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The human ability to recognize when an object is known or novel currently outperforms all open set recognition algorithms. Human perception as measured by the methods and procedures of visual psychophysics from psychology can provide an additional data stream for managing novelty in visual recognition tasks in computer vision. For instance, measured reaction time from human subjects can offer insight as to whether a known class sample may be confused with a novel one. In this work, we designed and performed a large-scale behavioral experiment that collected over 200,000 human reaction time measurements associated with object recognition. The data collected indicated reaction time varies meaningfully across objects at the sample level. We therefore designed a new psychophysical loss function that enforces consistency with human behavior in deep networks which exhibit variable reaction time for different images. As in biological vision, this approach allows us to achieve good open set recognition performance in regimes with limited labeled training data. Through experiments using data from ImageNet, significant improvement is observed when training Multi-Scale DenseNets with this new formulation: models trained with our loss function significantly improved top-1 validation accuracy by 7%, top-1 test accuracy on known samples by 18%, and top-1 test accuracy on unknown samples by 33%. We compared our method to 10 open set recognition methods from the literature, which were all outperformed on multiple metrics.

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Digital sensors can lead to noisy results under many circumstances. To be able to remove the undesired noise from images, proper noise modeling and an accurate noise parameter estimation is crucial. In this project, we use a Poisson-Gaussian noise model for the raw-images captured by the sensor, as it fits the physical characteristics of the sensor closely. Moreover, we limit ourselves to the case where observed (noisy), and ground-truth (noise-free) image pairs are available. Using such pairs is beneficial for the noise estimation and is not widely studied in literature. Based on this model, we derive the theoretical maximum likelihood solution, discuss its practical implementation and optimization. Further, we propose two algorithms based on variance and cumulant statistics. Finally, we compare the results of our methods with two different approaches, a CNN we trained ourselves, and another one taken from literature. The comparison between all these methods shows that our algorithms outperform the others in terms of MSE and have good additional properties.

In this paper, we investigate the Gaussian graphical model inference problem in a novel setting that we call erose measurements, referring to irregularly measured or observed data. For graphs, this results in different node pairs having vastly different sample sizes which frequently arises in data integration, genomics, neuroscience, and sensor networks. Existing works characterize the graph selection performance using the minimum pairwise sample size, which provides little insights for erosely measured data, and no existing inference method is applicable. We aim to fill in this gap by proposing the first inference method that characterizes the different uncertainty levels over the graph caused by the erose measurements, named GI-JOE (Graph Inference when Joint Observations are Erose). Specifically, we develop an edge-wise inference method and an affiliated FDR control procedure, where the variance of each edge depends on the sample sizes associated with corresponding neighbors. We prove statistical validity under erose measurements, thanks to careful localized edge-wise analysis and disentangling the dependencies across the graph. Finally, through simulation studies and a real neuroscience data example, we demonstrate the advantages of our inference methods for graph selection from erosely measured data.

In real-world crowdsourcing annotation systems, due to differences in user knowledge and cultural backgrounds, as well as the high cost of acquiring annotation information, the supervision information we obtain might be insufficient and ambiguous. To mitigate the negative impacts, in this paper, we investigate a more general and broadly applicable learning problem, i.e. \emph{semi-supervised partial label learning}, and propose a novel method based on pseudo-labeling and contrastive learning. Following the key inventing principle, our method facilitate the partial label disambiguation process with unlabeled data and at the same time assign reliable pseudo-labels to weakly supervised examples. Specifically, our method learns from the ambiguous labeling information via partial cross-entropy loss. Meanwhile, high-accuracy pseudo-labels are generated for both partial and unlabeled examples through confidence-based thresholding and contrastive learning is performed in a hybrid unsupervised and supervised manner for more discriminative representations, while its supervision increases curriculumly. The two main components systematically work as a whole and reciprocate each other. In experiments, our method consistently outperforms all comparing methods by a significant margin and set up the first state-of-the-art performance for semi-supervised partial label learning on image benchmarks.

Face reconstruction and tracking is a building block of numerous applications in AR/VR, human-machine interaction, as well as medical applications. Most of these applications rely on a metrically correct prediction of the shape, especially, when the reconstructed subject is put into a metrical context (i.e., when there is a reference object of known size). A metrical reconstruction is also needed for any application that measures distances and dimensions of the subject (e.g., to virtually fit a glasses frame). State-of-the-art methods for face reconstruction from a single image are trained on large 2D image datasets in a self-supervised fashion. However, due to the nature of a perspective projection they are not able to reconstruct the actual face dimensions, and even predicting the average human face outperforms some of these methods in a metrical sense. To learn the actual shape of a face, we argue for a supervised training scheme. Since there exists no large-scale 3D dataset for this task, we annotated and unified small- and medium-scale databases. The resulting unified dataset is still a medium-scale dataset with more than 2k identities and training purely on it would lead to overfitting. To this end, we take advantage of a face recognition network pretrained on a large-scale 2D image dataset, which provides distinct features for different faces and is robust to expression, illumination, and camera changes. Using these features, we train our face shape estimator in a supervised fashion, inheriting the robustness and generalization of the face recognition network. Our method, which we call MICA (MetrIC fAce), outperforms the state-of-the-art reconstruction methods by a large margin, both on current non-metric benchmarks as well as on our metric benchmarks (15% and 24% lower average error on NoW, respectively).

The impressive capacity shown by recent text-to-image diffusion models to generate high-quality pictures from textual input prompts has leveraged the debate about the very definition of art. Nonetheless, these models have been trained using text data collected from content-based labelling protocols that focus on describing the items and actions in an image but neglect any subjective appraisal. Consequently, these automatic systems need rigorous descriptions of the elements and the pictorial style of the image to be generated, otherwise failing to deliver. As potential indicators of the actual artistic capabilities of current generative models, we characterise the sentimentality, objectiveness and degree of abstraction of publicly available text data used to train current text-to-image diffusion models. Considering the sharp difference observed between their language style and that typically employed in artistic contexts, we suggest generative models should incorporate additional sources of subjective information in their training in order to overcome (or at least to alleviate) some of their current limitations, thus effectively unleashing a truly artistic and creative generation.

Neural networks are known to exploit spurious artifacts (or shortcuts) that co-occur with a target label, exhibiting heuristic memorization. On the other hand, networks have been shown to memorize training examples, resulting in example-level memorization. These kinds of memorization impede generalization of networks beyond their training distributions. Detecting such memorization could be challenging, often requiring researchers to curate tailored test sets. In this work, we hypothesize -- and subsequently show -- that the diversity in the activation patterns of different neurons is reflective of model generalization and memorization. We quantify the diversity in the neural activations through information-theoretic measures and find support for our hypothesis on experiments spanning several natural language and vision tasks. Importantly, we discover that information organization points to the two forms of memorization, even for neural activations computed on unlabeled in-distribution examples. Lastly, we demonstrate the utility of our findings for the problem of model selection. The associated code and other resources for this work are available at //linktr.ee/InformationMeasures .

With advancements in computer vision taking place day by day, recently a lot of light is being shed on activity recognition. With the range for real-world applications utilizing this field of study increasing across a multitude of industries such as security and healthcare, it becomes crucial for businesses to distinguish which machine learning methods perform better than others in the area. This paper strives to aid in this predicament i.e. building upon previous related work, it employs both classical and ensemble approaches on rich pose estimation (OpenPose) and HAR datasets. Making use of appropriate metrics to evaluate the performance for each model, the results show that overall, random forest yields the highest accuracy in classifying ADLs. Relatively all the models have excellent performance across both datasets, except for logistic regression and AdaBoost perform poorly in the HAR one. With the limitations of this paper also discussed in the end, the scope for further research is vast, which can use this paper as a base in aims of producing better results.

Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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