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We propose a model for online graph problems where algorithms are given access to an oracle that predicts (e.g., based on past data) the degrees of nodes in the graph. Within this model, we study the classic problem of online bipartite matching, and a natural greedy matching algorithm called MinPredictedDegree, which uses predictions of the degrees of offline nodes. For the bipartite version of a stochastic graph model due to Chung, Lu, and Vu where the expected values of the offline degrees are known and used as predictions, we show that MinPredictedDegree stochastically dominates any other online algorithm, i.e., it is optimal for graphs drawn from this model. Since the "symmetric" version of the model, where all online nodes are identical, is a special case of the well-studied "known i.i.d. model", it follows that the competitive ratio of MinPredictedDegree on such inputs is at least 0.7299. For the special case of graphs with power law degree distributions, we show that MinPredictedDegree frequently produces matchings almost as large as the true maximum matching on such graphs. We complement these results with an extensive empirical evaluation showing that MinPredictedDegree compares favorably to state-of-the-art online algorithms for online matching.

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The design of effective online caching policies is an increasingly important problem for content distribution networks, online social networks and edge computing services, among other areas. This paper proposes a new algorithmic toolbox for tackling this problem through the lens of optimistic online learning. We build upon the Follow-the-Regularized-Leader (FTRL) framework which is developed further here to include predictions for the file requests, and we design online caching algorithms for bipartite networks with fixed-size caches or elastic leased caches subject to time-average budget constraints. The predictions are provided by a content recommendation system that influences the users viewing activity, and hence can naturally reduce the caching network's uncertainty about future requests. We prove that the proposed optimistic learning caching policies can achieve sub-zero performance loss (regret) for perfect predictions, and maintain the best achievable regret bound $O(\sqrt T)$ even for arbitrary-bad predictions. The performance of the proposed algorithms is evaluated with detailed trace-driven numerical tests.

The design of effective online caching policies is an increasingly important problem for content distribution networks, online social networks and edge computing services, among other areas. This paper proposes a new algorithmic toolbox for tackling this problem through the lens of optimistic online learning. We build upon the Follow-the-Regularized-Leader (FTRL) framework, which is developed further here to include predictions for the file requests, and we design online caching algorithms for bipartite networks with fixed-size caches or elastic leased caches subject to time-average budget constraints. The predictions are provided by a content recommendation system that influences the users viewing activity and hence can naturally reduce the caching network's uncertainty about future requests. We also extend the framework to learn and utilize the best request predictor in cases where many are available. We prove that the proposed {optimistic} learning caching policies can achieve sub-zero performance loss (regret) for perfect predictions, and maintain the sub-linear regret bound $O(\sqrt T)$, which is the best achievable bound for policies that do not use predictions, even for arbitrary-bad predictions. The performance of the proposed algorithms is evaluated with detailed trace-driven numerical tests.

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tilde{\Omega}( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.

While algorithms for planar graphs have received a lot of attention, few papers have focused on the additional power that one gets from assuming an embedding of the graph is available. While in the classic sequential setting, this assumption gives no additional power (as a planar graph can be embedded in linear time), we show that this is far from being the case in other settings. We assume that the embedding is straight-line, but our methods also generalize to non-straight-line embeddings. Specifically, we focus on sublinear-time computation and massively parallel computation (MPC). Our main technical contribution is a sublinear-time algorithm for computing a relaxed version of an $r$-division. We then show how this can be used to estimate Lipschitz additive graph parameters. This includes, for example, the maximum matching, maximum independent set, or the minimum dominating set. We also show how this can be used to solve some property testing problems with respect to the vertex edit distance. In the second part of our paper, we show an MPC algorithm that computes an $r$-division of the input graph. We show how this can be used to solve various classical graph problems with space per machine of $O(n^{2/3+\epsilon})$ for some $\epsilon>0$, and while performing $O(1)$ rounds. This includes for example approximate shortest paths or the minimum spanning tree. Our results also imply an improved MPC algorithm for Euclidean minimum spanning tree.

Data collection and research methodology represents a critical part of the research pipeline. On the one hand, it is important that we collect data in a way that maximises the validity of what we are measuring, which may involve the use of long scales with many items. On the other hand, collecting a large number of items across multiple scales results in participant fatigue, and expensive and time consuming data collection. It is therefore important that we use the available resources optimally. In this work, we consider how a consideration for theory and the associated causal/structural model can help us to streamline data collection procedures by not wasting time collecting data for variables which are not causally critical for subsequent analysis. This not only saves time and enables us to redirect resources to attend to other variables which are more important, but also increases research transparency and the reliability of theory testing. In order to achieve this streamlined data collection, we leverage structural models, and Markov conditional independency structures implicit in these models to identify the substructures which are critical for answering a particular research question. In this work, we review the relevant concepts and present a number of didactic examples with the hope that psychologists can use these techniques to streamline their data collection process without invalidating the subsequent analysis. We provide a number of simulation results to demonstrate the limited analytical impact of this streamlining.

For a given nonnegative matrix $A=(A_{ij})$, the matrix scaling problem asks whether $A$ can be scaled to a doubly stochastic matrix $XAY$ for some positive diagonal matrices $X,Y$. The Sinkhorn algorithm is a simple iterative algorithm, which repeats row-normalization $A_{ij} \leftarrow A_{ij}/\sum_{j}A_{ij}$ and column-normalization $A_{ij} \leftarrow A_{ij}/\sum_{i}A_{ij}$ alternatively. By this algorithm, $A$ converges to a doubly stochastic matrix in limit if and only if the bipartite graph associated with $A$ has a perfect matching. This property can decide the existence of a perfect matching in a given bipartite graph $G$, which is identified with the $0,1$-matrix $A_G$. Linial, Samorodnitsky, and Wigderson showed that a polynomial number of the Sinkhorn iterations for $A_G$ decides whether $G$ has a perfect matching. In this paper, we show an extension of this result: If $G$ has no perfect matching, then a polynomial number of the Sinkhorn iterations identifies a Hall blocker -- a certificate of the nonexistence of a perfect matching. Our analysis is based on an interpretation of the Sinkhorn algorithm as alternating KL-divergence minimization (Csisz\'{a}r and Tusn\'{a}dy 1984, Gietl and Reffel 2013) and its limiting behavior for a nonscalable matrix (Aas 2014). We also relate the Sinkhorn limit with parametric network flow, principal partition of polymatroids, and the Dulmage-Mendelsohn decomposition of a bipartite graph.

Consider the problem of training robustly capable agents. One approach is to generate a diverse collection of agent polices. Training can then be viewed as a quality diversity (QD) optimization problem, where we search for a collection of performant policies that are diverse with respect to quantified behavior. Recent work shows that differentiable quality diversity (DQD) algorithms greatly accelerate QD optimization when exact gradients are available. However, agent policies typically assume that the environment is not differentiable. To apply DQD algorithms to training agent policies, we must approximate gradients for performance and behavior. We propose two variants of the current state-of-the-art DQD algorithm that compute gradients via approximation methods common in reinforcement learning (RL). We evaluate our approach on four simulated locomotion tasks. One variant achieves results comparable to the current state-of-the-art in combining QD and RL, while the other performs comparably in two locomotion tasks. These results provide insight into the limitations of current DQD algorithms in domains where gradients must be approximated. Source code is available at //github.com/icaros-usc/dqd-rl

This paper proposes an active learning algorithm for solving regression and classification problems based on inverse-distance weighting functions for selecting the feature vectors to query. The algorithm has the following features: (i) supports both pool-based and population-based sampling; (ii) is independent of the type of predictor used; (iii) can handle known and unknown constraints on the queryable feature vectors; and (iv) can run either sequentially, or in batch mode, depending on how often the predictor is retrained. The method's potential is shown in numerical tests on illustrative synthetic problems and real-world regression and classification datasets from the UCI repository. A Python implementation of the algorithm that we call IDEAL (Inverse-Distance based Exploration for Active Learning), is available at \url{//cse.lab.imtlucca.it/~bemporad/ideal}.

We present self-supervised geometric perception (SGP), the first general framework to learn a feature descriptor for correspondence matching without any ground-truth geometric model labels (e.g., camera poses, rigid transformations). Our first contribution is to formulate geometric perception as an optimization problem that jointly optimizes the feature descriptor and the geometric models given a large corpus of visual measurements (e.g., images, point clouds). Under this optimization formulation, we show that two important streams of research in vision, namely robust model fitting and deep feature learning, correspond to optimizing one block of the unknown variables while fixing the other block. This analysis naturally leads to our second contribution -- the SGP algorithm that performs alternating minimization to solve the joint optimization. SGP iteratively executes two meta-algorithms: a teacher that performs robust model fitting given learned features to generate geometric pseudo-labels, and a student that performs deep feature learning under noisy supervision of the pseudo-labels. As a third contribution, we apply SGP to two perception problems on large-scale real datasets, namely relative camera pose estimation on MegaDepth and point cloud registration on 3DMatch. We demonstrate that SGP achieves state-of-the-art performance that is on-par or superior to the supervised oracles trained using ground-truth labels.

Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.

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