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Point cloud video representation learning is challenging due to complex structures and unordered spatial arrangement. Traditional methods struggle with frame-to-frame correlations and point-wise correspondence tracking. Recently, partial differential equations (PDE) have provided a new perspective in uniformly solving spatial-temporal data information within certain constraints. While tracking tangible point correspondence remains challenging, we propose to formalize point cloud video representation learning as a PDE-solving problem. Inspired by fluid analysis, where PDEs are used to solve the deformation of spatial shape over time, we employ PDE to solve the variations of spatial points affected by temporal information. By modeling spatial-temporal correlations, we aim to regularize spatial variations with temporal features, thereby enhancing representation learning in point cloud videos. We introduce Motion PointNet composed of a PointNet-like encoder and a PDE-solving module. Initially, we construct a lightweight yet effective encoder to model an initial state of the spatial variations. Subsequently, we develop our PDE-solving module in a parameterized latent space, tailored to address the spatio-temporal correlations inherent in point cloud video. The process of solving PDE is guided and refined by a contrastive learning structure, which is pivotal in reshaping the feature distribution, thereby optimizing the feature representation within point cloud video data. Remarkably, our Motion PointNet achieves an impressive accuracy of 97.52% on the MSRAction-3D dataset, surpassing the current state-of-the-art in all aspects while consuming minimal resources (only 0.72M parameters and 0.82G FLOPs).

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根據激光測量原理得到的點云,包括三維坐標(XYZ)和激光反射強度(Intensity)。 根據攝影測量原理得到的點云,包括三維坐標(XYZ)和顏色信息(RGB)。 結合激光測量和攝影測量原理得到點云,包括三維坐標(XYZ)、激光反射強度(Intensity)和顏色信息(RGB)。 在獲取物體表面每個采樣點的空間坐標后,得到的是一個點的集合,稱之為“點云”(Point Cloud)

Federated learning (FL) is a renowned technique for utilizing decentralized data while preserving privacy. However, real-world applications often involve inherent challenges such as partially labeled datasets, where not all clients possess expert annotations of all labels of interest, leaving large portions of unlabeled data unused. In this study, we conduct the largest federated cardiac CT imaging analysis to date, focusing on partially labeled datasets ($n=8,124$) of Transcatheter Aortic Valve Implantation (TAVI) patients over eight hospital clients. Transformer architectures, which are the major building blocks of current foundation models, have shown superior performance when trained on larger cohorts than traditional CNNs. However, when trained on small task-specific labeled sample sizes, it is currently not feasible to exploit their underlying attention mechanism for improved performance. Therefore, we developed a two-stage semi-supervised learning strategy that distills knowledge from several task-specific CNNs (landmark detection and segmentation of calcification) into a single transformer model by utilizing large amounts of unlabeled data typically residing unused in hospitals to mitigate these issues. This method not only improves the predictive accuracy and generalizability of transformer-based architectures but also facilitates the simultaneous learning of all partial labels within a single transformer model across the federation. Additionally, we show that our transformer-based model extracts more meaningful features for further downstream tasks than the UNet-based one by only training the last layer to also solve segmentation of coronary arteries. We make the code and weights of the final model openly available, which can serve as a foundation model for further research in cardiac CT imaging.

Experience replay (ER) used in (deep) reinforcement learning is considered to be applicable only to off-policy algorithms. However, there have been some cases in which ER has been applied for on-policy algorithms, suggesting that off-policyness might be a sufficient condition for applying ER. This paper reconsiders more strict "experience replayable conditions" (ERC) and proposes the way of modifying the existing algorithms to satisfy ERC. In light of this, it is postulated that the instability of policy improvements represents a pivotal factor in ERC. The instability factors are revealed from the viewpoint of metric learning as i) repulsive forces from negative samples and ii) replays of inappropriate experiences. Accordingly, the corresponding stabilization tricks are derived. As a result, it is confirmed through numerical simulations that the proposed stabilization tricks make ER applicable to an advantage actor-critic, an on-policy algorithm. Moreover, its learning performance is comparable to that of a soft actor-critic, a state-of-the-art off-policy algorithm.

Travel time estimation is a crucial application in navigation apps and web mapping services. Current deterministic and probabilistic methods primarily focus on modeling individual trips, assuming independence among trips. However, in real-world scenarios, we often observe strong inter-trip correlations due to factors such as weather conditions, traffic management, and road works. In this paper, we propose to model trip-level link travel time using a Gaussian hierarchical model, which can characterize both inter-trip and intra-trip correlations. The joint distribution of travel time of multiple trips becomes a multivariate Gaussian parameterized by learnable link representations. To effectively use the sparse GPS trajectories, we also propose a data augmentation method based on trip sub-sampling, which allows for fine-grained gradient backpropagation in learning link representations. During inference, we estimate the probability distribution of the travel time of a queried trip conditional on the completed trips that are spatiotemporally adjacent. We refer to the overall framework as ProbTTE. We evaluate ProbTTE on two real-world GPS trajectory datasets, and the results demonstrate its superior performance compared to state-of-the-art deterministic and probabilistic baselines. Additionally, we find that the learned link representations align well with the physical geometry of the network, making them suitable as input for other applications.

We present a novel method for global motion planning of robotic systems that interact with the environment through contacts. Our method directly handles the hybrid nature of such tasks using tools from convex optimization. We formulate the motion-planning problem as a shortest-path problem in a graph of convex sets, where a path in the graph corresponds to a contact sequence and a convex set models the quasi-static dynamics within a fixed contact mode. For each contact mode, we use semidefinite programming to relax the nonconvex dynamics that results from the simultaneous optimization of the object's pose, contact locations, and contact forces. The result is a tight convex relaxation of the overall planning problem, that can be efficiently solved and quickly rounded to find a feasible contact-rich trajectory. As an initial application for evaluating our method, we apply it on the task of planar pushing. Exhaustive experiments show that our convex-optimization method generates plans that are consistently within a small percentage of the global optimum, without relying on an initial guess, and that our method succeeds in finding trajectories where a state-of-the-art baseline for contact-rich planning usually fails. We demonstrate the quality of these plans on a real robotic system.

Accurate observation of two or more particles within a very narrow time window has always been a challenge in modern physics. It creates the possibility of correlation experiments, such as the ground-breaking Hanbury Brown-Twiss experiment, leading to new physical insights. For low-energy electrons, one possibility is to use a microchannel plate with subsequent delay lines for the readout of the incident particle hits, a setup called a Delay Line Detector. The spatial and temporal coordinates of more than one particle can be fully reconstructed outside a region called the dead radius. For interesting events, where two electrons are close in space and time, the determination of the individual positions of the electrons requires elaborate peak finding algorithms. While classical methods work well with single particle hits, they fail to identify and reconstruct events caused by multiple nearby particles. To address this challenge, we present a new spatiotemporal machine learning model to identify and reconstruct the position and time of such multi-hit particle signals. This model achieves a much better resolution for nearby particle hits compared to the classical approach, removing some of the artifacts and reducing the dead radius by half. We show that machine learning models can be effective in improving the spatiotemporal performance of delay line detectors.

This paper presents a novel approach for unsupervised video summarization using reinforcement learning. It aims to address the existing limitations of current unsupervised methods, including unstable training of adversarial generator-discriminator architectures and reliance on hand-crafted reward functions for quality evaluation. The proposed method is based on the concept that a concise and informative summary should result in a reconstructed video that closely resembles the original. The summarizer model assigns an importance score to each frame and generates a video summary. In the proposed scheme, reinforcement learning, coupled with a unique reward generation pipeline, is employed to train the summarizer model. The reward generation pipeline trains the summarizer to create summaries that lead to improved reconstructions. It comprises a generator model capable of reconstructing masked frames from a partially masked video, along with a reward mechanism that compares the reconstructed video from the summary against the original. The video generator is trained in a self-supervised manner to reconstruct randomly masked frames, enhancing its ability to generate accurate summaries. This training pipeline results in a summarizer model that better mimics human-generated video summaries compared to methods relying on hand-crafted rewards. The training process consists of two stable and isolated training steps, unlike adversarial architectures. Experimental results demonstrate promising performance, with F-scores of 62.3 and 54.5 on TVSum and SumMe datasets, respectively. Additionally, the inference stage is 300 times faster than our previously reported state-of-the-art method.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

Recommender systems play a fundamental role in web applications in filtering massive information and matching user interests. While many efforts have been devoted to developing more effective models in various scenarios, the exploration on the explainability of recommender systems is running behind. Explanations could help improve user experience and discover system defects. In this paper, after formally introducing the elements that are related to model explainability, we propose a novel explainable recommendation model through improving the transparency of the representation learning process. Specifically, to overcome the representation entangling problem in traditional models, we revise traditional graph convolution to discriminate information from different layers. Also, each representation vector is factorized into several segments, where each segment relates to one semantic aspect in data. Different from previous work, in our model, factor discovery and representation learning are simultaneously conducted, and we are able to handle extra attribute information and knowledge. In this way, the proposed model can learn interpretable and meaningful representations for users and items. Unlike traditional methods that need to make a trade-off between explainability and effectiveness, the performance of our proposed explainable model is not negatively affected after considering explainability. Finally, comprehensive experiments are conducted to validate the performance of our model as well as explanation faithfulness.

There has been appreciable progress in unsupervised network representation learning (UNRL) approaches over graphs recently with flexible random-walk approaches, new optimization objectives and deep architectures. However, there is no common ground for systematic comparison of embeddings to understand their behavior for different graphs and tasks. In this paper we theoretically group different approaches under a unifying framework and empirically investigate the effectiveness of different network representation methods. In particular, we argue that most of the UNRL approaches either explicitly or implicit model and exploit context information of a node. Consequently, we propose a framework that casts a variety of approaches -- random walk based, matrix factorization and deep learning based -- into a unified context-based optimization function. We systematically group the methods based on their similarities and differences. We study the differences among these methods in detail which we later use to explain their performance differences (on downstream tasks). We conduct a large-scale empirical study considering 9 popular and recent UNRL techniques and 11 real-world datasets with varying structural properties and two common tasks -- node classification and link prediction. We find that there is no single method that is a clear winner and that the choice of a suitable method is dictated by certain properties of the embedding methods, task and structural properties of the underlying graph. In addition we also report the common pitfalls in evaluation of UNRL methods and come up with suggestions for experimental design and interpretation of results.

Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.

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