Zero-shot learning (ZSL) is a promising approach to generalizing a model to categories unseen during training by leveraging class attributes, but challenges remain. Recently, methods using generative models to combat bias towards classes seen during training have pushed state of the art, but these generative models can be slow or computationally expensive to train. Also, these generative models assume that the attribute vector of each unseen class is available a priori at training, which is not always practical. Additionally, while many previous ZSL methods assume a one-time adaptation to unseen classes, in reality, the world is always changing, necessitating a constant adjustment of deployed models. Models unprepared to handle a sequential stream of data are likely to experience catastrophic forgetting. We propose a Meta-learned Attribute self-Interaction Network (MAIN) for continual ZSL. By pairing attribute self-interaction trained using meta-learning with inverse regularization of the attribute encoder, we are able to outperform state-of-the-art results without leveraging the unseen class attributes while also being able to train our models substantially faster (>100x) than expensive generative-based approaches. We demonstrate this with experiments on five standard ZSL datasets (CUB, aPY, AWA1, AWA2, and SUN) in the generalized zero-shot learning and continual (fixed/dynamic) zero-shot learning settings. Extensive ablations and analyses demonstrate the efficacy of various components proposed.
Self-supervised learning (SSL) has emerged as a promising paradigm for learning flexible speech representations from unlabeled data. By designing pretext tasks that exploit statistical regularities, SSL models can capture useful representations that are transferable to downstream tasks. This study provides an empirical analysis of Barlow Twins (BT), an SSL technique inspired by theories of redundancy reduction in human perception. On downstream tasks, BT representations accelerated learning and transferred across domains. However, limitations exist in disentangling key explanatory factors, with redundancy reduction and invariance alone insufficient for factorization of learned latents into modular, compact, and informative codes. Our ablations study isolated gains from invariance constraints, but the gains were context-dependent. Overall, this work substantiates the potential of Barlow Twins for sample-efficient speech encoding. However, challenges remain in achieving fully hierarchical representations. The analysis methodology and insights pave a path for extensions incorporating further inductive priors and perceptual principles to further enhance the BT self-supervision framework.
Self-supervised learning (SSL) has recently received significant attention due to its ability to train high-performance encoders purely on unlabeled data-often scraped from the internet. This data can still be sensitive and empirical evidence suggests that SSL encoders memorize private information of their training data and can disclose them at inference time. Since existing theoretical definitions of memorization from supervised learning rely on labels, they do not transfer to SSL. To address this gap, we propose SSLMem, a framework for defining memorization within SSL. Our definition compares the difference in alignment of representations for data points and their augmented views returned by both encoders that were trained on these data points and encoders that were not. Through comprehensive empirical analysis on diverse encoder architectures and datasets we highlight that even though SSL relies on large datasets and strong augmentations-both known in supervised learning as regularization techniques that reduce overfitting-still significant fractions of training data points experience high memorization. Through our empirical results, we show that this memorization is essential for encoders to achieve higher generalization performance on different downstream tasks.
A major challenge in Natural Language Processing is obtaining annotated data for supervised learning. An option is the use of crowdsourcing platforms for data annotation. However, crowdsourcing introduces issues related to the annotator's experience, consistency, and biases. An alternative is to use zero-shot methods, which in turn have limitations compared to their few-shot or fully supervised counterparts. Recent advancements driven by large language models show potential, but struggle to adapt to specialized domains with severely limited data. The most common approaches therefore involve the human itself randomly annotating a set of datapoints to build initial datasets. But randomly sampling data to be annotated is often inefficient as it ignores the characteristics of the data and the specific needs of the model. The situation worsens when working with imbalanced datasets, as random sampling tends to heavily bias towards the majority classes, leading to excessive annotated data. To address these issues, this paper contributes an automatic and informed data selection architecture to build a small dataset for few-shot learning. Our proposal minimizes the quantity and maximizes diversity of data selected for human annotation, while improving model performance.
Machine learning model bias can arise from dataset composition: sensitive features correlated to the learning target disturb the model decision rule and lead to performance differences along the features. Existing de-biasing work captures prominent and delicate image features which are traceable in model latent space, like colors of digits or background of animals. However, using the latent space is not sufficient to understand all dataset feature correlations. In this work, we propose a framework to extract feature clusters in a dataset based on image descriptions, allowing us to capture both subtle and coarse features of the images. The feature co-occurrence pattern is formulated and correlation is measured, utilizing a human-in-the-loop for examination. The analyzed features and correlations are human-interpretable, so we name the method Common-Sense Bias Discovery (CSBD). Having exposed sensitive correlations in a dataset, we demonstrate that downstream model bias can be mitigated by adjusting image sampling weights, without requiring a sensitive group label supervision. Experiments show that our method discovers novel biases on multiple classification tasks for two benchmark image datasets, and the intervention outperforms state-of-the-art unsupervised bias mitigation methods.
Hierarchical reinforcement learning (HRL) incorporates temporal abstraction into reinforcement learning (RL) by explicitly taking advantage of hierarchical structure. Modern HRL typically designs a hierarchical agent composed of a high-level policy and low-level policies. The high-level policy selects which low-level policy to activate at a lower frequency and the activated low-level policy selects an action at each time step. Recent HRL algorithms have achieved performance gains over standard RL algorithms in synthetic navigation tasks. However, we cannot apply these HRL algorithms to real-world navigation tasks. One of the main challenges is that real-world navigation tasks require an agent to perform safe and interactive behaviors in dynamic environments. In this paper, we propose imagination-augmented HRL (IAHRL) that efficiently integrates imagination into HRL to enable an agent to learn safe and interactive behaviors in real-world navigation tasks. Imagination is to predict the consequences of actions without interactions with actual environments. The key idea behind IAHRL is that the low-level policies imagine safe and structured behaviors, and then the high-level policy infers interactions with surrounding objects by interpreting the imagined behaviors. We also introduce a new attention mechanism that allows our high-level policy to be permutation-invariant to the order of surrounding objects and to prioritize our agent over them. To evaluate IAHRL, we introduce five complex urban driving tasks, which are among the most challenging real-world navigation tasks. The experimental results indicate that IAHRL enables an agent to perform safe and interactive behaviors, achieving higher success rates and lower average episode steps than baselines.
Two desiderata of reinforcement learning (RL) algorithms are the ability to learn from relatively little experience and the ability to learn policies that generalize to a range of problem specifications. In factored state spaces, one approach towards achieving both goals is to learn state abstractions, which only keep the necessary variables for learning the tasks at hand. This paper introduces Causal Bisimulation Modeling (CBM), a method that learns the causal relationships in the dynamics and reward functions for each task to derive a minimal, task-specific abstraction. CBM leverages and improves implicit modeling to train a high-fidelity causal dynamics model that can be reused for all tasks in the same environment. Empirical validation on manipulation environments and Deepmind Control Suite reveals that CBM's learned implicit dynamics models identify the underlying causal relationships and state abstractions more accurately than explicit ones. Furthermore, the derived state abstractions allow a task learner to achieve near-oracle levels of sample efficiency and outperform baselines on all tasks.
Auditory-verbal training is essential for children with hearing challenges, and the gamification approach has become a promising direction for improving the rehabilitation experience and effect. However, the specific influence of the gamified training approach on participants at different rehabilitation stages has not been empirically studied. This paper is thusly intended to investigate the research questions: Do the training performances of children at advanced rehabilitation stage differ before and after using the gamified training system? Do the training performances of children at intermediate rehabilitation stage differ before and after using the gamified training system? Do children enjoy the gamified training approach? For the purpose, a digital gamified auditory-verbal training system was originally developed, and a series of user experiments were organized. Particularly, 31 hearing-challenged children aging between three-six years old at an auditory-verbal rehabilitation center were recruited to take the training, and six professional therapists were also invited to assist with the experiments and attend the interviews. Based on the training performance observation and interviews with participants, their parents and the therapists, it can be found that generally the gamified training approach can effectively facilitate the training experience, and help with the basic auditory memory and expression capabilities. Regarding the specific influence, the gamified way can better improve the basic auditory-verbal performance of children at the intermediate stage, since they focus more on the ease of learning and adaption to the training system. These findings and conclusions can provide insights for the further exploration and application of the gamification approach in children's auditory-verbal rehabilitation.
Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled instances via feature similarity in the latent space while ignoring the intermediate state of the learned representations, which limits the overall performance. In this work, taking into account the degree of similarity of sampled instances as the intermediate state, we propose a novel pretext task - spatio-temporal overlap rate (STOR) prediction. It stems from the observation that humans are capable of discriminating the overlap rates of videos in space and time. This task encourages the model to discriminate the STOR of two generated samples to learn the representations. Moreover, we employ a joint optimization combining pretext tasks with contrastive learning to further enhance the spatio-temporal representation learning. We also study the mutual influence of each component in the proposed scheme. Extensive experiments demonstrate that our proposed STOR task can favor both contrastive learning and pretext tasks. The joint optimization scheme can significantly improve the spatio-temporal representation in video understanding. The code is available at //github.com/Katou2/CSTP.
Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is //github.com/fanq15/Few-Shot-Object-Detection-Dataset.
Few-shot learning aims to learn novel categories from very few samples given some base categories with sufficient training samples. The main challenge of this task is the novel categories are prone to dominated by color, texture, shape of the object or background context (namely specificity), which are distinct for the given few training samples but not common for the corresponding categories (see Figure 1). Fortunately, we find that transferring information of the correlated based categories can help learn the novel concepts and thus avoid the novel concept being dominated by the specificity. Besides, incorporating semantic correlations among different categories can effectively regularize this information transfer. In this work, we represent the semantic correlations in the form of structured knowledge graph and integrate this graph into deep neural networks to promote few-shot learning by a novel Knowledge Graph Transfer Network (KGTN). Specifically, by initializing each node with the classifier weight of the corresponding category, a propagation mechanism is learned to adaptively propagate node message through the graph to explore node interaction and transfer classifier information of the base categories to those of the novel ones. Extensive experiments on the ImageNet dataset show significant performance improvement compared with current leading competitors. Furthermore, we construct an ImageNet-6K dataset that covers larger scale categories, i.e, 6,000 categories, and experiments on this dataset further demonstrate the effectiveness of our proposed model.