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In this work, we present a novel target-based lidar-camera extrinsic calibration methodology that can be used for non-overlapping field of view (FOV) sensors. Contrary to previous work, our methodology overcomes the non-overlapping FOV challenge using a motion capture system (MCS) instead of traditional simultaneous localization and mapping approaches. Due to the high relative precision of the MCS, our methodology can achieve both the high accuracy and repeatable calibrations of traditional target-based methods, regardless of the amount of overlap in the field of view of the sensors. We show using simulation that we can accurately recover extrinsic calibrations for a range of perturbations to the true calibration that would be expected in real circumstances. We also validate that high accuracy calibrations can be achieved on experimental data. Furthermore, We implement the described approach in an extensible way that allows any camera model, target shape, or feature extraction methodology to be used within our framework. We validate this implementation on two target shapes: an easy to construct cylinder target and a diamond target with a checkerboard. The cylinder target shape results show that our methodology can be used for degenerate target shapes where target poses cannot be fully constrained from a single observation, and distinct repeatable features need not be detected on the target.

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Novel intent discovery automates the process of grouping similar messages (questions) to identify previously unknown intents. However, current research focuses on publicly available datasets which have only the question field and significantly differ from real-life datasets. This paper proposes methods to improve the intent discovery pipeline deployed in a large e-commerce platform. We show the benefit of pre-training language models on in-domain data: both self-supervised and with weak supervision. We also devise the best method to utilize the conversational structure (i.e., question and answer) of real-life datasets during fine-tuning for clustering tasks, which we call Conv. All our methods combined to fully utilize real-life datasets give up to 33pp performance boost over state-of-the-art Constrained Deep Adaptive Clustering (CDAC) model for question only. By comparison CDAC model for the question data only gives only up to 13pp performance boost over the naive baseline.

Modern geometric approaches to analytical mechanics rest on a bundle structure of the configuration space. The connection on this bundle allows for an intrinsic splitting of the reduced Euler-Lagrange equations. Hamel's equations, on the other hand, provide a universal approach to non-holonomic mechanics in local coordinates. The link between Hamel's formulation and geometric approaches in local coordinates has not been discussed sufficiently. The reduced Euler-Lagrange equations as well as the curvature of the connection, are derived with Hamel's original formalism. Intrinsic splitting into Euler-Lagrange and Euler-Poincare equations, and inertial decoupling is achieved by means of the locked velocity. Various aspects of this method are discussed.

Simultaneous localization and mapping (SLAM) algorithms are essential for the autonomous navigation of mobile robots. With the increasing demand for autonomous systems, it is crucial to evaluate and compare the performance of these algorithms in real-world environments. In this paper, we provide an evaluation strategy and real-world datasets to test and evaluate SLAM algorithms in complex and challenging indoor environments. Further, we analysed state-of-the-art (SOTA) SLAM algorithms based on various metrics such as absolute trajectory error, scale drift, and map accuracy and consistency. Our results demonstrate that SOTA SLAM algorithms often fail in challenging environments, with dynamic objects, transparent and reflecting surfaces. We also found that successful loop closures had a significant impact on the algorithm's performance. These findings highlight the need for further research to improve the robustness of the algorithms in real-world scenarios.

Over the past decade, 3D graphics have become highly detailed to mimic the real world, exploding their size and complexity. Certain applications and device constraints necessitate their simplification and/or lossy compression, which can degrade their visual quality. Thus, to ensure the best Quality of Experience (QoE), it is important to evaluate the visual quality to accurately drive the compression and find the right compromise between visual quality and data size. In this work, we focus on subjective and objective quality assessment of textured 3D meshes. We first establish a large-scale dataset, which includes 55 source models quantitatively characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of 5 types of compression-based distortions applied on the geometry, texture mapping and texture image of the meshes. This dataset contains over 343k distorted stimuli. We propose an approach to select a challenging subset of 3000 stimuli for which we collected 148929 quality judgments from over 4500 participants in a large-scale crowdsourced subjective experiment. Leveraging our subject-rated dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric and dataset to explore the influence of distortion interactions and content characteristics on the perceived quality of compressed textured meshes.

Texture mapping as a fundamental task in 3D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is scaled to large datasets with images under varying views and illuminations. A well-performed texture mapping algorithm must be able to efficiently select views, fuse and map textures from these views to mesh models, at the same time, achieve consistent radiometry over the entire model. Existing approaches achieve efficiency either by limiting the number of images to one view per face, or simplifying global inferences to only achieve local color consistency. In this paper, we break this tie by proposing a novel and efficient texture mapping framework that allows the use of multiple views of texture per face, at the same time to achieve global color consistency. The proposed method leverages a loopy belief propagation algorithm to perform an efficient and global-level probabilistic inferences to rank candidate views per face, which enables face-level multi-view texture fusion and blending. The texture fusion algorithm, being non-parametric, brings another advantage over typical parametric post color correction methods, due to its improved robustness to non-linear illumination differences. The experiments on three different types of datasets (i.e. satellite dataset, unmanned-aerial vehicle dataset and close-range dataset) show that the proposed method has produced visually pleasant and texturally consistent results in all scenarios, with an added advantage of consuming less running time as compared to the state of the art methods, especially for large-scale dataset such as satellite-derived models.

In order to advance underwater computer vision and robotics from lab environments and clear water scenarios to the deep dark ocean or murky coastal waters, representative benchmarks and realistic datasets with ground truth information are required. In particular, determining the camera pose is essential for many underwater robotic or photogrammetric applications and known ground truth is mandatory to evaluate the performance of e.g., simultaneous localization and mapping approaches in such extreme environments. This paper presents the conception, calibration and implementation of an external reference system for determining the underwater camera pose in real-time. The approach, based on an HTC Vive tracking system in air, calculates the underwater camera pose by fusing the poses of two controllers tracked above the water surface of a tank. It is shown that the mean deviation of this approach to an optical marker based reference in air is less than 3 mm and 0.3{\deg}. Finally, the usability of the system for underwater applications is demonstrated.

Calibrating the extrinsic parameters of sensory devices is crucial for fusing multi-modal data. Recently, event cameras have emerged as a promising type of neuromorphic sensors, with many potential applications in fields such as mobile robotics and autonomous driving. When combined with LiDAR, they can provide more comprehensive information about the surrounding environment. Nonetheless, due to the distinctive representation of event cameras compared to traditional frame-based cameras, calibrating them with LiDAR presents a significant challenge. In this paper, we propose a novel method to calibrate the extrinsic parameters between a dyad of an event camera and a LiDAR without the need for a calibration board or other equipment. Our approach takes advantage of the fact that when an event camera is in motion, changes in reflectivity and geometric edges in the environment trigger numerous events, which can also be captured by LiDAR. Our proposed method leverages the edges extracted from events and point clouds and correlates them to estimate extrinsic parameters. Experimental results demonstrate that our proposed method is highly robust and effective in various scenes.

Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining well-aligned and physically plausible mesh results, two paradigms have been developed to overcome challenges in the 2D-to-3D lifting process: i) an optimization-based paradigm, where different data terms and regularization terms are exploited as optimization objectives; and ii) a regression-based paradigm, where deep learning techniques are embraced to solve the problem in an end-to-end fashion. Meanwhile, continuous efforts are devoted to improving the quality of 3D mesh labels for a wide range of datasets. Though remarkable progress has been achieved in the past decade, the task is still challenging due to flexible body motions, diverse appearances, complex environments, and insufficient in-the-wild annotations. To the best of our knowledge, this is the first survey to focus on the task of monocular 3D human mesh recovery. We start with the introduction of body models and then elaborate recovery frameworks and training objectives by providing in-depth analyses of their strengths and weaknesses. We also summarize datasets, evaluation metrics, and benchmark results. Open issues and future directions are discussed in the end, hoping to motivate researchers and facilitate their research in this area. A regularly updated project page can be found at //github.com/tinatiansjz/hmr-survey.

We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.

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