In the online simple knapsack problem items are presented in an iterative fashion and an algorithm has to decide for each item whether to reject or permanently include it into the knapsack without any knowledge about the rest of the instance. The goal is to pack the knapsack as full as possible. In this work, we introduce the option of reserving items for the cost of a fixed fraction $\alpha$ of their size. An algorithm may pay this fraction in order to postpone its decision on whether to include or reject these items until after the last item of the instance was presented. While the classical online simple knapsack problem does not admit any constantly bounded competitive ratio in the deterministic setting, we find that adding the possibility of reservation makes the problem constantly competitive. We give tight bounds for the whole range of $\alpha$ from $0$ to $1$.
Interacting agents receive public information at no cost and flexibly acquire private information at a cost proportional to entropy reduction. When a policymaker provides more public information, agents acquire less private information, thus lowering information costs. Does more public information raise or reduce uncertainty faced by agents? Is it beneficial or detrimental to welfare? To address these questions, we examine the impacts of public information on flexible information acquisition in a linear-quadratic-Gaussian game with arbitrary quadratic material welfare. More public information raises uncertainty if and only if the game exhibits strategic complementarity, which can be harmful to welfare. However, when agents acquire a large amount of information, more provision of public information increases welfare through a substantial reduction in the cost of information. We give a necessary and sufficient condition for welfare to increase with public information and identify optimal public information disclosure, which is either full or partial disclosure depending upon the welfare function and the slope of the best response.
Population dynamics is the study of temporal and spatial variation in the size of populations of organisms and is a major part of population ecology. One of the main difficulties in analyzing population dynamics is that we can only obtain observation data with coarse time intervals from fixed-point observations due to experimental costs or other constraints. Recently, modeling population dynamics by using continuous normalizing flows (CNFs) and dynamic optimal transport has been proposed to infer the expected trajectory of samples from a fixed-point observed population. While the sample behavior in CNF is deterministic, the actual sample in biological systems moves in an essentially random yet directional manner. Moreover, when a sample moves from point A to point B in dynamical systems, its trajectory is such that the corresponding action has the smallest possible value, known as the principle of least action. To satisfy these requirements of the sample trajectories, we formulate the Lagrangian Schr\"odinger bridge (LSB) problem and propose to solve it approximately using neural SDE with regularization. We also develop a model architecture that enables faster computation. Our experiments show that our solution to the LSB problem can approximate the dynamics at the population level and that using the prior knowledge introduced by the Lagrangian enables us to estimate the trajectories of individual samples with stochastic behavior.
In a sports competition, a team might lose a powerful incentive to exert full effort if its final rank does not depend on the outcome of the matches still to be played. Therefore, the organiser should reduce the probability of such a situation to the extent possible. Our paper provides a classification scheme to identify these weakly (where one team is indifferent) or strongly (where both teams are indifferent) stakeless games. A statistical model is estimated to simulate the UEFA Champions League groups and compare the candidate schedules used in the 2021/22 season according to the competitiveness of the matches played in the last round(s). The option followed in four of the eight groups is found to be optimal under a wide set of parameters. Minimising the number of strongly stakeless matches is verified to be a likely goal in the computer draw of the fixture that remains hidden from the public.
We study the problem of testing whether a function $f: \mathbb{R}^n \to \mathbb{R}$ is a polynomial of degree at most $d$ in the \emph{distribution-free} testing model. Here, the distance between functions is measured with respect to an unknown distribution $\mathcal{D}$ over $\mathbb{R}^n$ from which we can draw samples. In contrast to previous work, we do not assume that $\mathcal{D}$ has finite support. We design a tester that given query access to $f$, and sample access to $\mathcal{D}$, makes $(d/\varepsilon)^{O(1)}$ many queries to $f$, accepts with probability $1$ if $f$ is a polynomial of degree $d$, and rejects with probability at least $2/3$ if every degree-$d$ polynomial $P$ disagrees with $f$ on a set of mass at least $\varepsilon$ with respect to $\mathcal{D}$. Our result also holds under mild assumptions when we receive only a polynomial number of bits of precision for each query to $f$, or when $f$ can only be queried on rational points representable using a logarithmic number of bits. Along the way, we prove a new stability theorem for multivariate polynomials that may be of independent interest.
Recent years have witnessed the improving performance of Chinese Named Entity Recognition (NER) from proposing new frameworks or incorporating word lexicons. However, the inner composition of entity mentions in character-level Chinese NER has been rarely studied. Actually, most mentions of regular types have strong name regularity. For example, entities end with indicator words such as "company" or "bank" usually belong to organization. In this paper, we propose a simple but effective method for investigating the regularity of entity spans in Chinese NER, dubbed as Regularity-Inspired reCOgnition Network (RICON). Specifically, the proposed model consists of two branches: a regularity-aware module and a regularityagnostic module. The regularity-aware module captures the internal regularity of each span for better entity type prediction, while the regularity-agnostic module is employed to locate the boundary of entities and relieve the excessive attention to span regularity. An orthogonality space is further constructed to encourage two modules to extract different aspects of regularity features. To verify the effectiveness of our method, we conduct extensive experiments on three benchmark datasets and a practical medical dataset. The experimental results show that our RICON significantly outperforms previous state-of-the-art methods, including various lexicon-based methods.
Stability certification and identification of the stabilizable operating region of a dynamical system are two important concerns to ensure its operational safety/security and robustness. With the advent of machine-learning tools, these issues are especially important for systems with machine-learned components in the feedback loop. Here, in presence of unknown discrete variation (DV) of its parameters within a bounded range, a system controlled by a static feedback controller in which the closed-loop (CL) equilibria are subject to variation-induced drift is equivalently represented using a class of time-invariant systems, each with the same control policy. To develop a general theory for stability and stabilizability of such a class of neural-network (NN) controlled nonlinear systems, a Lyapunov-based convex stability certificate is proposed and is further used to devise an estimate of a local Lipschitz upper bound for the NN and a corresponding operating domain in the state space containing an initialization set, starting from where the CL local asymptotic stability of each system in the class is guaranteed, while the trajectory of the original system remains confined to the domain if the DV of the parameters satisfies a certain quasi-stationarity condition. To compute such a robustly stabilizing NN controller, a stability-guaranteed training (SGT) algorithm is also proposed. The effectiveness of the proposed framework is demonstrated using illustrative examples.
In this paper, we provide a general framework for studying multi-agent online learning problems in the presence of delays and asynchronicities. Specifically, we propose and analyze a class of adaptive dual averaging schemes in which agents only need to accumulate gradient feedback received from the whole system, without requiring any between-agent coordination. In the single-agent case, the adaptivity of the proposed method allows us to extend a range of existing results to problems with potentially unbounded delays between playing an action and receiving the corresponding feedback. In the multi-agent case, the situation is significantly more complicated because agents may not have access to a global clock to use as a reference point; to overcome this, we focus on the information that is available for producing each prediction rather than the actual delay associated with each feedback. This allows us to derive adaptive learning strategies with optimal regret bounds, even in a fully decentralized, asynchronous environment. Finally, we also analyze an "optimistic" variant of the proposed algorithm which is capable of exploiting the predictability of problems with a slower variation and leads to improved regret bounds.
Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Pl\"{u}cker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Pl\"{u}cker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: //github.com/cnqiangfu/PL-VINS.
Contextual word representations derived from pre-trained bidirectional language models (biLMs) have recently been shown to provide significant improvements to the state of the art for a wide range of NLP tasks. However, many questions remain as to how and why these models are so effective. In this paper, we present a detailed empirical study of how the choice of neural architecture (e.g. LSTM, CNN, or self attention) influences both end task accuracy and qualitative properties of the representations that are learned. We show there is a tradeoff between speed and accuracy, but all architectures learn high quality contextual representations that outperform word embeddings for four challenging NLP tasks. Additionally, all architectures learn representations that vary with network depth, from exclusively morphological based at the word embedding layer through local syntax based in the lower contextual layers to longer range semantics such coreference at the upper layers. Together, these results suggest that unsupervised biLMs, independent of architecture, are learning much more about the structure of language than previously appreciated.
Image segmentation is an important component of many image understanding systems. It aims to group pixels in a spatially and perceptually coherent manner. Typically, these algorithms have a collection of parameters that control the degree of over-segmentation produced. It still remains a challenge to properly select such parameters for human-like perceptual grouping. In this work, we exploit the diversity of segments produced by different choices of parameters. We scan the segmentation parameter space and generate a collection of image segmentation hypotheses (from highly over-segmented to under-segmented). These are fed into a cost minimization framework that produces the final segmentation by selecting segments that: (1) better describe the natural contours of the image, and (2) are more stable and persistent among all the segmentation hypotheses. We compare our algorithm's performance with state-of-the-art algorithms, showing that we can achieve improved results. We also show that our framework is robust to the choice of segmentation kernel that produces the initial set of hypotheses.