We study the problem of unsupervised heteroscedastic covariance estimation, where the goal is to learn the multivariate target distribution $\mathcal{N}(y, \Sigma_y | x )$ given an observation $x$. This problem is particularly challenging as $\Sigma_{y}$ varies for different samples (heteroscedastic) and no annotation for the covariance is available (unsupervised). Typically, state-of-the-art methods predict the mean $f_{\theta}(x)$ and covariance $\textrm{Cov}(f_{\theta}(x))$ of the target distribution through two neural networks trained using the negative log-likelihood. This raises two questions: (1) Does the predicted covariance truly capture the randomness of the predicted mean? (2) In the absence of ground-truth annotation, how can we quantify the performance of covariance estimation? We address (1) by deriving TIC: Taylor Induced Covariance, which captures the randomness of the multivariate $f_{\theta}(x)$ by incorporating its gradient and curvature around $x$ through the second order Taylor polynomial. Furthermore, we tackle (2) by introducing TAC: Task Agnostic Correlations, a metric which leverages conditioning of the normal distribution to evaluate the covariance. We verify the effectiveness of TIC through multiple experiments spanning synthetic (univariate, multivariate) and real-world datasets (UCI Regression, LSP, and MPII Human Pose Estimation). Our experiments show that TIC outperforms state-of-the-art in accurately learning the covariance, as quantified through TAC.
Modeling the trajectories of animals is challenging due to the complexity of their behaviors, the influence of unpredictable environmental factors, individual variability, and the lack of detailed data on their movements. Additionally, factors such as migration, hunting, reproduction, and social interactions add additional layers of complexity when attempting to accurately forecast their movements. In the literature, various models exits that aim to study animal telemetry, by modeling the velocity of the telemetry, the telemetry itself or both processes jointly through a Markovian process. In this work, we propose to model the velocity of each coordinate axis for animal telemetry data as a fractional Ornstein-Uhlenbeck (fOU) process. Then, the integral fOU process models position data in animal telemetry. Compared to traditional methods, the proposed model is flexible in modeling long-range memory. The Hurst parameter $H \in (0,1)$ is a crucial parameter in integral fOU process, as it determines the degree of dependence or long-range memory. The integral fOU process is nonstationary process. In addition, a higher Hurst parameter ($H > 0.5$) indicates a stronger memory, leading to trajectories with transient trends, while a lower Hurst parameter ($H < 0.5$) implies a weaker memory, resulting in trajectories with recurring trends. When H = 0.5, the process reduces to a standard integral Ornstein-Uhlenbeck process. We develop a fast simulation algorithm of telemetry trajectories using an approach via finite-dimensional distributions. We also develop a maximum likelihood method for parameter estimation and its performance is examined by simulation studies. Finally, we present a telemetry application of Fin Whales that disperse over the Gulf of Mexico.
Widely used alignment techniques, such as reinforcement learning from human feedback (RLHF), rely on the ability of humans to supervise model behavior - for example, to evaluate whether a model faithfully followed instructions or generated safe outputs. However, future superhuman models will behave in complex ways too difficult for humans to reliably evaluate; humans will only be able to weakly supervise superhuman models. We study an analogy to this problem: can weak model supervision elicit the full capabilities of a much stronger model? We test this using a range of pretrained language models in the GPT-4 family on natural language processing (NLP), chess, and reward modeling tasks. We find that when we naively finetune strong pretrained models on labels generated by a weak model, they consistently perform better than their weak supervisors, a phenomenon we call weak-to-strong generalization. However, we are still far from recovering the full capabilities of strong models with naive finetuning alone, suggesting that techniques like RLHF may scale poorly to superhuman models without further work. We find that simple methods can often significantly improve weak-to-strong generalization: for example, when finetuning GPT-4 with a GPT-2-level supervisor and an auxiliary confidence loss, we can recover close to GPT-3.5-level performance on NLP tasks. Our results suggest that it is feasible to make empirical progress today on a fundamental challenge of aligning superhuman models.
Class incremental learning aims to solve a problem that arises when continuously adding unseen class instances to an existing model This approach has been extensively studied in the context of image classification; however its applicability to object detection is not well established yet. Existing frameworks using replay methods mainly collect replay data without considering the model being trained and tend to rely on randomness or the number of labels of each sample. Also, despite the effectiveness of the replay, it was not yet optimized for the object detection task. In this paper, we introduce an effective buffer training strategy (eBTS) that creates the optimized replay buffer on object detection. Our approach incorporates guarantee minimum and hierarchical sampling to establish the buffer customized to the trained model. %These methods can facilitate effective retrieval of prior knowledge. Furthermore, we use the circular experience replay training to optimally utilize the accumulated buffer data. Experiments on the MS COCO dataset demonstrate that our eBTS achieves state-of-the-art performance compared to the existing replay schemes.
This study presents a deep learning-based approach to seismic velocity inversion problem, focusing on both noisy and noiseless training datasets of varying sizes. Our Seismic Velocity Inversion Network (SVInvNet) introduces a novel architecture that contains a multi-connection encoder-decoder structure enhanced with dense blocks. This design is specifically tuned to effectively process complex information, crucial for addressing the challenges of non-linear seismic velocity inversion. For training and testing, we created diverse seismic velocity models, including multi-layered, faulty, and salt dome categories. We also investigated how different kinds of ambient noise, both coherent and stochastic, and the size of the training dataset affect learning outcomes. SVInvNet is trained on datasets ranging from 750 to 6,000 samples and is tested using a large benchmark dataset of 12,000 samples. Despite its fewer parameters compared to the baseline, SVInvNet achieves superior performance with this dataset. The outcomes of the SVInvNet are additionally compared to those of the Full Waveform Inversion (FWI) method. The comparative analysis clearly reveals the effectiveness of the proposed model.
Qualitative research studies often employ a contextual inquiry, or a field study that involves in-depth observation and interviews of a small sample of study participants, in-situ, to gain a robust understanding of the reasons and circumstances that led to the participant's thoughts, actions, and experiences regarding the domain of interest. Contextual inquiry, especially in sensitive data studies, can be a challenging task due to reasons such as participant privacy, as well as physical constraints such as in-person presence and manual analysis of the qualitative data gathered. In this work, we discuss Enqu\^ete Contextuelle Habile Ordinateur (ECHO); a virtual-assistant framework to automate the erstwhile manual process of conducting contextual inquiries and analysing the respondents' subjective qualitative data. ECHO automates the contextual inquiry pipeline, while not compromising on privacy preservation or response integrity. Its adaptive conversational interface enables respondents to provide unstructured or semi-structured responses in free-form natural language, allowing researchers to explore larger narratives in participant response data. It supports response-driven exploratory questions and automates coding methodologies for qualitative data, thus enabling the inquirer to dive deeper into correlated questions and to do better cause-effect analysis. It focuses on addressing the limitations of manual annotation, bringing standardisation to free-form text, and eliminating perspective bias amongst different reviewers of subjective responses. A participatory mental health study was conducted on 167 young adults bifurcated into two focus groups; one of which was administered a conventional contextual inquiry, and the other via ECHO, virtually. ECHO outperformed on participant transparency, response detail and median time required for end-to-end inquiry completion, per participant.
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
Deep long-tailed learning, one of the most challenging problems in visual recognition, aims to train well-performing deep models from a large number of images that follow a long-tailed class distribution. In the last decade, deep learning has emerged as a powerful recognition model for learning high-quality image representations and has led to remarkable breakthroughs in generic visual recognition. However, long-tailed class imbalance, a common problem in practical visual recognition tasks, often limits the practicality of deep network based recognition models in real-world applications, since they can be easily biased towards dominant classes and perform poorly on tail classes. To address this problem, a large number of studies have been conducted in recent years, making promising progress in the field of deep long-tailed learning. Considering the rapid evolution of this field, this paper aims to provide a comprehensive survey on recent advances in deep long-tailed learning. To be specific, we group existing deep long-tailed learning studies into three main categories (i.e., class re-balancing, information augmentation and module improvement), and review these methods following this taxonomy in detail. Afterward, we empirically analyze several state-of-the-art methods by evaluating to what extent they address the issue of class imbalance via a newly proposed evaluation metric, i.e., relative accuracy. We conclude the survey by highlighting important applications of deep long-tailed learning and identifying several promising directions for future research.
Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.
Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.
Transformers have a potential of learning longer-term dependency, but are limited by a fixed-length context in the setting of language modeling. We propose a novel neural architecture Transformer-XL that enables learning dependency beyond a fixed length without disrupting temporal coherence. It consists of a segment-level recurrence mechanism and a novel positional encoding scheme. Our method not only enables capturing longer-term dependency, but also resolves the context fragmentation problem. As a result, Transformer-XL learns dependency that is 80% longer than RNNs and 450% longer than vanilla Transformers, achieves better performance on both short and long sequences, and is up to 1,800+ times faster than vanilla Transformers during evaluation. Notably, we improve the state-of-the-art results of bpc/perplexity to 0.99 on enwiki8, 1.08 on text8, 18.3 on WikiText-103, 21.8 on One Billion Word, and 54.5 on Penn Treebank (without finetuning). When trained only on WikiText-103, Transformer-XL manages to generate reasonably coherent, novel text articles with thousands of tokens. Our code, pretrained models, and hyperparameters are available in both Tensorflow and PyTorch.