The customization of recommended content to users holds significant importance in enhancing user experiences across a wide spectrum of applications such as e-commerce, music, and shopping. Graph-based methods have achieved considerable performance by capturing user-item interactions. However, these methods tend to utilize randomly constructed embeddings in the dataset used for training the recommender, which lacks any user preferences. Here, we propose the concept of variational embeddings as a means of pre-training the recommender system to improve the feature propagation through the layers of graph convolutional networks (GCNs). The graph variational embedding collaborative filtering (GVECF) is introduced as a novel framework to incorporate representations learned through a variational graph auto-encoder which are embedded into a GCN-based collaborative filtering. This approach effectively transforms latent high-order user-item interactions into more trainable vectors, ultimately resulting in better performance in terms of recall and normalized discounted cumulative gain(NDCG) metrics. The experiments conducted on benchmark datasets demonstrate that our proposed method achieves up to 13.78% improvement in the recall over the test data.
The extraction of modular object-centric representations for downstream tasks is an emerging area of research. Learning grounded representations of objects that are guaranteed to be stable and invariant promises robust performance across different tasks and environments. Slot Attention (SA) learns object-centric representations by assigning objects to \textit{slots}, but presupposes a \textit{single} distribution from which all slots are randomly initialised. This results in an inability to learn \textit{specialized} slots which bind to specific object types and remain invariant to identity-preserving changes in object appearance. To address this, we present \emph{\textsc{Co}nditional \textsc{S}lot \textsc{A}ttention} (\textsc{CoSA}) using a novel concept of \emph{Grounded Slot Dictionary} (GSD) inspired by vector quantization. Our proposed GSD comprises (i) canonical object-level property vectors and (ii) parametric Gaussian distributions, which define a prior over the slots. We demonstrate the benefits of our method in multiple downstream tasks such as scene generation, composition, and task adaptation, whilst remaining competitive with SA in popular object discovery benchmarks.
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. It also protects new agents' model details from disclosure since the training can be conducted by the agent owner locally. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. Code and data are available at: //github.com/yifanlu0227/HEAL.
Recommendation systems aim to provide users with relevant suggestions, but often lack interpretability and fail to capture higher-level semantic relationships between user behaviors and profiles. In this paper, we propose a novel approach that leverages large language models (LLMs) to construct personalized reasoning graphs. These graphs link a user's profile and behavioral sequences through causal and logical inferences, representing the user's interests in an interpretable way. Our approach, LLM reasoning graphs (LLMRG), has four components: chained graph reasoning, divergent extension, self-verification and scoring, and knowledge base self-improvement. The resulting reasoning graph is encoded using graph neural networks, which serves as additional input to improve conventional recommender systems, without requiring extra user or item information. Our approach demonstrates how LLMs can enable more logical and interpretable recommender systems through personalized reasoning graphs. LLMRG allows recommendations to benefit from both engineered recommendation systems and LLM-derived reasoning graphs. We demonstrate the effectiveness of LLMRG on benchmarks and real-world scenarios in enhancing base recommendation models.
The challenging propagation environment, combined with the hardware limitations of mmWave systems, gives rise to the need for accurate initial access beam alignment strategies with low latency and high achievable beamforming gain. Much of the recent work in this area either focuses on one-sided beam alignment, or, joint beam alignment methods where both sides of the link perform a sequence of fixed channel probing steps. Codebook-based non-adaptive beam alignment schemes have the potential to allow multiple user equipment (UE) to perform initial access beam alignment in parallel whereas adaptive schemes are favourable in achievable beamforming gain. This work introduces a novel deep learning based joint beam alignment scheme that aims to combine the benefits of adaptive, codebook-free beam alignment at the UE side with the advantages of a codebook-sweep based scheme at the base station. The proposed end-to-end trainable scheme is compatible with current cellular standard signaling and can be readily integrated into the standard without requiring significant changes to it. Extensive simulations demonstrate superior performance of the proposed approach over purely codebook-based ones.
We investigate the role of the initial screening order (ISO) in candidate screening processes, such as hiring and academic admissions. ISO refers to the order in which the screener sorts the candidate pool before the evaluation. It has been largely overlooked in the literature, despite its potential impact on the optimality and fairness of the chosen set, especially under a human screener. We define two problem formulations: best-$k$, where the screener chooses the $k$ best candidates, and good-$k$, where the screener chooses the first $k$ good-enough candidates. To study the impact of ISO, we introduce a human-like screener and compare to its algorithmic counterpart. The human-like screener is conceived to be inconsistent over time due to fatigue. Our analysis shows that the ISO under a human-like screener hinders individual fairness despite meeting group level fairness. This is due to the position bias, where a candidate's evaluation is affected by its position within ISO. We report extensive simulated experiments exploring the parameters of the problem formulations both for algorithmic and human-like screeners. This work is motivated by a real world candidate screening problem studied in collaboration with a large European company.
Improving the alignment of language models with human preferences remains an active research challenge. Previous approaches have primarily utilized Reinforcement Learning from Human Feedback (RLHF) via online RL methods such as Proximal Policy Optimization (PPO). Recently, offline methods such as Sequence Likelihood Calibration (SLiC) and Direct Preference Optimization (DPO) have emerged as attractive alternatives, offering improvements in stability and scalability while maintaining competitive performance. SLiC refines its loss function using sequence pairs sampled from a supervised fine-tuned (SFT) policy, while DPO directly optimizes language models based on preference data, foregoing the need for a separate reward model. However, the maximum likelihood estimator (MLE) of the target optimal policy requires labeled preference pairs sampled from that policy. DPO's lack of a reward model constrains its ability to sample preference pairs from the optimal policy, and SLiC is restricted to sampling preference pairs only from the SFT policy. To address these limitations, we introduce a novel approach called Statistical Rejection Sampling Optimization (RSO) that aims to source preference data from the target optimal policy using rejection sampling, enabling a more accurate estimation of the optimal policy. We also propose a unified framework that enhances the loss functions used in both SLiC and DPO from a preference modeling standpoint. Through extensive experiments across three diverse tasks, we demonstrate that RSO consistently outperforms both SLiC and DPO on evaluations from both Large Language Model (LLM) and human raters.
The chronological order of user-item interactions can reveal time-evolving and sequential user behaviors in many recommender systems. The items that users will interact with may depend on the items accessed in the past. However, the substantial increase of users and items makes sequential recommender systems still face non-trivial challenges: (1) the hardness of modeling the short-term user interests; (2) the difficulty of capturing the long-term user interests; (3) the effective modeling of item co-occurrence patterns. To tackle these challenges, we propose a memory augmented graph neural network (MA-GNN) to capture both the long- and short-term user interests. Specifically, we apply a graph neural network to model the item contextual information within a short-term period and utilize a shared memory network to capture the long-range dependencies between items. In addition to the modeling of user interests, we employ a bilinear function to capture the co-occurrence patterns of related items. We extensively evaluate our model on five real-world datasets, comparing with several state-of-the-art methods and using a variety of performance metrics. The experimental results demonstrate the effectiveness of our model for the task of Top-K sequential recommendation.
Knowledge graph (KG) embedding encodes the entities and relations from a KG into low-dimensional vector spaces to support various applications such as KG completion, question answering, and recommender systems. In real world, knowledge graphs (KGs) are dynamic and evolve over time with addition or deletion of triples. However, most existing models focus on embedding static KGs while neglecting dynamics. To adapt to the changes in a KG, these models need to be re-trained on the whole KG with a high time cost. In this paper, to tackle the aforementioned problem, we propose a new context-aware Dynamic Knowledge Graph Embedding (DKGE) method which supports the embedding learning in an online fashion. DKGE introduces two different representations (i.e., knowledge embedding and contextual element embedding) for each entity and each relation, in the joint modeling of entities and relations as well as their contexts, by employing two attentive graph convolutional networks, a gate strategy, and translation operations. This effectively helps limit the impacts of a KG update in certain regions, not in the entire graph, so that DKGE can rapidly acquire the updated KG embedding by a proposed online learning algorithm. Furthermore, DKGE can also learn KG embedding from scratch. Experiments on the tasks of link prediction and question answering in a dynamic environment demonstrate the effectiveness and efficiency of DKGE.
We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.
Providing model-generated explanations in recommender systems is important to user experience. State-of-the-art recommendation algorithms -- especially the collaborative filtering (CF) based approaches with shallow or deep models -- usually work with various unstructured information sources for recommendation, such as textual reviews, visual images, and various implicit or explicit feedbacks. Though structured knowledge bases were considered in content-based approaches, they have been largely ignored recently due to the availability of vast amount of data and the learning power of many complex models. However, structured knowledge bases exhibit unique advantages in personalized recommendation systems. When the explicit knowledge about users and items is considered for recommendation, the system could provide highly customized recommendations based on users' historical behaviors and the knowledge is helpful for providing informed explanations regarding the recommended items. In this work, we propose to reason over knowledge base embeddings for explainable recommendation. Specifically, we propose a knowledge base representation learning framework to embed heterogeneous entities for recommendation, and based on the embedded knowledge base, a soft matching algorithm is proposed to generate personalized explanations for the recommended items. Experimental results on real-world e-commerce datasets verified the superior recommendation performance and the explainability power of our approach compared with state-of-the-art baselines.