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In most modern cities, traffic congestion is one of the most salient societal challenges. Past research has shown that inserting a limited number of autonomous vehicles (AVs) within the traffic flow, with driving policies learned specifically for the purpose of reducing congestion, can significantly improve traffic conditions. However, to date these AV policies have generally been evaluated under the same limited conditions under which they were trained. On the other hand, to be considered for practical deployment, they must be robust to a wide variety of traffic conditions. This article establishes for the first time that a multiagent driving policy can be trained in such a way that it generalizes to different traffic flows, AV penetration, and road geometries, including on multi-lane roads. Inspired by our successful results in a high-fidelity microsimulation, this article further contributes a novel extension of the well-known Cell Transmission Model (CTM) that, unlike past CTMs, is suitable for modeling congestion in traffic networks, and is thus suitable for studying congestion-reduction policies such as those considered in this article.

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With the increasing complexity of software permeating critical domains such as autonomous driving, new challenges are emerging in the ways the engineering of these systems needs to be rethought. Autonomous driving is expected to continue gradually overtaking all critical driving functions, which is adding to the complexity of the certification of autonomous driving systems. As a response, certification authorities have already started introducing strategies for the certification of autonomous vehicles and their software. But even with these new approaches, the certification procedures are not fully catching up with the dynamism and unpredictability of future autonomous systems, and thus may not necessarily guarantee compliance with all requirements imposed on these systems. In this paper, we identified a number of issues with the proposed certification strategies, which may impact the systems substantially. For instance, we emphasize the lack of adequate reflection on software changes occurring in constantly changing systems, or low support for systems' cooperation needed for the management of coordinated moves. Other shortcomings concern the narrow focus of the awarded certification by neglecting aspects such as the ethical behavior of autonomous software systems. The contribution of this paper is threefold. First, we discuss the motivation for the need to modify the current certification processes for autonomous driving systems. Second, we analyze current international standards used in the certification processes towards requirements derived from the requirements laid on dynamic software ecosystems and autonomous systems themselves. Third, we outline a concept for incorporating the missing parts into the certification procedure.

Image synthesis driven by computer graphics achieved recently a remarkable realism, yet synthetic image data generated this way reveals a significant domain gap with respect to real-world data. This is especially true in autonomous driving scenarios, which represent a critical aspect for overcoming utilizing synthetic data for training neural networks. We propose a method based on domain-invariant scene representation to directly synthesize traffic scene imagery without rendering. Specifically, we rely on synthetic scene graphs as our internal representation and introduce an unsupervised neural network architecture for realistic traffic scene synthesis. We enhance synthetic scene graphs with spatial information about the scene and demonstrate the effectiveness of our approach through scene manipulation.

The global trends of urbanization and increased personal mobility force us to rethink the way we live and use urban space. The Traffic4cast competition series tackles this problem in a data-driven way, advancing the latest methods in machine learning for modeling complex spatial systems over time. In this edition, our dynamic road graph data combine information from road maps, $10^{12}$ probe data points, and stationary vehicle detectors in three cities over the span of two years. While stationary vehicle detectors are the most accurate way to capture traffic volume, they are only available in few locations. Traffic4cast 2022 explores models that have the ability to generalize loosely related temporal vertex data on just a few nodes to predict dynamic future traffic states on the edges of the entire road graph. In the core challenge, participants are invited to predict the likelihoods of three congestion classes derived from the speed levels in the GPS data for the entire road graph in three cities 15 min into the future. We only provide vehicle count data from spatially sparse stationary vehicle detectors in these three cities as model input for this task. The data are aggregated in 15 min time bins for one hour prior to the prediction time. For the extended challenge, participants are tasked to predict the average travel times on super-segments 15 min into the future - super-segments are longer sequences of road segments in the graph. The competition results provide an important advance in the prediction of complex city-wide traffic states just from publicly available sparse vehicle data and without the need for large amounts of real-time floating vehicle data.

Due to the veracity and heterogeneity in network traffic, detecting anomalous events is challenging. The computational load on global servers is a significant challenge in terms of efficiency, accuracy, and scalability. Our primary motivation is to introduce a robust and scalable framework that enables efficient network anomaly detection. We address the issue of scalability and efficiency for network anomaly detection by leveraging federated learning, in which multiple participants train a global model jointly. Unlike centralized training architectures, federated learning does not require participants to upload their training data to the server, preventing attackers from exploiting the training data. Moreover, most prior works have focused on traditional centralized machine learning, making federated machine learning under-explored in network anomaly detection. Therefore, we propose a deep neural network framework that could work on low to mid-end devices detecting network anomalies while checking if a request from a specific IP address is malicious or not. Compared to multiple traditional centralized machine learning models, the deep neural federated model reduces training time overhead. The proposed method performs better than baseline machine learning techniques on the UNSW-NB15 data set as measured by experiments conducted with an accuracy of 97.21% and a faster computation time.

Communication technologies enable coordination among connected and autonomous vehicles (CAVs). However, it remains unclear how to utilize shared information to improve the safety and efficiency of the CAV system in dynamic and complicated driving scenarios. In this work, we propose a framework of constrained multi-agent reinforcement learning (MARL) with a parallel Safety Shield for CAVs in challenging driving scenarios that includes unconnected hazard vehicles. The coordination mechanisms of the proposed MARL include information sharing and cooperative policy learning, with Graph Convolutional Network (GCN)-Transformer as a spatial-temporal encoder that enhances the agent's environment awareness. The Safety Shield module with Control Barrier Functions (CBF)-based safety checking protects the agents from taking unsafe actions. We design a constrained multi-agent advantage actor-critic (CMAA2C) algorithm to train safe and cooperative policies for CAVs. With the experiment deployed in the CARLA simulator, we verify the performance of the safety checking, spatial-temporal encoder, and coordination mechanisms designed in our method by comparative experiments in several challenging scenarios with unconnected hazard vehicles. Results show that our proposed methodology significantly increases system safety and efficiency in challenging scenarios.

Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.

The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.

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