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While there now exists a large literature on policy evaluation and learning, much of prior work assumes that the treatment assignment of one unit does not affect the outcome of another unit. Unfortunately, ignoring interference may lead to biased policy evaluation and ineffective learned policies. For example, treating influential individuals who have many friends can generate positive spillover effects, thereby improving the overall performance of an individualized treatment rule (ITR). We consider the problem of evaluating and learning an optimal ITR under clustered network interference (also known as partial interference) where clusters of units are sampled from a population and units may influence one another within each cluster. Unlike previous methods that impose strong restrictions on spillover effects, the proposed methodology only assumes a semiparametric structural model where each unit's outcome is an additive function of individual treatments within the cluster. Under this model, we propose an estimator that can be used to evaluate the empirical performance of an ITR. We show that this estimator is substantially more efficient than the standard inverse probability weighting estimator, which does not impose any assumption about spillover effects. We derive the finite-sample regret bound for a learned ITR, showing that the use of our efficient evaluation estimator leads to the improved performance of learned policies. Finally, we conduct simulation and empirical studies to illustrate the advantages of the proposed methodology.

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Previous stance detection studies typically concentrate on evaluating stances within individual instances, thereby exhibiting limitations in effectively modeling multi-party discussions concerning the same specific topic, as naturally transpire in authentic social media interactions. This constraint arises primarily due to the scarcity of datasets that authentically replicate real social media contexts, hindering the research progress of conversational stance detection. In this paper, we introduce a new multi-turn conversation stance detection dataset (called \textbf{MT-CSD}), which encompasses multiple targets for conversational stance detection. To derive stances from this challenging dataset, we propose a global-local attention network (\textbf{GLAN}) to address both long and short-range dependencies inherent in conversational data. Notably, even state-of-the-art stance detection methods, exemplified by GLAN, exhibit an accuracy of only 50.47\%, highlighting the persistent challenges in conversational stance detection. Furthermore, our MT-CSD dataset serves as a valuable resource to catalyze advancements in cross-domain stance detection, where a classifier is adapted from a different yet related target. We believe that MT-CSD will contribute to advancing real-world applications of stance detection research. Our source code, data, and models are available at \url{//github.com/nfq729/MT-CSD}.

Recent work by Bravyi, Gosset, and Koenig showed that there exists a search problem that a constant-depth quantum circuit can solve, but that any constant-depth classical circuit with bounded fan-in cannot. They also pose the question: Can we achieve a similar proof of separation for an input-independent sampling task? In this paper, we show that the answer to this question is yes when the number of random input bits given to the classical circuit is bounded. We introduce a distribution $D_{n}$ over $\{0,1\}^n$ and construct a constant-depth uniform quantum circuit family $\{C_n\}_n$ such that $C_n$ samples from a distribution close to $D_{n}$ in total variation distance. For any $\delta < 1$ we also prove, unconditionally, that any classical circuit with bounded fan-in gates that takes as input $kn + n^\delta$ i.i.d. Bernouli random variables with entropy $1/k$ and produces output close to $D_{n}$ in total variation distance has depth $\Omega(\log \log n)$. This gives an unconditional proof that constant-depth quantum circuits can sample from distributions that can't be reproduced by constant-depth bounded fan-in classical circuits, even up to additive error. We also show a similar separation between constant-depth quantum circuits with advice and classical circuits with bounded fan-in and fan-out, but access to an unbounded number of i.i.d random inputs. The distribution $D_n$ and classical circuit lower bounds are inspired by work of Viola, in which he shows a different (but related) distribution cannot be sampled from approximately by constant-depth bounded fan-in classical circuits.

Trajectory prediction and generation are vital for autonomous robots navigating dynamic environments. While prior research has typically focused on either prediction or generation, our approach unifies these tasks to provide a versatile framework and achieve state-of-the-art performance. Diffusion models, which are currently state-of-the-art for learned trajectory generation in long-horizon planning and offline reinforcement learning tasks, rely on a computationally intensive iterative sampling process. This slow process impedes the dynamic capabilities of robotic systems. In contrast, we introduce Trajectory Conditional Flow Matching (T-CFM), a novel data-driven approach that utilizes flow matching techniques to learn a solver time-varying vector field for efficient and fast trajectory generation. We demonstrate the effectiveness of T-CFM on three separate tasks: adversarial tracking, real-world aircraft trajectory forecasting, and long-horizon planning. Our model outperforms state-of-the-art baselines with an increase of 35% in predictive accuracy and 142% increase in planning performance. Notably, T-CFM achieves up to 100$\times$ speed-up compared to diffusion-based models without sacrificing accuracy, which is crucial for real-time decision making in robotics.

Existing work in scientific machine learning (SciML) has shown that data-driven learning of solution operators can provide a fast approximate alternative to classical numerical partial differential equation (PDE) solvers. Of these, Neural Operators (NOs) have emerged as particularly promising. We observe that several uncertainty quantification (UQ) methods for NOs fail for test inputs that are even moderately out-of-domain (OOD), even when the model approximates the solution well for in-domain tasks. To address this limitation, we show that ensembling several NOs can identify high-error regions and provide good uncertainty estimates that are well-correlated with prediction errors. Based on this, we propose a cost-effective alternative, DiverseNO, that mimics the properties of the ensemble by encouraging diverse predictions from its multiple heads in the last feed-forward layer. We then introduce Operator-ProbConserv, a method that uses these well-calibrated UQ estimates within the ProbConserv framework to update the model. Our empirical results show that Operator-ProbConserv enhances OOD model performance for a variety of challenging PDE problems and satisfies physical constraints such as conservation laws.

Supersaturated designs investigate more factors than there are runs, and are often constructed under a criterion measuring a design's proximity to an unattainable orthogonal design. The most popular analysis identifies active factors by inspecting the solution path of a penalized estimator, such as the lasso. Recent criteria encouraging positive correlations between factors have been shown to produce designs with more definitive solution paths so long as the active factors have positive effects. Two open problems affecting the understanding and practicality of supersaturated designs are: (1) do optimal designs under existing criteria maximize support recovery probability across an estimator's solution path, and (2) why do designs with positively correlated columns produce more definitive solution paths when the active factors have positive sign effects? To answer these questions, we develop criteria maximizing the lasso's sign recovery probability. We prove that an orthogonal design is an ideal structure when the signs of the active factors are unknown, and a design constant small, positive correlations is ideal when the signs are assumed known. A computationally-efficient design search algorithm is proposed that first filters through optimal designs under new heuristic criteria to select the one that maximizes the lasso sign recovery probability.

With the comprehensive research conducted on various face analysis tasks, there is a growing interest among researchers to develop a unified approach to face perception. Existing methods mainly discuss unified representation and training, which lack task extensibility and application efficiency. To tackle this issue, we focus on the unified model structure, exploring a face generalist model. As an intuitive design, Naive Faceptor enables tasks with the same output shape and granularity to share the structural design of the standardized output head, achieving improved task extensibility. Furthermore, Faceptor is proposed to adopt a well-designed single-encoder dual-decoder architecture, allowing task-specific queries to represent new-coming semantics. This design enhances the unification of model structure while improving application efficiency in terms of storage overhead. Additionally, we introduce Layer-Attention into Faceptor, enabling the model to adaptively select features from optimal layers to perform the desired tasks. Through joint training on 13 face perception datasets, Faceptor achieves exceptional performance in facial landmark localization, face parsing, age estimation, expression recognition, binary attribute classification, and face recognition, achieving or surpassing specialized methods in most tasks. Our training framework can also be applied to auxiliary supervised learning, significantly improving performance in data-sparse tasks such as age estimation and expression recognition. The code and models will be made publicly available at //github.com/lxq1000/Faceptor.

Embeddings have become a pivotal means to represent complex, multi-faceted information about entities, concepts, and relationships in a condensed and useful format. Nevertheless, they often preclude direct interpretation. While downstream tasks make use of these compressed representations, meaningful interpretation usually requires visualization using dimensionality reduction or specialized machine learning interpretability methods. This paper addresses the challenge of making such embeddings more interpretable and broadly useful, by employing Large Language Models (LLMs) to directly interact with embeddings -- transforming abstract vectors into understandable narratives. By injecting embeddings into LLMs, we enable querying and exploration of complex embedding data. We demonstrate our approach on a variety of diverse tasks, including: enhancing concept activation vectors (CAVs), communicating novel embedded entities, and decoding user preferences in recommender systems. Our work couples the immense information potential of embeddings with the interpretative power of LLMs.

To evaluate how developers perform differently in solving programming tasks, i.e., which actions and behaviours are more beneficial to them than others and if there are any specific strategies and behaviours that may indicate good versus poor understanding of the task and program given to them, we used the MIMESIS plug-in to record developers' interactions with the IDE. In a series of three studies we investigated the specific behaviour of developers solving a specific programming task. We focused on which source code files they visited, how they related pieces of code and knowledge to others and when and how successful they performed code edits. To cope with the variety of behaviours due to interpersonal differences such as different level of knowledge, development style or problem solving stratiegies, we used an abstraction of the observed behaviour, which enables for a better comparison between different individual attributes such as skill, speed and used stratiegies and also facilitates later automatic evaluation of behaviours, i.e. by using a software to react to.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Aspect based sentiment analysis (ABSA) can provide more detailed information than general sentiment analysis, because it aims to predict the sentiment polarities of the given aspects or entities in text. We summarize previous approaches into two subtasks: aspect-category sentiment analysis (ACSA) and aspect-term sentiment analysis (ATSA). Most previous approaches employ long short-term memory and attention mechanisms to predict the sentiment polarity of the concerned targets, which are often complicated and need more training time. We propose a model based on convolutional neural networks and gating mechanisms, which is more accurate and efficient. First, the novel Gated Tanh-ReLU Units can selectively output the sentiment features according to the given aspect or entity. The architecture is much simpler than attention layer used in the existing models. Second, the computations of our model could be easily parallelized during training, because convolutional layers do not have time dependency as in LSTM layers, and gating units also work independently. The experiments on SemEval datasets demonstrate the efficiency and effectiveness of our models.

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