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Natural gradient descent (NGD) provided deep insights and powerful tools to deep neural networks. However the computation of Fisher information matrix becomes more and more difficult as the network structure turns large and complex. This paper proposes a new optimization method whose main idea is to accurately replace the natural gradient optimization by reconstructing the network. More specifically, we reconstruct the structure of the deep neural network, and optimize the new network using traditional gradient descent (GD). The reconstructed network achieves the effect of the optimization way with natural gradient descent. Experimental results show that our optimization method can accelerate the convergence of deep network models and achieve better performance than GD while sharing its computational simplicity.

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Prompt tuning (PT) is a promising parameter-efficient method to utilize extremely large pre-trained language models (PLMs), which could achieve comparable performance to full-parameter fine-tuning by only tuning a few soft prompts. However, compared to fine-tuning, PT empirically requires much more training steps. To explore whether we can improve the efficiency of PT by reusing trained soft prompts and sharing learned knowledge, we empirically investigate the transferability of soft prompts across different tasks and models. In cross-task transfer, we find that trained soft prompts can well transfer to similar tasks and initialize PT for them to accelerate training and improve performance. Moreover, to explore what factors influence prompts' transferability across tasks, we investigate how to measure the prompt similarity and find that the overlapping rate of activated neurons highly correlates to the transferability. In cross-model transfer, we explore how to project the prompts of a PLM to another PLM and successfully train a kind of projector which can achieve non-trivial transfer performance on similar tasks. However, initializing PT with the projected prompts does not work well, which may be caused by optimization preferences and PLMs' high redundancy. Our findings show that improving PT with knowledge transfer is possible and promising, while prompts' cross-task transferability is generally better than the cross-model transferability.

We consider the problem of discovering $K$ related Gaussian directed acyclic graphs (DAGs), where the involved graph structures share a consistent causal order and sparse unions of supports. Under the multi-task learning setting, we propose a $l_1/l_2$-regularized maximum likelihood estimator (MLE) for learning $K$ linear structural equation models. We theoretically show that the joint estimator, by leveraging data across related tasks, can achieve a better sample complexity for recovering the causal order (or topological order) than separate estimations. Moreover, the joint estimator is able to recover non-identifiable DAGs, by estimating them together with some identifiable DAGs. Lastly, our analysis also shows the consistency of union support recovery of the structures. To allow practical implementation, we design a continuous optimization problem whose optimizer is the same as the joint estimator and can be approximated efficiently by an iterative algorithm. We validate the theoretical analysis and the effectiveness of the joint estimator in experiments.

Multi-modal learning, which focuses on utilizing various modalities to improve the performance of a model, is widely used in video recognition. While traditional multi-modal learning offers excellent recognition results, its computational expense limits its impact for many real-world applications. In this paper, we propose an adaptive multi-modal learning framework, called AdaMML, that selects on-the-fly the optimal modalities for each segment conditioned on the input for efficient video recognition. Specifically, given a video segment, a multi-modal policy network is used to decide what modalities should be used for processing by the recognition model, with the goal of improving both accuracy and efficiency. We efficiently train the policy network jointly with the recognition model using standard back-propagation. Extensive experiments on four challenging diverse datasets demonstrate that our proposed adaptive approach yields 35%-55% reduction in computation when compared to the traditional baseline that simply uses all the modalities irrespective of the input, while also achieving consistent improvements in accuracy over the state-of-the-art methods.

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers, specifically for a combination of CPUs and GPUs. We confirm that both policy gradient and Q-value learning algorithms can be adapted to learn using many parallel simulator instances. We further find it possible to train using batch sizes considerably larger than are standard, without negatively affecting sample complexity or final performance. We leverage these facts to build a unified framework for parallelization that dramatically hastens experiments in both classes of algorithm. All neural network computations use GPUs, accelerating both data collection and training. Our results include using an entire DGX-1 to learn successful strategies in Atari games in mere minutes, using both synchronous and asynchronous algorithms.

We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known randomized online coordinate descent algorithms. Furthermore, the proposed algorithms for stochastic optimization exhibit as good convergence rates as the best known randomized coordinate descent algorithms. We also show simulation results to demonstrate performance of the proposed algorithms.

Most existing video summarisation methods are based on either supervised or unsupervised learning. In this paper, we propose a reinforcement learning-based weakly supervised method that exploits easy-to-obtain, video-level category labels and encourages summaries to contain category-related information and maintain category recognisability. Specifically, We formulate video summarisation as a sequential decision-making process and train a summarisation network with deep Q-learning (DQSN). A companion classification network is also trained to provide rewards for training the DQSN. With the classification network, we develop a global recognisability reward based on the classification result. Critically, a novel dense ranking-based reward is also proposed in order to cope with the temporally delayed and sparse reward problems for long sequence reinforcement learning. Extensive experiments on two benchmark datasets show that the proposed approach achieves state-of-the-art performance.

Meta-learning is a powerful tool that builds on multi-task learning to learn how to quickly adapt a model to new tasks. In the context of reinforcement learning, meta-learning algorithms can acquire reinforcement learning procedures to solve new problems more efficiently by meta-learning prior tasks. The performance of meta-learning algorithms critically depends on the tasks available for meta-training: in the same way that supervised learning algorithms generalize best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In effect, meta-reinforcement learning offloads the design burden from algorithm design to task design. If we can automate the process of task design as well, we can devise a meta-learning algorithm that is truly automated. In this work, we take a step in this direction, proposing a family of unsupervised meta-learning algorithms for reinforcement learning. We describe a general recipe for unsupervised meta-reinforcement learning, and describe an effective instantiation of this approach based on a recently proposed unsupervised exploration technique and model-agnostic meta-learning. We also discuss practical and conceptual considerations for developing unsupervised meta-learning methods. Our experimental results demonstrate that unsupervised meta-reinforcement learning effectively acquires accelerated reinforcement learning procedures without the need for manual task design, significantly exceeds the performance of learning from scratch, and even matches performance of meta-learning methods that use hand-specified task distributions.

Deep learning is the mainstream technique for many machine learning tasks, including image recognition, machine translation, speech recognition, and so on. It has outperformed conventional methods in various fields and achieved great successes. Unfortunately, the understanding on how it works remains unclear. It has the central importance to lay down the theoretic foundation for deep learning. In this work, we give a geometric view to understand deep learning: we show that the fundamental principle attributing to the success is the manifold structure in data, namely natural high dimensional data concentrates close to a low-dimensional manifold, deep learning learns the manifold and the probability distribution on it. We further introduce the concepts of rectified linear complexity for deep neural network measuring its learning capability, rectified linear complexity of an embedding manifold describing the difficulty to be learned. Then we show for any deep neural network with fixed architecture, there exists a manifold that cannot be learned by the network. Finally, we propose to apply optimal mass transportation theory to control the probability distribution in the latent space.

Policy gradient methods are widely used in reinforcement learning algorithms to search for better policies in the parameterized policy space. They do gradient search in the policy space and are known to converge very slowly. Nesterov developed an accelerated gradient search algorithm for convex optimization problems. This has been recently extended for non-convex and also stochastic optimization. We use Nesterov's acceleration for policy gradient search in the well-known actor-critic algorithm and show the convergence using ODE method. We tested this algorithm on a scheduling problem. Here an incoming job is scheduled into one of the four queues based on the queue lengths. We see from experimental results that algorithm using Nesterov's acceleration has significantly better performance compared to algorithm which do not use acceleration. To the best of our knowledge this is the first time Nesterov's acceleration has been used with actor-critic algorithm.

Deep learning methods employ multiple processing layers to learn hierarchical representations of data, and have produced state-of-the-art results in many domains. Recently, a variety of model designs and methods have blossomed in the context of natural language processing (NLP). In this paper, we review significant deep learning related models and methods that have been employed for numerous NLP tasks and provide a walk-through of their evolution. We also summarize, compare and contrast the various models and put forward a detailed understanding of the past, present and future of deep learning in NLP.

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