notion of separate tasks. To this end, we build on the work on Memory Aware Synapses, and show how this method can be made online by providing a protocol to decide i) when to update the importance weights, ii) which data to use to update them, and iii) how to accumulate the importance weights at each update step. Experimental results show the validity of the approach in the context of two applications: (self-)supervised learning of a face recognition model by watching soap series and learning a robot to avoid collisions.
Most Deep Reinforcement Learning (Deep RL) algorithms require a prohibitively large number of training samples for learning complex tasks. Many recent works on speeding up Deep RL have focused on distributed training and simulation. While distributed training is often done on the GPU, simulation is not. In this work, we propose using GPU-accelerated RL simulations as an alternative to CPU ones. Using NVIDIA Flex, a GPU-based physics engine, we show promising speed-ups of learning various continuous-control, locomotion tasks. With one GPU and CPU core, we are able to train the Humanoid running task in less than 20 minutes, using 10-1000x fewer CPU cores than previous works. We also demonstrate the scalability of our simulator to multi-GPU settings to train more challenging locomotion tasks.
We propose a method to efficiently learn diverse strategies in reinforcement learning for query reformulation in the tasks of document retrieval and question answering. In the proposed framework an agent consists of multiple specialized sub-agents and a meta-agent that learns to aggregate the answers from sub-agents to produce a final answer. Sub-agents are trained on disjoint partitions of the training data, while the meta-agent is trained on the full training set. Our method makes learning faster, because it is highly parallelizable, and has better generalization performance than strong baselines, such as an ensemble of agents trained on the full data. We show that the improved performance is due to the increased diversity of reformulation strategies.
The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequential-decision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent's updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab.
Meta-learning is a powerful tool that builds on multi-task learning to learn how to quickly adapt a model to new tasks. In the context of reinforcement learning, meta-learning algorithms can acquire reinforcement learning procedures to solve new problems more efficiently by meta-learning prior tasks. The performance of meta-learning algorithms critically depends on the tasks available for meta-training: in the same way that supervised learning algorithms generalize best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In effect, meta-reinforcement learning offloads the design burden from algorithm design to task design. If we can automate the process of task design as well, we can devise a meta-learning algorithm that is truly automated. In this work, we take a step in this direction, proposing a family of unsupervised meta-learning algorithms for reinforcement learning. We describe a general recipe for unsupervised meta-reinforcement learning, and describe an effective instantiation of this approach based on a recently proposed unsupervised exploration technique and model-agnostic meta-learning. We also discuss practical and conceptual considerations for developing unsupervised meta-learning methods. Our experimental results demonstrate that unsupervised meta-reinforcement learning effectively acquires accelerated reinforcement learning procedures without the need for manual task design, significantly exceeds the performance of learning from scratch, and even matches performance of meta-learning methods that use hand-specified task distributions.