Motion-to-music and music-to-motion have been studied separately, each attracting substantial research interest within their respective domains. The interaction between human motion and music is a reflection of advanced human intelligence, and establishing a unified relationship between them is particularly important. However, to date, there has been no work that considers them jointly to explore the modality alignment within. To bridge this gap, we propose a novel framework, termed MoMu-Diffusion, for long-term and synchronous motion-music generation. Firstly, to mitigate the huge computational costs raised by long sequences, we propose a novel Bidirectional Contrastive Rhythmic Variational Auto-Encoder (BiCoR-VAE) that extracts the modality-aligned latent representations for both motion and music inputs. Subsequently, leveraging the aligned latent spaces, we introduce a multi-modal Transformer-based diffusion model and a cross-guidance sampling strategy to enable various generation tasks, including cross-modal, multi-modal, and variable-length generation. Extensive experiments demonstrate that MoMu-Diffusion surpasses recent state-of-the-art methods both qualitatively and quantitatively, and can synthesize realistic, diverse, long-term, and beat-matched music or motion sequences. The generated samples and codes are available at //momu-diffusion.github.io/
Self-correction in text-to-SQL is the process of prompting large language model (LLM) to revise its previously incorrectly generated SQL, and commonly relies on manually crafted self-correction guidelines by human experts that are not only labor-intensive to produce but also limited by the human ability in identifying all potential error patterns in LLM responses. We introduce MAGIC, a novel multi-agent method that automates the creation of the self-correction guideline. MAGIC uses three specialized agents: a manager, a correction, and a feedback agent. These agents collaborate on the failures of an LLM-based method on the training set to iteratively generate and refine a self-correction guideline tailored to LLM mistakes, mirroring human processes but without human involvement. Our extensive experiments show that MAGIC's guideline outperforms expert human's created ones. We empirically find out that the guideline produced by MAGIC enhance the interpretability of the corrections made, providing insights in analyzing the reason behind the failures and successes of LLMs in self-correction. We make all agent interactions publicly available to the research community, to foster further research in this area, offering a synthetic dataset for future explorations into automatic self-correction guideline generation.
Detecting synthetic from real speech is increasingly crucial due to the risks of misinformation and identity impersonation. While various datasets for synthetic speech analysis have been developed, they often focus on specific areas, limiting their utility for comprehensive research. To fill this gap, we propose the Speech-Forensics dataset by extensively covering authentic, synthetic, and partially forged speech samples that include multiple segments synthesized by different high-quality algorithms. Moreover, we propose a TEmporal Speech LocalizaTion network, called TEST, aiming at simultaneously performing authenticity detection, multiple fake segments localization, and synthesis algorithms recognition, without any complex post-processing. TEST effectively integrates LSTM and Transformer to extract more powerful temporal speech representations and utilizes dense prediction on multi-scale pyramid features to estimate the synthetic spans. Our model achieves an average mAP of 83.55% and an EER of 5.25% at the utterance level. At the segment level, it attains an EER of 1.07% and a 92.19% F1 score. These results highlight the model's robust capability for a comprehensive analysis of synthetic speech, offering a promising avenue for future research and practical applications in this field.
Video face swapping is becoming increasingly popular across various applications, yet existing methods primarily focus on static images and struggle with video face swapping because of temporal consistency and complex scenarios. In this paper, we present the first diffusion-based framework specifically designed for video face swapping. Our approach introduces a novel image-video hybrid training framework that leverages both abundant static image data and temporal video sequences, addressing the inherent limitations of video-only training. The framework incorporates a specially designed diffusion model coupled with a VidFaceVAE that effectively processes both types of data to better maintain temporal coherence of the generated videos. To further disentangle identity and pose features, we construct the Attribute-Identity Disentanglement Triplet (AIDT) Dataset, where each triplet has three face images, with two images sharing the same pose and two sharing the same identity. Enhanced with a comprehensive occlusion augmentation, this dataset also improves robustness against occlusions. Additionally, we integrate 3D reconstruction techniques as input conditioning to our network for handling large pose variations. Extensive experiments demonstrate that our framework achieves superior performance in identity preservation, temporal consistency, and visual quality compared to existing methods, while requiring fewer inference steps. Our approach effectively mitigates key challenges in video face swapping, including temporal flickering, identity preservation, and robustness to occlusions and pose variations.
Unbalanced optimal transport (UOT) has been widely used as a fundamental tool in many application domains, where it often dominates the application running time. While many researchers have proposed various optimizations for UOT, few have attempted to optimize it from a computer architecture's perspective. In this paper, we first study the performance bottlenecks of UOT through a series of experiments, which reveals that UOT is heavily memory-bound. Guided by these findings, we propose MAP-UOT, a Memory-efficient APproach to the implementation and optimization of UOT on CPU and GPU platforms. Our experimental evaluations show that the proposed strategy consistently and significantly outperforms the state-of-the-art (SOTA) implementations. Specifically, it provides single-threaded performance improvement over POT/COFFEE by up to 2.9X/2.4X, with an average of 1.9X/1.6X. At the same time, it provides parallelized performance improvement over POT/COFFEE by up to 2.4X/1.9X, with an average of 2.2X/1.8X, on Intel Core i9-12900K; and over POT by up to 3.5X, with an average of 1.6X, on Nvidia GeForce RTX 3090 Ti. MAP-UOT also shows great performance improvement on the Tianhe-1 supercomputer.
Sign stochastic gradient descent (signSGD) is a communication-efficient method that transmits only the sign of stochastic gradients for parameter updating. Existing literature has demonstrated that signSGD can achieve a convergence rate of $\mathcal{O}(d^{1/2}T^{-1/4})$, where $d$ represents the dimension and $T$ is the iteration number. In this paper, we improve this convergence rate to $\mathcal{O}(d^{1/2}T^{-1/3})$ by introducing the Sign-based Stochastic Variance Reduction (SSVR) method, which employs variance reduction estimators to track gradients and leverages their signs to update. For finite-sum problems, our method can be further enhanced to achieve a convergence rate of $\mathcal{O}(m^{1/4}d^{1/2}T^{-1/2})$, where $m$ denotes the number of component functions. Furthermore, we investigate the heterogeneous majority vote in distributed settings and introduce two novel algorithms that attain improved convergence rates of $\mathcal{O}(d^{1/2}T^{-1/2} + dn^{-1/2})$ and $\mathcal{O}(d^{1/4}T^{-1/4})$ respectively, outperforming the previous results of $\mathcal{O}(dT^{-1/4} + dn^{-1/2})$ and $\mathcal{O}(d^{3/8}T^{-1/8})$, where $n$ represents the number of nodes. Numerical experiments across different tasks validate the effectiveness of our proposed methods.
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape. This allows textures with meso-structure to be effectively learned as latent features situated on the base shape, which are fed into a NeRF decoder trained simultaneously to represent the rich view-dependent appearance. Using this implicit representation, we can synthesize NeRF-based textures through patch matching of latent features. However, inconsistencies between the metrics of the reconstructed content space and the latent feature space may compromise the synthesis quality. To enhance matching performance, we further regularize the distribution of latent features by incorporating a clustering constraint. In addition to generating NeRF textures over a planar domain, our method can also synthesize NeRF textures over curved surfaces, which are practically useful. Experimental results and evaluations demonstrate the effectiveness of our approach.
Recent advances in General Text-to-3D (GT23D) have been significant. However, the lack of a benchmark has hindered systematic evaluation and progress due to issues in datasets and metrics: 1) The largest 3D dataset Objaverse suffers from omitted annotations, disorganization, and low-quality. 2) Existing metrics only evaluate textual-image alignment without considering the 3D-level quality. To this end, we are the first to present a comprehensive benchmark for GT23D called GT23D-Bench consisting of: 1) a 400k high-fidelity and well-organized 3D dataset that curated issues in Objaverse through a systematical annotation-organize-filter pipeline; and 2) comprehensive 3D-aware evaluation metrics which encompass 10 clearly defined metrics thoroughly accounting for multi-dimension of GT23D. Notably, GT23D-Bench features three properties: 1) Multimodal Annotations. Our dataset annotates each 3D object with 64-view depth maps, normal maps, rendered images, and coarse-to-fine captions. 2) Holistic Evaluation Dimensions. Our metrics are dissected into a) Textual-3D Alignment measures textual alignment with multi-granularity visual 3D representations; and b) 3D Visual Quality which considers texture fidelity, multi-view consistency, and geometry correctness. 3) Valuable Insights. We delve into the performance of current GT23D baselines across different evaluation dimensions and provide insightful analysis. Extensive experiments demonstrate that our annotations and metrics are aligned with human preferences.
Interpretability is a key challenge in fostering trust for Large Language Models (LLMs), which stems from the complexity of extracting reasoning from model's parameters. We present the Frame Representation Hypothesis, a theoretically robust framework grounded in the Linear Representation Hypothesis (LRH) to interpret and control LLMs by modeling multi-token words. Prior research explored LRH to connect LLM representations with linguistic concepts, but was limited to single token analysis. As most words are composed of several tokens, we extend LRH to multi-token words, thereby enabling usage on any textual data with thousands of concepts. To this end, we propose words can be interpreted as frames, ordered sequences of vectors that better capture token-word relationships. Then, concepts can be represented as the average of word frames sharing a common concept. We showcase these tools through Top-k Concept-Guided Decoding, which can intuitively steer text generation using concepts of choice. We verify said ideas on Llama 3.1, Gemma 2, and Phi 3 families, demonstrating gender and language biases, exposing harmful content, but also potential to remediate them, leading to safer and more transparent LLMs. Code is available at //github.com/phvv-me/frame-representation-hypothesis.git
Semantic, instance, and panoptic segmentations have been addressed using different and specialized frameworks despite their underlying connections. This paper presents a unified, simple, and effective framework for these essentially similar tasks. The framework, named K-Net, segments both instances and semantic categories consistently by a group of learnable kernels, where each kernel is responsible for generating a mask for either a potential instance or a stuff class. To remedy the difficulties of distinguishing various instances, we propose a kernel update strategy that enables each kernel dynamic and conditional on its meaningful group in the input image. K-Net can be trained in an end-to-end manner with bipartite matching, and its training and inference are naturally NMS-free and box-free. Without bells and whistles, K-Net surpasses all previous published state-of-the-art single-model results of panoptic segmentation on MS COCO test-dev split and semantic segmentation on ADE20K val split with 55.2% PQ and 54.3% mIoU, respectively. Its instance segmentation performance is also on par with Cascade Mask R-CNN on MS COCO with 60%-90% faster inference speeds. Code and models will be released at //github.com/ZwwWayne/K-Net/.
Transformers have a potential of learning longer-term dependency, but are limited by a fixed-length context in the setting of language modeling. We propose a novel neural architecture Transformer-XL that enables learning dependency beyond a fixed length without disrupting temporal coherence. It consists of a segment-level recurrence mechanism and a novel positional encoding scheme. Our method not only enables capturing longer-term dependency, but also resolves the context fragmentation problem. As a result, Transformer-XL learns dependency that is 80% longer than RNNs and 450% longer than vanilla Transformers, achieves better performance on both short and long sequences, and is up to 1,800+ times faster than vanilla Transformers during evaluation. Notably, we improve the state-of-the-art results of bpc/perplexity to 0.99 on enwiki8, 1.08 on text8, 18.3 on WikiText-103, 21.8 on One Billion Word, and 54.5 on Penn Treebank (without finetuning). When trained only on WikiText-103, Transformer-XL manages to generate reasonably coherent, novel text articles with thousands of tokens. Our code, pretrained models, and hyperparameters are available in both Tensorflow and PyTorch.