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Introducing HyperSense, our co-designed hardware and software system efficiently controls Analog-to-Digital Converter (ADC) modules' data generation rate based on object presence predictions in sensor data. Addressing challenges posed by escalating sensor quantities and data rates, HyperSense reduces redundant digital data using energy-efficient low-precision ADC, diminishing machine learning system costs. Leveraging neurally-inspired HyperDimensional Computing (HDC), HyperSense analyzes real-time raw low-precision sensor data, offering advantages in handling noise, memory-centricity, and real-time learning. Our proposed HyperSense model combines high-performance software for object detection with real-time hardware prediction, introducing the novel concept of Intelligent Sensor Control. Comprehensive software and hardware evaluations demonstrate our solution's superior performance, evidenced by the highest Area Under the Curve (AUC) and sharpest Receiver Operating Characteristic (ROC) curve among lightweight models. Hardware-wise, our FPGA-based domain-specific accelerator tailored for HyperSense achieves a 5.6x speedup compared to YOLOv4 on NVIDIA Jetson Orin while showing up to 92.1% energy saving compared to the conventional system. These results underscore HyperSense's effectiveness and efficiency, positioning it as a promising solution for intelligent sensing and real-time data processing across diverse applications.

相關內容

 傳感器(英文名稱:transducer/sensor)是一種檢測裝置,能感受到被測量的信息,并能將感受到的信息,按一定規律變換成為電信號或其他所需形式的信息輸出,以滿足信息的傳輸、處理、存儲、顯示、記錄和控制等要求。

Modern transformer-based Large Language Models (LLMs) are constructed with a series of decoder blocks. Each block comprises three key components: (1) QKV generation, (2) multi-head attention, and (3) feed-forward networks. In batched processing, QKV generation and feed-forward networks involve compute-intensive matrix-matrix multiplications (GEMM), while multi-head attention requires bandwidth-heavy matrix-vector multiplications (GEMV). Machine learning accelerators like TPUs or NPUs are proficient in handling GEMM but are less efficient for GEMV computations. Conversely, Processing-in-Memory (PIM) technology is tailored for efficient GEMV computation, while it lacks the computational power to effectively handle GEMM. Inspired by this insight, we propose NeuPIMs, a heterogeneous accelerator-based system that jointly exploits a conventional GEMM-focused NPU and GEMV-optimized PIM devices. The main challenge in efficiently integrating NPU and PIM lies in enabling concurrent operations on both platforms, each addressing a specific kernel type. First, existing PIMs typically operate in a "blocked" mode, allowing only either NPU or PIM to be active at any given time. Second, the inherent dependencies between GEMM and GEMV in LLMs restrict their parallel processing. To tackle these challenges, NeuPIMs is equipped with dual row buffers in each bank, facilitating the simultaneous management of memory read/write operations and PIM commands. Further, NeuPIMs employs a runtime sub-batch interleaving technique to maximize concurrent execution, leveraging batch parallelism to allow two independent sub-batches to be pipelined within a single NeuPIMs node. Our evaluation demonstrates that compared to an NPU-only approach and a na\"ive NPU-PIM integrated system, NeuPIMs achieves 2.3$\times$ and 1.6$\times$ throughput improvement, respectively.

Analogy-making is central to human cognition, allowing us to adapt to novel situations -- an ability that current AI systems still lack. Most analogy datasets today focus on simple analogies (e.g., word analogies); datasets including complex types of analogies are typically manually curated and very small. We believe that this holds back progress in computational analogy. In this work, we design a data generation pipeline, ParallelPARC (Parallel Paragraph Creator) leveraging state-of-the-art Large Language Models (LLMs) to create complex, paragraph-based analogies, as well as distractors, both simple and challenging. We demonstrate our pipeline and create ProPara-Logy, a dataset of analogies between scientific processes. We publish a gold-set, validated by humans, and a silver-set, generated automatically. We test LLMs' and humans' analogy recognition in binary and multiple-choice settings, and found that humans outperform the best models (~13% gap) after a light supervision. We demonstrate that our silver-set is useful for training models. Lastly, we show challenging distractors confuse LLMs, but not humans. We hope our pipeline will encourage research in this emerging field.

Unmanned Aerial Vehicles (UAVs) have become increasingly prominence in recent years, finding applications in surveillance, package delivery, among many others. Despite considerable efforts in developing algorithms that enable UAVs to navigate through complex unknown environments autonomously, they often require expensive hardware and sensors, such as RGB-D cameras and 3D-LiDAR, leading to a persistent trade-off between performance and cost. To this end, we propose RELAX, a novel end-to-end autonomous framework that is exceptionally cost-efficient, requiring only a single 2D-LiDAR to enable UAVs operating in unknown environments. Specifically, RELAX comprises three components: a pre-processing map constructor; an offline mission planner; and a reinforcement learning (RL)-based online re-planner. Experiments demonstrate that RELAX offers more robust dynamic navigation compared to existing algorithms, while only costing a fraction of the others. The code will be made public upon acceptance.

Reconstructing visual stimuli from functional Magnetic Resonance Imaging (fMRI) based on Latent Diffusion Models (LDM) provides a fine-grained retrieval of the brain. A challenge persists in reconstructing a cohesive alignment of details (such as structure, background, texture, color, etc.). Moreover, LDMs would generate different image results even under the same conditions. For these, we first uncover the neuroscientific perspective of LDM-based methods that is top-down creation based on pre-trained knowledge from massive images but lack of detail-driven bottom-up perception resulting in unfaithful details. We propose NeuralDiffuser which introduces primary visual feature guidance to provide detail cues in the form of gradients, extending the bottom-up process for LDM-based methods to achieve faithful semantics and details. We also developed a novel guidance strategy to ensure the consistency of repeated reconstructions rather than a variety of results. We obtain the state-of-the-art performance of NeuralDiffuser on the Natural Senses Dataset (NSD), which offers more faithful details and consistent results.

Variational Quantum Algorithms (VQAs) may be a path to quantum advantage on Noisy Intermediate-Scale Quantum (NISQ) computers. A natural question is whether noise on NISQ devices places fundamental limitations on VQA performance. We rigorously prove a serious limitation for noisy VQAs, in that the noise causes the training landscape to have a barren plateau (i.e., vanishing gradient). Specifically, for the local Pauli noise considered, we prove that the gradient vanishes exponentially in the number of qubits $n$ if the depth of the ansatz grows linearly with $n$. These noise-induced barren plateaus (NIBPs) are conceptually different from noise-free barren plateaus, which are linked to random parameter initialization. Our result is formulated for a generic ansatz that includes as special cases the Quantum Alternating Operator Ansatz and the Unitary Coupled Cluster Ansatz, among others. For the former, our numerical heuristics demonstrate the NIBP phenomenon for a realistic hardware noise model.

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at //cyber-demo.github.io

We introduce UFO, an innovative UI-Focused agent to fulfill user requests tailored to applications on Windows OS, harnessing the capabilities of GPT-Vision. UFO employs a dual-agent framework to meticulously observe and analyze the graphical user interface (GUI) and control information of Windows applications. This enables the agent to seamlessly navigate and operate within individual applications and across them to fulfill user requests, even when spanning multiple applications. The framework incorporates a control interaction module, facilitating action grounding without human intervention and enabling fully automated execution. Consequently, UFO transforms arduous and time-consuming processes into simple tasks achievable solely through natural language commands. We conducted testing of UFO across 9 popular Windows applications, encompassing a variety of scenarios reflective of users' daily usage. The results, derived from both quantitative metrics and real-case studies, underscore the superior effectiveness of UFO in fulfilling user requests. To the best of our knowledge, UFO stands as the first UI agent specifically tailored for task completion within the Windows OS environment. The open-source code for UFO is available on //github.com/microsoft/UFO.

Spiking Neural Networks (SNNs) are at the forefront of neuromorphic computing thanks to their potential energy-efficiency, low latencies, and capacity for continual learning. While these capabilities are well suited for robotics tasks, SNNs have seen limited adaptation in this field thus far. This work introduces a SNN for Visual Place Recognition (VPR) that is both trainable within minutes and queryable in milliseconds, making it well suited for deployment on compute-constrained robotic systems. Our proposed system, VPRTempo, overcomes slow training and inference times using an abstracted SNN that trades biological realism for efficiency. VPRTempo employs a temporal code that determines the timing of a single spike based on a pixel's intensity, as opposed to prior SNNs relying on rate coding that determined the number of spikes; improving spike efficiency by over 100%. VPRTempo is trained using Spike-Timing Dependent Plasticity and a supervised delta learning rule enforcing that each output spiking neuron responds to just a single place. We evaluate our system on the Nordland and Oxford RobotCar benchmark localization datasets, which include up to 27k places. We found that VPRTempo's accuracy is comparable to prior SNNs and the popular NetVLAD place recognition algorithm, while being several orders of magnitude faster and suitable for real-time deployment -- with inference speeds over 50 Hz on CPU. VPRTempo could be integrated as a loop closure component for online SLAM on resource-constrained systems such as space and underwater robots.

General Matrix Multiply (GEMM) hardware, employing large arrays of multiply-accumulate (MAC) units, perform bulk of the computation in deep learning (DL). Recent trends have established 8-bit integer (INT8) as the most widely used precision for DL inference. This paper proposes a novel MAC design capable of dynamically exploiting bit sparsity (i.e., number of `0' bits within a binary value) in input data to achieve significant improvements on area, power and energy. The proposed architecture, called OzMAC (Omit-zero-MAC), skips over zeros within a binary input value and performs simple shift-and-add-based compute in place of expensive multipliers. We implement OzMAC in SystemVerilog and present post-synthesis performance-power-area (PPA) results using commercial TSMC N5 (5nm) process node. Using eight pretrained INT8 deep neural networks (DNNs) as benchmarks, we demonstrate the existence of high bit sparsity in real DNN workloads and show that 8-bit OzMAC improves all three metrics of area, power, and energy significantly by 21%, 70%, and 28%, respectively. Similar improvements are achieved when scaling data precisions (4, 8, 16 bits) and clock frequencies (0.5 GHz, 1 GHz, 1.5 GHz). For the 8-bit OzMAC, scaling its frequency to normalize the throughput relative to conventional MAC, it still achieves 30% improvement on both power and energy.

Although Large Language Models (LLMs) have made significant progress in code generation, they still struggle with code generation tasks in specific scenarios. These scenarios usually necessitate the adaptation of LLMs to fulfill specific needs, but the limited training data available in practice leads to poor code generation performance. How to effectively adapt LLMs to new scenarios with fewer training samples is a major challenge for current code generation. In this paper, we propose a novel adaptation approach named SEED, which stands for Sample-Efficient adaptation with Error-Driven learning for code generation. SEED leverages the errors made by LLMs as learning opportunities, using error revision to overcome its own shortcomings, thus achieving efficient learning. Specifically, SEED involves identifying error code generated by LLMs, employing Self-revise for code revision, optimizing the model with revised code, and iteratively adapting the process for continuous improvement. Experimental results show that, compared to traditional fine-tuning approaches, SEED achieves superior performance with fewer training samples, showing a relative improvement of 27.2%-325.0% in Pass@1. We also validate the effectiveness of Self-revise, which generates revised code that optimizes the model more efficiently compared to the code samples from datasets. Moreover, SEED consistently demonstrates strong performance across various LLMs, underscoring its generalizability.

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