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Africa has over 2000 indigenous languages but they are under-represented in NLP research due to lack of datasets. In recent years, there have been progress in developing labeled corpora for African languages. However, they are often available in a single domain and may not generalize to other domains. In this paper, we focus on the task of sentiment classification for cross domain adaptation. We create a new dataset, NollySenti - based on the Nollywood movie reviews for five languages widely spoken in Nigeria (English, Hausa, Igbo, Nigerian-Pidgin, and Yoruba. We provide an extensive empirical evaluation using classical machine learning methods and pre-trained language models. Leveraging transfer learning, we compare the performance of cross-domain adaptation from Twitter domain, and cross-lingual adaptation from English language. Our evaluation shows that transfer from English in the same target domain leads to more than 5% improvement in accuracy compared to transfer from Twitter in the same language. To further mitigate the domain difference, we leverage machine translation (MT) from English to other Nigerian languages, which leads to a further improvement of 7% over cross-lingual evaluation. While MT to low-resource languages are often of low quality, through human evaluation, we show that most of the translated sentences preserve the sentiment of the original English reviews.

相關內容

情感分類是對帶有感情色彩的主觀性文本進行分析、推理的過程,即分析對說話人的態度,傾向正面,還是反面。它與傳統的文本主題分類又不相同,傳統主題分類是分析文本討論的客觀內容,而情感分類是要從文本中得到它是否支持某種觀點的信息。

Etruscan is an ancient language spoken in Italy from the 7th century BC to the 1st century AD. There are no native speakers of the language at the present day, and its resources are scarce, as there exist only around 12,000 known inscriptions. To the best of our knowledge, there are no publicly available Etruscan corpora for natural language processing. Therefore, we propose a dataset for machine translation from Etruscan to English, which contains 2891 translated examples from existing academic sources. Some examples are extracted manually, while others are acquired in an automatic way. Along with the dataset, we benchmark different machine translation models observing that it is possible to achieve a BLEU score of 10.1 with a small transformer model. Releasing the dataset can help enable future research on this language, similar languages or other languages with scarce resources.

Large Language Models (LLMs) have shown impressive abilities in various tasks. However, fundamentally improving them depends on high-quality datasets or computationally expensive fine-tuning. On the contrary, humans can easily improve themselves by self-thinking and memory, without external resources. In this paper, we propose a framework, MoT, to let the LLM self-improve through Memory-of-Thought, without annotated datasets and parameter updates. Specifically, MoT is divided into two stages: 1. before the test stage, the LLM pre-thinks on the unlabeled dataset and saves the high-confidence thoughts as external memory; 2. During the test stage, given a test question, the LLM recalls relevant memory to help itself reason and answer it. Experimental results show that MoT can help ChatGPT significantly improve its abilities in arithmetic reasoning, commonsense reasoning, factual reasoning, and natural language inference. Further analyses show that each component contributes critically to the improvements and MoT can lead to consistent improvements across various CoT methods and LLMs.

Recent advances in text-to-speech, particularly those based on Graph Neural Networks (GNNs), have significantly improved the expressiveness of short-form synthetic speech. However, generating human-parity long-form speech with high dynamic prosodic variations is still challenging. To address this problem, we expand the capabilities of GNNs with a hierarchical prosody modeling approach, named HiGNN-TTS. Specifically, we add a virtual global node in the graph to strengthen the interconnection of word nodes and introduce a contextual attention mechanism to broaden the prosody modeling scope of GNNs from intra-sentence to inter-sentence. Additionally, we perform hierarchical supervision from acoustic prosody on each node of the graph to capture the prosodic variations with a high dynamic range. Ablation studies show the effectiveness of HiGNN-TTS in learning hierarchical prosody. Both objective and subjective evaluations demonstrate that HiGNN-TTS significantly improves the naturalness and expressiveness of long-form synthetic speech.

We have so many languages to communicate with others as humans. There are approximately 7000 languages in the world, and many are becoming extinct for a variety of reasons. In order to preserve and prevent the extinction of these languages, we need to preserve them. One way of preservation is to have a preservation metadata for languages. Metadata is data about data. Metadata is required for item description, preservation, and retrieval. There are various types of metadata, e.g., descriptive, administrative, structural, preservation, etc. After the literature study, the authors observed that there is a lack of study on the preservation metadata for language. Consequently, the purpose of this paper is to demonstrate the need for language preservation metadata. We found some archaeological metadata standards for this purpose, and after applying inclusion and exclusion criteria, we chose three archaeological metadata standards, namely: Archaeon-core, CARARE, and LIDO (Lightweight Information Describing Objects) for mapping metadata.

Neural Combinatorial Optimization has been researched actively in the last eight years. Even though many of the proposed Machine Learning based approaches are compared on the same datasets, the evaluation protocol exhibits essential flaws and the selection of baselines often neglects State-of-the-Art Operations Research approaches. To improve on both of these shortcomings, we propose the Routing Arena, a benchmark suite for Routing Problems that provides a seamless integration of consistent evaluation and the provision of baselines and benchmarks prevalent in the Machine Learning- and Operations Research field. The proposed evaluation protocol considers the two most important evaluation cases for different applications: First, the solution quality for an a priori fixed time budget and secondly the anytime performance of the respective methods. By setting the solution trajectory in perspective to a Best Known Solution and a Base Solver's solutions trajectory, we furthermore propose the Weighted Relative Average Performance (WRAP), a novel evaluation metric that quantifies the often claimed runtime efficiency of Neural Routing Solvers. A comprehensive first experimental evaluation demonstrates that the most recent Operations Research solvers generate state-of-the-art results in terms of solution quality and runtime efficiency when it comes to the vehicle routing problem. Nevertheless, some findings highlight the advantages of neural approaches and motivate a shift in how neural solvers should be conceptualized.

The baseball statistic "Wins Above Replacement" (WAR) has emerged as one of the most popular evaluation metrics. But it is not readily observed and tabulated; WAR is an estimate of a parameter in a vaguely defined model with all its attendant assumptions. Industry-standard models of WAR for starting pitchers from FanGraphs and Baseball Reference all assume that season-long averages are sufficient statistics for a pitcher's performance. This provides an invalid mathematical foundation for many reasons, especially because WAR should not be linear with respect to any counting statistic. To repair this defect, as well as many others, we devise a new measure, Grid WAR, which accurately estimates a starting pitcher's WAR on a per-game basis. The convexity of Grid WAR diminishes the impact of "blow-up" games and upweights exceptional games, raising the valuation of pitchers like Sandy Koufax, Whitey Ford, and Catfish Hunter who exhibit fundamental game-by-game variance. Grid WAR is designed to accurately measure past performance, but also has predictive value insofar as a pitcher's Grid WAR is better than WAR at predicting future performance. Finally, at //gridwar.xyz we host a Shiny app which displays the Grid WAR results of each MLB game since 1952, including career, season, and game level results, which updates automatically every morning.

Recent years have witnessed much interest in temporal reasoning over knowledge graphs (KG) for complex question answering (QA), but there remains a substantial gap in human capabilities. We explore how to generalize relational graph convolutional networks (RGCN) for temporal KGQA. Specifically, we propose a novel, intuitive and interpretable scheme to modulate the messages passed through a KG edge during convolution, based on the relevance of its associated time period to the question. We also introduce a gating device to predict if the answer to a complex temporal question is likely to be a KG entity or time and use this prediction to guide our scoring mechanism. We evaluate the resulting system, which we call TwiRGCN, on TimeQuestions, a recently released, challenging dataset for multi-hop complex temporal QA. We show that TwiRGCN significantly outperforms state-of-the-art systems on this dataset across diverse question types. Notably, TwiRGCN improves accuracy by 9--10 percentage points for the most difficult ordinal and implicit question types.

Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.

A sememe is defined as the minimum semantic unit of human languages. Sememe knowledge bases (KBs), which contain words annotated with sememes, have been successfully applied to many NLP tasks. However, existing sememe KBs are built on only a few languages, which hinders their widespread utilization. To address the issue, we propose to build a unified sememe KB for multiple languages based on BabelNet, a multilingual encyclopedic dictionary. We first build a dataset serving as the seed of the multilingual sememe KB. It manually annotates sememes for over $15$ thousand synsets (the entries of BabelNet). Then, we present a novel task of automatic sememe prediction for synsets, aiming to expand the seed dataset into a usable KB. We also propose two simple and effective models, which exploit different information of synsets. Finally, we conduct quantitative and qualitative analyses to explore important factors and difficulties in the task. All the source code and data of this work can be obtained on //github.com/thunlp/BabelNet-Sememe-Prediction.

ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.

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