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In this paper, we introduce InfiAgent-DABench, the first benchmark specifically designed to evaluate LLM-based agents on data analysis tasks. These tasks require agents to end-to-end solving complex tasks by interacting with an execution environment. This benchmark contains DAEval, a dataset consisting of 257 data analysis questions derived from 52 CSV files, and an agent framework which incorporates LLMs to serve as data analysis agents for both serving and evaluation. Since data analysis questions are often open-ended and hard to evaluate without human supervision, we adopt a format-prompting technique to convert each question into a closed-form format so that they can be automatically evaluated. Our extensive benchmarking of 34 LLMs uncovers the current challenges encountered in data analysis tasks. In addition, building on top of our agent framework, we develop a specialized agent, DAAgent, which surpasses GPT-3.5 by 3.9% on DABench. Evaluation datasets and toolkits for InfiAgent-DABench are released at //github.com/InfiAgent/InfiAgent .

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In this paper, we introduce StreakNet-Arch, a novel signal processing architecture designed for Underwater Carrier LiDAR-Radar (UCLR) imaging systems, to address the limitations in scatter suppression and real-time imaging. StreakNet-Arch formulates the signal processing as a real-time, end-to-end binary classification task, enabling real-time image acquisition. To achieve this, we leverage Self-Attention networks and propose a novel Double Branch Cross Attention (DBC-Attention) mechanism that surpasses the performance of traditional methods. Furthermore, we present a method for embedding streak-tube camera images into attention networks, effectively acting as a learned bandpass filter. To facilitate further research, we contribute a publicly available streak-tube camera image dataset. The dataset contains 2,695,168 real-world underwater 3D point cloud data. These advancements significantly improve UCLR capabilities, enhancing its performance and applicability in underwater imaging tasks. The source code and dataset can be found at //github.com/BestAnHongjun/StreakNet .

In this paper, we present Paramanu-Ganita, a 208 million parameter novel Auto Regressive (AR) decoder based language model on mathematics. The model is pretrained from scratch at context size of 4096 on our curated mixed mathematical corpus. We evaluate our model on both perplexity metric and GSM8k mathematical benchmark. Paramanu-Ganita despite being 35 times smaller than 7B LLMs, outperformed generalist LLMs such as LLaMa-1 7B by 28.4% points, LLaMa-2 7B by 27.6% points, Falcon 7B by 32.6% points, PaLM 8B by 35.3% points, and math specialised LLMs such as Minerva 8B by 23.2% points, and LLEMMA-7B by 3.0% points in GSM8k test accuracy metric respectively. Paramanu-Ganita also outperformed giant LLMs like PaLM 62B by 6.4% points, Falcon 40B by 19.8% points, LLaMa-1 33B by 3.8% points and Vicuna 13B by 11.8% points respectively. The large significant margin improvement in performance of our math model over the existing LLMs signifies that reasoning capabilities of language model are just not restricted to LLMs with humongous number of parameters. Paramanu-Ganita took 146 hours of A100 training whereas math specialised LLM, LLEMMA 7B, was trained for 23,000 A100 hours of training equivalent. Thus, our approach of pretraining powerful domain specialised language models from scratch for domain adaptation is much more cost-effective than performing continual training of LLMs for domain adaptation. Hence, we conclude that for strong mathematical reasoning abilities of language model, we do not need giant LLMs and immense computing power to our end. In the end, we want to point out that we have only trained Paramanu-Ganita only on a part of our entire mathematical corpus and yet to explore the full potential of our model.

In this paper, we introduce X-Ray, an innovative approach to 3D generation that employs a new sequential representation, drawing inspiration from the depth-revealing capabilities of X-Ray scans to meticulously capture both the external and internal features of objects. Central to our method is the utilization of ray casting techniques originating from the camera's viewpoint, meticulously recording the geometric and textural details encountered across all intersected surfaces. This process efficiently condenses complete objects or scenes into a multi-frame format, just like videos. Such a structure ensures the 3D representation is composed solely of critical surface information. Highlighting the practicality and adaptability of our X-Ray representation, we showcase its utility in synthesizing 3D objects, employing a network architecture akin to that used in video diffusion models. The outcomes reveal our representation's superior performance in enhancing both the accuracy and efficiency of 3D synthesis, heralding new directions for ongoing research and practical implementations in the field.

In this paper, we introduce "Marking", a novel grading task that enhances automated grading systems by performing an in-depth analysis of student responses and providing students with visual highlights. Unlike traditional systems that provide binary scores, "marking" identifies and categorizes segments of the student response as correct, incorrect, or irrelevant and detects omissions from gold answers. We introduce a new dataset meticulously curated by Subject Matter Experts specifically for this task. We frame "Marking" as an extension of the Natural Language Inference (NLI) task, which is extensively explored in the field of Natural Language Processing. The gold answer and the student response play the roles of premise and hypothesis in NLI, respectively. We subsequently train language models to identify entailment, contradiction, and neutrality from student response, akin to NLI, and with the added dimension of identifying omissions from gold answers. Our experimental setup involves the use of transformer models, specifically BERT and RoBERTa, and an intelligent training step using the e-SNLI dataset. We present extensive baseline results highlighting the complexity of the "Marking" task, which sets a clear trajectory for the upcoming study. Our work not only opens up new avenues for research in AI-powered educational assessment tools, but also provides a valuable benchmark for the AI in education community to engage with and improve upon in the future. The code and dataset can be found at //github.com/luffycodes/marking.

In this paper, we introduce HamilToniQ, an open-source, and application-oriented benchmarking toolkit for the comprehensive evaluation of Quantum Processing Units (QPUs). Designed to navigate the complexities of quantum computations, HamilToniQ incorporates a methodological framework assessing QPU types, topologies, and multi-QPU systems. The toolkit facilitates the evaluation of QPUs' performance through multiple steps including quantum circuit compilation and quantum error mitigation (QEM), integrating strategies that are unique to each stage. HamilToniQ's standardized score, H-Score, quantifies the fidelity and reliability of QPUs, providing a multidimensional perspective of QPU performance. With a focus on the Quantum Approximate Optimization Algorithm (QAOA), the toolkit enables direct, comparable analysis of QPUs, enhancing transparency and equity in benchmarking. Demonstrated in this paper, HamilToniQ has been validated on various IBM QPUs, affirming its effectiveness and robustness. Overall, HamilToniQ significantly contributes to the advancement of the quantum computing field by offering precise and equitable benchmarking metrics.

In this paper, we investigate the retrieval-augmented generation (RAG) based on Knowledge Graphs (KGs) to improve the accuracy and reliability of Large Language Models (LLMs). Recent approaches suffer from insufficient and repetitive knowledge retrieval, tedious and time-consuming query parsing, and monotonous knowledge utilization. To this end, we develop a Hypothesis Knowledge Graph Enhanced (HyKGE) framework, which leverages LLMs' powerful reasoning capacity to compensate for the incompleteness of user queries, optimizes the interaction process with LLMs, and provides diverse retrieved knowledge. Specifically, HyKGE explores the zero-shot capability and the rich knowledge of LLMs with Hypothesis Outputs to extend feasible exploration directions in the KGs, as well as the carefully curated prompt to enhance the density and efficiency of LLMs' responses. Furthermore, we introduce the HO Fragment Granularity-aware Rerank Module to filter out noise while ensuring the balance between diversity and relevance in retrieved knowledge. Experiments on two Chinese medical multiple-choice question datasets and one Chinese open-domain medical Q&A dataset with two LLM turbos demonstrate the superiority of HyKGE in terms of accuracy and explainability.

Mobile device agent based on Multimodal Large Language Models (MLLM) is becoming a popular application. In this paper, we introduce Mobile-Agent, an autonomous multi-modal mobile device agent. Mobile-Agent first leverages visual perception tools to accurately identify and locate both the visual and textual elements within the app's front-end interface. Based on the perceived vision context, it then autonomously plans and decomposes the complex operation task, and navigates the mobile Apps through operations step by step. Different from previous solutions that rely on XML files of Apps or mobile system metadata, Mobile-Agent allows for greater adaptability across diverse mobile operating environments in a vision-centric way, thereby eliminating the necessity for system-specific customizations. To assess the performance of Mobile-Agent, we introduced Mobile-Eval, a benchmark for evaluating mobile device operations. Based on Mobile-Eval, we conducted a comprehensive evaluation of Mobile-Agent. The experimental results indicate that Mobile-Agent achieved remarkable accuracy and completion rates. Even with challenging instructions, such as multi-app operations, Mobile-Agent can still complete the requirements. Code and model will be open-sourced at //github.com/X-PLUG/MobileAgent.

In this paper, I have implemented a timbre visualization system called Tailors. Through the experiment with 27 MIR users, Tailors was found to be effective in conveying timbral warmth, brightness, depth, shallowness, hardness, roughness, and sharpness features of music compared to the only music condition and basic visualization. All scores of Tailors in the music imagery and music entertainment surveys were valued highest among the three conditions. Multiple linear regression analysis between timbre-imagery and imagery-entertainment shows significant and positive correlations. Coefficients comparing results from Fisher Transformation show that Tailors made user's music entertainment better through improved music visual imagery. The post-survey result represents that Tailors ranked first for the best timbre expression, music experience, and willingness to use it again. While some users felt a burden in the eye, Tailors left the future work of the data-driven approach of the mapping rule of timbre visualization to gain consent from many users. Furthermore, reducing timbre features to focus on features that Tailors can express well was also discussed, with future work of Tailors in a more artistic way using the sense of space.

This paper proposes a recommender system to alleviate the cold-start problem that can estimate user preferences based on only a small number of items. To identify a user's preference in the cold state, existing recommender systems, such as Netflix, initially provide items to a user; we call those items evidence candidates. Recommendations are then made based on the items selected by the user. Previous recommendation studies have two limitations: (1) the users who consumed a few items have poor recommendations and (2) inadequate evidence candidates are used to identify user preferences. We propose a meta-learning-based recommender system called MeLU to overcome these two limitations. From meta-learning, which can rapidly adopt new task with a few examples, MeLU can estimate new user's preferences with a few consumed items. In addition, we provide an evidence candidate selection strategy that determines distinguishing items for customized preference estimation. We validate MeLU with two benchmark datasets, and the proposed model reduces at least 5.92% mean absolute error than two comparative models on the datasets. We also conduct a user study experiment to verify the evidence selection strategy.

In this paper we address issues with image retrieval benchmarking on standard and popular Oxford 5k and Paris 6k datasets. In particular, annotation errors, the size of the dataset, and the level of challenge are addressed: new annotation for both datasets is created with an extra attention to the reliability of the ground truth. Three new protocols of varying difficulty are introduced. The protocols allow fair comparison between different methods, including those using a dataset pre-processing stage. For each dataset, 15 new challenging queries are introduced. Finally, a new set of 1M hard, semi-automatically cleaned distractors is selected. An extensive comparison of the state-of-the-art methods is performed on the new benchmark. Different types of methods are evaluated, ranging from local-feature-based to modern CNN based methods. The best results are achieved by taking the best of the two worlds. Most importantly, image retrieval appears far from being solved.

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